CRIONYK
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Posts posted by CRIONYK
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my question was about the arma proxies method from [APS]Gnat. i know there is something to define in model.cfg but i don't know what. Same for the proxies in the model, is there any changes to do here ?
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thank you
could you explain me how do you set the proxies in the 3D model ? what about the model.cfg ?
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really cool idea thanks you
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ooh really ?
do you know how i could do it ?
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Hi all
i've created a custom version of the F16 for this project. i've created mk82 and mk83 bombs, i added them as proxies on models.
When testing in game, all bombs models are replaced with the aim9 model. the release order is bad too.
In-Game Shot :
i think it's a proxy error, anyone could help ?
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the main problem now is to do multi-turret. anyone could help ?
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Hi all
a little armor project i'm working on. It's the BMP-T "Terminator" from Russian army.
Quote[/b] ]BMPT (Boyevaya Mashina Podderzhki Tankov, "Tank Support Fighting Vehicle") is a new Russian armored vehicle designed to support tank and infantry operations, primarily in urban areas.
This vehicle is sometimes nicknamed the "Terminator". It is being delivered to the Russian army, beginning in 2005. The history of the vehicle began during the First Chechen War. During the failed "rolling thunder" style of urban engagement Russian forces suffered excessive loss of manpower and equipment, and while not all of the losses can be blamed on technology, it became clear that a dedicated anti-personnel fighting vehicle would provide valuable assistance to any force in any circumstances in an urban environment. The temporary solution in Chechnya were self propelled AA guns. However, these vehicles are neither as armored nor as mobile as a main battle tank. Therefore it was envisioned that the new combat vehicle should be built on a tank chassis, and offer the same or better protection as an MBT. To some extent, the protection of the BMPT is superior to most MBTs, as active and passive protection is used.
When used in an urban terrain the BMPT is employed on a 2 to 1 ratio meaning 2 BMPTs protecting one MBT. In rural operations the ratio is 1 to 2 which means that one BMPT is protecting 2 MBTs. This results from the complexity of fighting in urban terrain and the need for a versatile anti-personnel machine that can engage multiple targets at once and on different height levels. The introduction of such a vehicle makes urban fighting less stressful on tanks and can relieve them of some workload in order to concentrate on their main objective of engaging tanks and hardened targets in support of infantry.
The BMPT is based on the chassis of the well-known T-72 MBT which is used in large numbers by the Russian Army and has been manufactured under license by many countries. To the rear of the driver's compartment, at the front of the vehicle, the hull has been raised providing greater internal volume. On top of the hull is mounted a new turret armed with two externally mounted 30 mm 2A42 dual-feed cannons with a cyclic rate of fire of up to 600 rds/min. A total of 900 rounds of ready use ammunition are carried. This 30 mm 2A42 cannon can fire a wide range of ammunition types including High Explosive - Tracer (HE-T), Armor-Piercing Discarding Sabot (APDS), High-Explosive Fragmentation (HE-FRAG) and Armor-Piercing - Tracer (AP-T). Mounted coaxial with the 30 mm cannon is a 7.62 mm machine gun. Mounted on the left and right side of the turret are totally four launchers of the Ataka-T Anti-Tank Guided Weapon (ATGW) and can be fitted with various types of warhead. These include a tandem HEAT warhead to defeat targets fitted with explosive reactive amour. To enable targets to be engaged under day and night conditions when the BMPT is stationary or moving, a computerized fire-control system is fitted, which uses proven elements from that fitted to the T-90S series MBT. The armament includes:
  * two 30 mm 2A42 dual-feed cannons
  * two AGS-17D 30mm grenade launchers
  * 9M120 Ataka-V ATGM system (4 launchers)
  * one 7.62mm machine gun
  * additional weapons can be installed
The vehicle is protected by passive and reactive armour.
source : Wiki En
Others pictures :
hope you like it Â
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i tried many differents way but each time the script change the path "test\tex\texture.paa" to "p:\armawork\CWM_Weapons\data\texture.paa".
is the fred.exe work with arma mlod ?
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hi all
i have 65 p3d to relocate into a new pbo and i dont want to do it manually. Also i know the "addonMaker.bio2s" script can do it automatically (ex : test.pbo into CWM_Weapons and moving all textures, rvmats, configs into new folder).
any one know how to use it ?
or could anyone create a program who can convert a folder into a new one with all p3d and materials ?
thanks in advance
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i will do some screens as far as possible.
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it have BIS default recoil. what problem have you ?
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about the preprocessor error, you have to edit the cfg.hpp into @CrioMod. It need at least 1 parameter to work (just remove // from a parameter)
it will be fixed on next update.
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by this way, the dta folder is clear from any *.hpp
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the plugin_cfg will work only if mod folder is named @CrioMod. did you renamed it ?
Quote[/b] ]The cocking lever should not move while shootingabout mp5 mistake, i will correct it on next update
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hi all
this is my first release and i hope you will enjoy the addons
First pack is the multiplayer plugin which allows the player to choose differents replacements for each side. Marpat desert and woodland to blufor, Flora to Opfor and some new camo to RACS.
How to install :
- unzip @CrioMod into your ArmA folder
- Edit "Crio_PluginConfig.hpp" in @CrioMod to use the replacements
Download : Filefront link
Then the long awaited weapon pack (... i hope  ). here you have :
- Glock
- P228
- MP5
- UMP
- G36C
- HK416
- HK417
- FAMAS
- plus some BIS reworked weapons
How to install : just unzip into an addons folder.
NOTE : class-names are here
Download : Filefront Link
Credits :
Bohemia Interactive
Members from BI official forum
CWM Mod
ArmA-fr community
Delta One Zero
TheVipersfang
NSXr
and others i forgot...
if you have any idea, suggestion, constructive criticism, please post below
have a good fun, Â
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anyone from armedassault.info, armaholic or others can contact me by pm ? i have a temporary ftp but it's a very slow
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i just need mirrors and i can post links to my addons. Anyone knows where i could find it ?
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hi all i'm preparing to release my addons. i hope i could do it before friday **i'm hunting lastest bugs
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thank you all, and all my feelings to you, Manzilla and Mark XIII
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work is paused. i lost my grand-father last week...
75th Ranger Regiment ACU Units (WIP of course xD)
in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Posted
hi
are you working on something like this ?
W.I.P from BTAM Mod
75th Ranger in ciras and acu