csj
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Posts posted by csj
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Wouldn't a C-47 spooky or C130 spectre be better then a makeup C123 ?
Both C-47 and C-130 models are floating around somewhere.
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Can you fly anywhere else with the vd set at 5000 ? without lag? When your higher up your PC is trying to render more on the screen so you will experience slowdowns. If its just in the NW sector then we can have a look at it. If its all over then I doubt there's much more we can do.Probably the beach animated texture. I always get a massive drop when it first comes into view.
@PROTOTYPE 001
the C123 is already in Arma 2, works fine afaik
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Are you guys running just the UNSUNG mod or do you use other addons with it?
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Nice videos guys.
@nettrucker
just put the txt after the = inbetween the
plugs
eg in you case 7G8WBg52KWI
[YOUTUBE]7G8WBg52KWI
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@Baron von Beer
Ok thanks, I will change that setting.
I never used the formation in game myself, my chalks are individually scripted.
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@andersson
Animals are placed in editor as Civ\Chen\..
Do not place empty unless you want them to be dead.
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Thanks cctoide, :cheers:
Have it working.
As you thought "I don't know about tildes on all vowels", some are missing but what I have is better than before.
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Note: The CSJ_animals.pbo included in this mod supersedes the old Shark and Snake pbos. The old pbo most likely will conflict with the new.
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What is the significance of defining StrongpointAreas in the class names?
How does this effect AI, if at all?
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Para;1763900']Gentlemen' date=' congrats on release. Well done.[b']Now, as no FNG, I'm gonna be as blunt as a drill sergeant:[/b]
In 3 seperate playtests on 3 seperate areas of flat ground in the jungle, I have AI's opening up at medium range. I can't see 10m ahead of me in the same areas. This renders the mod close to unplayable in its current format.
Back in the day, Ebud had a solution with his Grassfield2 from IloIlo (really going back, I trust thats the right one but Im sure as heck not opening an old island with wrptool to find out...). It wasnt the prettiest solution around, but you could have an AI walk right up to you without seeing you at all. This is where it needs to be at.
Hey Para, long time, how the f' are you ?
Any maps we release after this point will be true to sight. What you see is very much what the AI sees. No invisible view blockers used.
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thread is continued here ArmA 2 & OA - ADDONS & MODS: COMPLETE
guess it's time to lock the Discussion thread
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Im writing down some bugs I found, please tell me if Im the only one:- UNSUNG listed two times in the editor list
- Error message "UNSUNG Air.sqs not found", so one editor entry appears blank
- Minigun in the Cobra Gunship doesnt work
- You cant enter as a pilot in the Cobra from the outside
- Error message "CSJ_M134" not found when inserting a Huey with miniguns
:confused: This sounds like the old Hunter-killer file has been left in the release.
Sorry, the proper pbo will be in the first update/patch.
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However, this generally only happens when the music is still available to be sold in record stores, music from the 60's (except for the Beatles or the Stones) can be hard to find and I imagine many of the song writers are just happy people are still listening to the music.Best laugh I have had in a while (no offence but thankyou)...
but seriously did they write music after the 70's? :D
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Nhanh lên, nhanh lên
Punji Ä‘ang chá» bạn xung quanh má»i góc. :)
Tôi hy vá»ng rằng dịch chÃnh xác
và không để là m với dê :confused:
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The only time I experience any major drop in fps is either
- a large number of explosion effects running simultaneously or the animated coastal txtr comes into view.
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thanks for reply cctoide,
The hpp file with the names has to be encoded in UTF-8.I will try this when I get home next week.
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Anyway of using diacritics in the class names of the map config.cpp ?
eg: 'thung lũng chết' instead of 'thung lung chet'
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Should be a taste of Nam released very soon from Unsung, an appetizer.
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All our forums everything?!! man a lot of history gone right there 9 years worth... :omg:Bugger, guess I will have to post the 'Christmas kangaroo' video again
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This feature is great for coastal areas but it does not suit rivers lakes etc.
Yes I can use the pond texture for creeks and rivers which I have done but there are problems with that.
AI do not recognise it as water.
AI will not navigate a watercraft on the pond texture.
AI will go prone under the water for any length of time with no ill effects.
So if someone from BIS can explain how to disable this feature on a map I would be appreciate it.
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startTime = "7:30";startDate = "01/02/1968";
startWeather = 0.60;
startFog = 0.3;
forecastWeather = 0.60;
forecastFog = 0.3;
These are the settings I have for one of my islands which starts with rain.
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Is there a way to turn the unwanted beach wash animated texture off ?
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Just checking
You have
Land_class maison_briques_1 : Strategic
or
class Land_maison_briques_1 : Strategic
The Unsung MOD (Vietnam War) Arma 2 Release
in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Posted
That is the error that always pops up when you just before mission loading.