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Everything posted by chops
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	@Swot In Sanc's signature you'll see a link to his modder resources. My advice would be to have a go at putting Llauma's heads on the models yourself.
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	How about a list of features, added units etc? Is this an actual mod, with it's own custom cofig or a collection of addons? Thanks
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	I don't have ArmaII, but Project RACS looks so good perhaps I will buy it, wait...
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				Operation Enduring Freedom - unofficial WGL expansion
chops replied to chops's topic in ADDONS & MODS: COMPLETE
@rebelsupertrooper Glad to hear you're enjoying the mod. What time zone are you in? There are a few of us who play COOP. We're all around GMT +10, give or take. - 
	
	
				Operation Enduring Freedom - unofficial WGL expansion
chops replied to chops's topic in ADDONS & MODS: COMPLETE
Everything in Laser's weapon pack that fires an ammo type found in WGL (5.56mm, 7.62mm, 40mm etc) has been converted. If you read Laser's weapon pack readme, you'll see a list of weapon names, all with a "lsr" prefix. If you replace that prefix with "lsrwgl", you have the OEF mod weapon name. Change any of these to lsrWGL and you're good to go. LSR_m240 M240B GPMG LSR_m240_acog M240B GPMG w/ACOG Sight LSR_m240_rx M240B GPMG w/Reflex Sight LSR_m240_m145 M240B GPMG w/Elcan M145 sight Copy and paste the following into a soldier's init line in the mission editor removeallweapons this; this addmagazine "WGL_M240Mag"; this addmagazine "WGL_M240Mag"; this addmagazine "WGL_M240Mag"; this addmagazine "WGL_M240Mag"; this addmagazine "WGL_M240Mag"; this addmagazine "WGL_M240Mag"; this addmagazine "WGL_M240Mag"; this addmagazine "WGL_M240Mag"; this addweapon "LSRWGL_m240_acog" I'll look into the sound problem. Thanks for letting me know. Happy hunting! - 
	
	
				Operation Enduring Freedom - unofficial WGL expansion
chops replied to chops's topic in ADDONS & MODS: COMPLETE
Yep Zulu1 is right on all counts there Marto. I don't know why you're missing sound. If the HMMWVs load in game, then you must have the pbos. Can't help you there I'm afraid. Using the WGL M203 sights is something that I remind myself to do every time I miss a Taliban by dozens of metres. It is indeed just one line of text to copy and paste. I am updating the files and will release a new version when there's enough of a difference from the last. Thanks for your interest guys. - 
	You can't have a turret on a plane unfortunately. Have a look at Gnat's B-52 to see how he did it. Good luck with your project. Would be great to have this beast in OFP. Better to have it without a tail-gunner than not at all.
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				Operation Enduring Freedom - unofficial WGL expansion
chops replied to chops's topic in ADDONS & MODS: COMPLETE
As per the first post "Note that some of these addons usually require other addons, eg RHS T-55 needs the crew and their weapons. You will get a missing addon error message when staring OFP, but it doesn't effect anything." There is no point in installing addons that are not used or needed by the mod, their absence causes no problems other than error messages at start up. My advice would be to try playing one of the missions listed in the second post of this thread. If they are unplayable, then you have a problem. Otherwise, just click OK when the errors pop up :D Thanks for you patience fellas! - 
	
	
				Operation Enduring Freedom - unofficial WGL expansion
chops replied to chops's topic in ADDONS & MODS: COMPLETE
Hi PopUpTarget, #WGL5 & OEF.lnk is the name of the shortcut itself, not the modfolders it refers to. I just put the "#" at the front of the name so it appears further up the list of the dozens of shortcuts I have for different combinations of mods. There are no other files for @OEF than the addons. Is your OFP installed in the usual folder, ie C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTRESISTANCE.EXE? If your OFP is installed anywhere other than the location above, the shortcut won't work. If this is the case, you can try making another shortcut. Right click on FLASHPOINTRESISTANCE.EXE select "create shortcut". A shortcut should appear in your OFP folder. Right click it, select "properties" and add (include the space at the start); -nomap -nosplash -mod=@wgl5;@OEF after blahblahblah\FLASHPOINTRESISTANCE.EXE" in the "target" box, so you end up with blahblahblah\FLASHPOINTRESISTANCE.EXE" -nomap -nosplash -mod=@wgl5;@OEF Good luck - 
	
	
				Operation Enduring Freedom - unofficial WGL expansion
chops replied to chops's topic in ADDONS & MODS: COMPLETE
I've updated the second post with another couple of fantastic missions from Drongo69. Both offer high immersion and complete re-playability. @Rainbow, thanks for putting that together mate, makes things a lot simpler! @USMCSonic. Glad you like it! WGL also comes with it's own model replacement system. You can change all the default models to whatever you want. - 
	
	
				Operation Enduring Freedom - unofficial WGL expansion
chops replied to chops's topic in ADDONS & MODS: COMPLETE
@Rainbow - you're right mate, I left out the HMMWVs. Download them from OFPR.info. My apologies for that. I've updated the first post with this link too. After everything is installed in your @OEF\addons folder, it should look like this @Zulu1, RKDmitriyev and anyone else interested. I'd love to get in on some COOP, though I'm a long ping from Europe and US. Drongo69 has some fantastic missions that will be up here shortly. @Macser, Sanctuary. Thanks again for all your patience with me guys! @Mjolnir66. Definitely mate, that'd be great. The more stuff converted the better I reckon. Will be in touch once I've gotten through the next bunch of stuff to come. Thanks Rellikki for the OFPR.info mirror and thanks all for your enthusiasm. - 
	
	
				Operation Enduring Freedom - unofficial WGL expansion
chops replied to chops's topic in ADDONS & MODS: COMPLETE
OPERATION ENDURING FREEDOM UNOFFICIAL WGL EXPANSION PACK This is a collection of Afghanistan-themed addons re-configured to work with the excellent WGL mod. I will be adding more Western infantry, vehicles and aircraft as I get around to them. If anyone else who know how to write/copy and paste configs wants to contribute to this mod, they're more than welcome. This mod includes the following, all use WGL sounds, ammo, weapons, AI and armour values; Infantry Taliban, Northern Alliance and local militia - Remo's Afghan pack Al Qaeda - jjr's Generic Middle Eastern Rebels US Special Forces* - jonny's special ops Vehicles Technicals, trucks, vans, cars etc - Remo's Afghan pack and BIS HMMWVs - SEF HMMWVs Armour T-55 - RHS Shilka - ORCS BTR-80, MT-LB, MT-LB ZSU - WGL Crew- served weapons DSHK heavy machine gun - WGL 100mm cannon - Remo's Afghan pack AT-5 Konkurs M - WGL AGS-17 automatic grenade launcher - WGL ZU-2-23 - WGL *Infantry weapons All of the weapons in Laser's US weapons pack that have a corresponding ammo class in WGL have been included. Pretty much everything except shotguns, sub-machine guns and rocket launchers. These are used by the US Special Forces infantry. Aircraft A-10 - WGL B-52 - [aps] Gnat B-52 Installation If you've been living in a cave and haven't downloaded WGL, do so here. Then download the config files from Megaupload, Rapidshare or Easyshare. Update - mirror courtesy of Rellikki at OFPR.info much appreciated! Extract the rar file into your OFP directory. It includes a shortcut for WGL and OEF mods to run together, presuming your OFP directory is C:\Program Files\Codemasters\OperationFlashpoint Next, download all the following addons and put them in your @OEF\addons folder Remo's Afghan pack 2.0 RHS T-55 pack ORC's Shilka pack Jonny's Special Forces 1.5 Facetex2 Laser's US Weapons 3.0 Generic Middle Eastern Rebels Gnat's B-52 SEF HMMWVs Or all of the above (excluding SEF HMMWVs) here (Thanks Drongo69). All addons plus the two islands below at filefactory (Thanks Rainbow). After everything is installed in your @OEF\addons folder, the folder should look like this. Note that some of these addons usually require other addons, eg RHS T-55 needs the crew and their weapons. You will get a missing addon error message when staring OFP, but it doesn't effect anything. None of any of the addons themselves have been altered in any way. All credit to the original authors. Islands - These are a couple of the islands that missions will soon be released for. There are a few other good ones around too. Remo's Afghan Everon ag_smith's Afghanistan V1.2 Missions TBA - I have a few MP missions (SP playable) from extensive testing of this mod. Check the second post in this thread for missions. I will update as they're made. Now I'll leave you with a few screenies THANKS In my rush to finish this post I forgot my manners. This humble project would not have gotten anywhere without the tireless support of Sanctuary, Macser, Deanosbeano and Drongo69. I've made countless requests for help, often asking stooopid questions, all answered in graceful good humour. Cheers boys! - 
	A shocking loss of life. I wish Poland well in coping with this disaster.
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	Try pressing ctrl and F at the same time.
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	If Gandi wanted people to be ungrateful, selfish and demanding, you are a true disciple tiket, an inspiration to all other whinging sooks on Earth. Until such time as the update you demand is made, I suggest you wrap yourself in a cotton rag and STFU.
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	Nice work! Had a quick test of these. Great details and the sounds are good too, particularly the m203 shot.
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	The dude's dead, mission accomplished. Time to go home and shag Katie Holmes.
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	Vilas, I'm curious to know if Poland had anything to do with the collapse of Communism in Poland. It seems to be your opinion that all the ills in Polish society today can be placed squarely at the feet of the United States. From the little I know of recent Polish history, Lech Wałęsa and Solidarity had a lot to do with the end of communism in Poland.
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	Never a truer word was written. Does JCOVE have the lasers that are going to be in OA?
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				WIP: Stuff you are working on 2!
chops replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@NouberNou. Looks like a lot of hard work's gone into that mate. Very impressive. - 
	Is that an M198?
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				Any one making the works for a Call of Duty Mod?
chops replied to Karimloo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hi is anyone like making a mod that I'm like not really like interested in and stuff? Just like some stuff is cool and other stuff, like sucks. Anyone? - 
	How do you say that in French?I wonder how many of the features in JCOVE will be in Operation Arrowhead?
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	Are you serious?You swan into someone else's thread while whinging about your own, deride all the positive comments Southy has recieve as fanboy talk and then wonder why nobody likes you. :confused: Keep up the good work Southy. I for one enjoyed tearing up Sahrani in your F-15E conversion in Arma1.