csj
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Posts posted by csj
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This site went down a while ago now.
You can find us at ARMANAM
Currently working on ARMA 2 and OA version.
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There was an update since I believe so you will need the
latest SEA files as highlighted under LINKS on the first post here.
There will be a new update with UNSUNGs next release/patch when all current files will be packaged.
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Nice map and mod but unfortunately its almost unplayble for me. Massive stutering and low FPS stops me from playing this mod :(.I have a 22" Benq monitor, not by choice but I am using it atm.
Interested as to what your game settings are in Vid options.
My interface and 3d resolutions are 1360x768x32.
This is the best option for my little rig.
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Trees that would have normally been felled by artillery strikes before 1.57 are no longer falling.
Has the tree damage system changed or maybe the hit damage for the shells has changed?
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For those experiencing extended load times for S.E.A map or any other trial maps
this should be corrected by adding -exThreads=0 into the shortcut for OA.
:cheers: Suma
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Thanks to geloxo for starting this thread.
Thanks to Suma and others for your interest.
Adding '-cpuCount=3 -exThreads=0' into my shortcut for OA has brought the load time for S.E.A back to what it was prior to 1.57 patch.
My pc specs
MS Windows XP Professional SP3
Intel Pentium D CPU 3.4 GHz, 3.2GB RAM, ATI Radeon HD 2600 PRO 512MB
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They have been there since day 1, Khugan, nothing wrong with your insatll.
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select alpha txtrs and moveToTop - may solve it
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CSJ_Snake = Bamboo Viper
CSJ_Snake2 = Krait Viper
CSJ_Snake3 = Taipan
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I just tried both and they worked for me.
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This is my new favourite mod for ArmA. Well done guys.Thanks very much for comments. Glad you enjoy the mod.
We should have some new updates out as soon as we finish playing with.. urmm I mean testing.
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Can you post pictures of this ?
I see nothing unusual when flying around the island.causes major warping when flying aircraft -
What would really help is a couple of freelance scripters :pet2:
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Well everyone downloaded from the same DL point.
I know that OA should not make a difference nor anything else for that matter
bar other addons that maybe conflicting.
Bit of a NAncy Drew.
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Could you try describe the problem again?Or do i understand correctly, that it is about how long it takes to load some unmentioned island in the editor?
That for some it takes 20 seconds, and for others it takes 40? How is that a problem?
Sorry man my english is pretty f'n bad but yes you did understand it correctly.
I think the "Several people say it takes them 30 mins plus to load the map in editor." is the main problem here. Half an hour plus loading time is not real good. :(
Anything under a minute is not too bad, over a minute is not too good.
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Standard user map using standard cfg the works.
Several people say it takes them 30 mins plus to load the map in editor.
PCs vary quick slow etc.
Others can load the map under 20 seconds
Some can load the map fast in OA but they say in A2 it takes minutes plus.
For me it loads the same OA or A2, 44 seconds roughly.
All people say they have the same files.
Does anybody have an inkling why and how it can be rectified? :confused:
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Hi geloxo,
the way my new map is setup is that any veg you can not hide behind is placed using clutter. Low grass, rice, small bushes that kind of thing.
All larger plants are hand placed. So the tall grass you can hide in, larger bushes etc.
The mem err I get is only that my pc is old and does not handle the volume I would like it to. In V3 if I view the whole map on screen then V3 will lock up.
The map in game plays the same as 'lowlands' or 'chernarus'. I actually get better fps with the new map then I do on lowlands.
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He he nice one Gedis, I wish it were true. :D
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The sound inside has been debated over and over.
If you are cargo, the sound is very loud. If you are crew wired to the comm then the sound is much different.
We have to strike a balance between the both.
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I don't think you could get more thumpy, as this sound is an actuall recording of a huey.You are right, I told the guys not to use the fiat engine sound for the huey :j:
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Great "Leave your money on the fridge" :D
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Thankyou to W0lle for unlocking the thread.
In a nutshell,
any group or persons that wish to continue developing the mod for ArmA 2 & OA, I over the use of the models as seen in the RopeWalk video.
QW77V72Lbvs
Not a lot in number but a few hours work in development.
Ships - FourthRate, Small Merchant and yawl.
Guns - swivelGun, 32 pounder and 24 pounder.
Scripts for rigging and guns etc.
Basic crew.
Still a lot to be done of course and please note:
For the same reason that I can not continue working on the mod myself.
I will not be able to assist anyone else in its development, either now or the foreseeable future.
PM if Interested
If no takers then I may finish it one day.
The Unsung Vietnam War Mod 3.0b - BRAVO Released !!!
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Hey Sav, still doing the Siagon Shimmy.
Pics and vids look great guys.