C4P741N
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Posts posted by C4P741N
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I downloaded this island when it came out and it's great, but I recently installed the Hi-Res CWC Islands by SpaceAlex and Fatwombats ground textures and it resulted in THIS. any ideas on how to fix it without removing anything? Â
Cap.
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This would be excellent if you could add and subtract carts as you wished, like have a couple of troop carrying carts and and ammo one. or one like this...
I'd like to see it somehow made into islands so cities could have pre-built train stations.
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Why are the default BIS armoured units (M113/M60/M1A1/Vulcan) listed with these vehicles?I hate duplicate items in my editor lists.
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Why are the default BIS armoured units (M113/M60/M1A1/Vulcan) listed with these vehicles?
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I put all addons into mod folders leaving addons and res/addons as they are after install. I have 9 mod folders with 453 files totalling 2.4GB and I never have errors.
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Could this be made to also drop mines from the back of the vehicle, preferably with some arm time delay :-)This is a good idea, I know nothing about minelaying equiptment, but it sounds fun to me
Cap.
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I installed the new stars and moon, but I dont see much of a difference with the moon. What date in the editor is the moon the largest?May 4th and around may 30th at midnight you can get some pretty good moon shots.
Cap.
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uhh guys i think we forgot the little matter of INQ's NVG and texturesis there a way we can install those with this?
LOL, this was the first thing I tested too because I added WGL mods compass face and NVG optics and these work fine. INQ's textures are installed but not the model. BIS NVG's with INQ's textures looks really bad. Â
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On a completely different subject, I was just wondering if Pukf or any other talented config/scripter would please bind the bayonet scripts to teacups animated dog? so we can finally have a working attack dog.
Cap.
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JAM/-HD remake of UCE's Middle Eastern Resistance and PFLP troops.JAM/-HD remake of good old HK Pack.
UCE's Middle Eastern Resistance and alot of his other units have already been JAM'd by Gazmen...
But I agree the PFLP troops and HK packs could use JAMing
Captain
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Addons: Marine Assault Pack
       Mapfact Building
       Unified Anims Pack
Cap.
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DAMN! I missed the original pic! I want to be offended!.
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Tonal...
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">70,934,528 BAS_O.pbo
71,950,336 BAS_I1.pbo
9,089,024 BAS_I2.pbo
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It will NOT conflict with any other addons ÂBut I don't want copies of the same thing running in OFP if they conflict or not. Could you list any/all .pbo's we can now discard?
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1. STEP: You must DePBO >>> Data.pbo in Res/Dta direcory, overwrite original files and with StuffPBO utility re-pbo Data direcory2.STEP: You must DePBO >>> Data.pbo in Res/Dta/Hwtl directory ...and the same procedure
I believe you only need to do this to either data.pbo not both depending on which you run. I only did HWTL data.pbo and it works fine for me.
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No correction is required because although the model and it's textures are INQ's I've used the optics of the WGL NV Goggles.
edit: thanks to INQ and WGL.
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I'll gladly host missions if needed.make the server Y2K3 compatable and ill be there
I think I missed a part of the conversation, I thought we were refering to missions available for d/load.
edit: Added Pic, I like the War Gaming Leagues nightvision optics
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oh well, questions answered and I leave it in your capable hands Master_Chief. Looking forward to a release.
Cap.
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I'll gladly host missions if needed.
Captain
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MC, could you please release these vehicles with ofp default men as driver/pilot?. I would use these with all kinds of units and would hate to have to wait for infantry units to use them.
The screenshotslook excellent, can't wait. Â
edit: Another thought on Pelican control could be similar to the FLK Harriers VTOL system.
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Bah I did use Keg's Installer...but it would only install the moon...not the stars. ÂI believe this is because Keg's installer only replaces textures in data.pbo, the stars are actually a 3d model, you need to manually Unpbo data3d.pbo and replace them there.
@llauma or anyone who knows...
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">'Bad file format in p3d file.'
If both server and client are running the same files will this error still occur?
Captain
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Akkk sorry every thing should work now...nope, both links (pics) take me to the first page of these forums.
X31a concept helicopter project
in ADDONS & MODS: COMPLETE
Posted
Man?
Nice work Cassandra/Sole and others mentioned.
lol... man
Cap.