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CaptainBravo

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Everything posted by CaptainBravo

  1. CaptainBravo

    HETMAN - Artificial Commander

    You can release the version with voice and we will test. Another option is import the sound files from outside game. I did a mission once where I used custmized .ogg sound files (in sound folder) for voice commands by HQ and it sounded much better than game one. People will just download the sound file along with script. The sound files are small so should not be too much hassle. This way you can have russian, us or even aliens sounds files :)
  2. CaptainBravo

    CAA1 public release

    The link not working. Any chance of another link to download hotfix?
  3. CaptainBravo

    HETMAN - Artificial Commander

    I will use HC next time to observe routes. But this happened after contact with enemy and InfA markers were set. Squads from near their base moved to combat zone 3 kms away to fight on foot. Find cargo was set to 100 for A and B HQs. Now most of the squads walked more than 100m away from trucks and I am wondering is this the issue? What is that supposed to happen when combat starts? Trucks drive to squads for pick up? Squads run to trucksto get in?
  4. CaptainBravo

    VME PLA MOD for ARMA II

    Same error with the head. Is there a new release the fixes the few bugs there?
  5. CaptainBravo

    HETMAN - Artificial Commander

    The lag happened with latest HAC alpha release. ASR was removed for testing. same mission was running smooth prior to alpha. ON a side note: I have the enemy bases 4-5 kms apart and the infantry is still choosing to walk instead of taking a truck. I have both empty trucks and trucks with drivers near squads and they still walk 4-5 kms. Am I missing a setting that I need to configure?
  6. CaptainBravo

    HETMAN - Artificial Commander

    After a bit of testing last night, I had a significant lag half way through the mission. This is with the latest alpha release. With the early versions it ran smmoth. So I am guessing there are more commands running in latest version. I had roughly 400 units on map. This is with ACE on Chenarus map.
  7. I know the command to pput jpgs in briefing, yet when I click notes it says the jpg was not found! Related part of the briefing: (side player) do { case WEST: // BLUFOR briefing goes here { player createDiaryRecord["Diary", ["Briefing", "<br/>Today Bravo Company is ready to clear the Russians from the area. You are to head a SF team and your mission is to end the battle early by terminating the Russian General.The Russian general is at the enemy's <marker name='ebase'>HQ</marker><br/><img image='russian.jpg'/><br/>"]]; I have an image folder with russian.jpg in mission folder. I have also used <img image=russian.jpg' width='200' height='200'/> with same issue. So what am I missing? Thanks for any help.
  8. Yes, all images were in images folder inside mission folder. I guess I understood incorrecly images for name of folder?
  9. You are right, the computer is getting me worked up! :) I thought image in <img image='briefing.jpg' width='256' height='256'/>"]]; was refering to image folder. Am I worng? How would you customize link jpg to folder called image folder?
  10. CaptainBravo

    HETMAN - Artificial Commander

    w1 = group this; RydHQB_FirstToFight = [w1]; RydHQAOnly = [w1]; RydHQ_NoFlank = [w1]; RydHQ_NoDef = [w1]; I have this init field for my squad and I am still getting only recon mission near enemy base no matter which squad I select. w1 is group name of squad
  11. CaptainBravo

    HETMAN - Artificial Commander

    Freez as in soldeirs standing in their position and not moving. I do get orders. This happens with ASR during combat with enemy.But so far did not happen without ASR AI. Also with latest version, I seem to only get recon missions all way near enemy base early in the game. I have restarted mission 3 times and always getting recon. I also have first to fight in init field. SO Ithought maybe I missed a setting config ? simple question about syntax bit is it RydHQB_FirstToFight = ([wa1, wa2, wa3]); or RydHQB_FirstToFight = [wa1, wa2, wa3];
  12. Thanks twirly. Your example works. It seems issue with my mission is the jpg is inside image folder while yours are inside main mission folder. So no need for image folder for jpgs? Thanks.
  13. CaptainBravo

    HETMAN - Artificial Commander

    After a quick test, this looks great!! A quick question after seeing some new options in new init field: //RydHQ_Order = "DEFEND"; (other option is attack?) //RydHQB_Order = "DEFEND";? RydHQ_MAtt = true; ? RydHQB_MAtt = true;? RydHQB_SubAll = true; //RydHQB_SubSynchro = true; ? //RydHQB_SubNamed = true; ? //RydHQ_NameLimit = 110;> //RydHQB_Included = [g1];? //RydHQB_ExcludedG = [g0];? //RydHQ_ResetOnDemand = true; ? Edit: Observations: - Love the comminications with human squad leadrers and markers showing where other squads moving to. - Transport. I have placed some trucks with drivers and they seem to be moving all over map but are not carrying in squads? Squads still hiking 2-3 kms on foot. - East armor works great. But for some reason with 3.1 West armor seems frozen, will not move during battle from position. WIll test it a bit more. - Issue with ASR AI? I have downloaded ASR yesterday, and with ASR my squad (I am squad leader) seem to freez and not want to move. Anyone else having issue with ASR? WIll do more testing but looks great so far. Certainly this mod is moving in right direction
  14. CaptainBravo

    HETMAN - Artificial Commander

    Any chance of uploading to english speaking site so we know where to click :)
  15. I have tried just about every dimension there is for the jpg and still can not get it to show in briefing. I have briefing html but its for debriefing. Is there a code that is supposed to be there for the jpgs? Anyone has a woking example of jpg in briefings. It seems straight forward so I am not sure why its not working :mad:
  16. CaptainBravo

    ASR AI Skills

    Sorry if this has been asked before, but is this an alternative to Zues AI? Difference?
  17. CaptainBravo

    High Command Extensions

    The markers are the only annoying thing about HC specially when PvP. Because we can see each other's troops after a while no matter how stealthy you try to be. I hope BIS fix this and give us option to disble enemy HC marker and use normal markers for enemy.
  18. I have just tried with width 242 and Height 121 and still same issue, pic will not show in briefing. Any chance of a simple example mission with briefing with jpgs please? :confused:
  19. I have those dimensions so I am not sure why its not showing up in briefing. I have eclosed a link to a simlpe example mission. I'd appreciate it if you can showme my mistake. Thanks. http://www.mediafire.com/?fa45uuhfyfxsypc
  20. CaptainBravo

    High Command Extensions

    Anyway of disbaling/hiding enemy HC markers on map??? Once you have contact with enemy, their markers stays n map even if they managed to get away and now are 10km away. You still see them on map.
  21. CaptainBravo

    High Command Extensions

    Thanks Doms, I finally got it working now. It was a bit tricky with all the options. By the way I have integerated a mortars/mg weapon fire team HC group into your great extended HC (they deploy mortars and MGs). They even have their own mortars, heavy weaponds markers. Check out this thread by Igneous01. Maybe you can incorporate into your HC. http://forums.bistudio.com/showthread.php?t=128524 Anyway of disbaling enemy HC markers on map. Once you have contact with enemy, their markers stays n map even if they managed to get away and now are 10km away. You still see them on map. Thanks for a great addon.
  22. Thanks guys I got it working now. I have implmented in Extended HC and works perfectly so far. I assume I can replace the MG with any other static weapon such as Tow?
  23. I am still having the same issue despite changing the East to West. I have attached the example mission I am having the issue with. I appreciate you taking a quick look and letting me know my mistake. http://www.mediafire.com/?c3g6r9qr27826rf
  24. CaptainBravo

    J.S.R.S. 1.5

    It is a small theater in Kent :)
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