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C4P741N

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Posts posted by C4P741N


  1. I'm unsure if this has been mentioned yet but thought it worthy of posting. I saw this on ArmedAssault.eu

    USTP - United System of Technical Parameters

    Think JAM and CAVS (from OFP) rolled into one with some extras aswell. Since ArmA is so young I think it is a great idea and should be supported by/contributed to/implemented by all addon mod developers. Standardization was a bitch (read non-existant) in OFP other than within each given mod team.


  2. In a few moments my account will be disabled, I will be dragged away and shot by Stalins henchmen and all trace of me will be removed forever.

    And not quick enough as far as I'm concerned. What did your post have to do with anything? It's infantile smacktards like yourself that this community can really do without. I hope you have a long and prosperous life somewhere other than this community/forum.

    Have a nice day

    band.gif

    edit: <on-topic> I really hope BI do implement civilian and military female models. Keep up the good work DieAngel.


  3. O2 and myself shall never see eye to eye so I can't tell you exactly what needs to happen to the marine model. However based on theory alone I'd say you'd need to load the file marine.p3d into O2, give the proper named selections for the body parts and modify or replace the head entirely (proxies for weapon placements aswell?). And then you'll be somewhere close to seeing them in-game.


  4. Halo Models - This link should work.

    I got the MA5B-ICWS Assault Rifle in-game with a G36a config however it suffers from the muzzleflash bug which I haven't investigated/remembered how to fix. It also sits too far forward in the soldiers hands.

    I also put a HMMWV config to the warthog model but it(the model) has got no wheels/turret or driver/gunner/cargo proxies defined(I think) thus making it a boardable static object with an invisible driver.


  5. In about 2 minutes I 'borrowed' a config for the plasma grenade and have it working in game as an AT grenade. tounge2.gif

    dxdshot1172668218ij0.jpg

    That's probably as far as my modding abilities will go but I'll have a look at some other things too, like the small arms.


  6. I'm d/loading your file so I guess I'll know in a few minutes but I assume the models will need other things added to them too, like cockpits and the like. I really do hope someone does take up the mantle on this. C'mon people all we need is 1 marine, 1 pilot, a pelican and a warthog. I wish I could do it but alas O2 and I will never produce anything.


  7. Not sure if I'm doing anything wrong as it's 12am here but I'm drunk, but anywho the first link times out all the time and the mirror only gives me a 20ish mb file which it says is v1.99. Having said that, is this going to be the last incremental update? because (not that I care) this is the 4th time I've had to d/load a 45mb file.


  8. On an ot note how many people are becoming moderators all of a sudden or have i just not noticed.

    I was thinking the same thing. I guess it's needed given the expansion of the forums but what number are we at now? icon_rolleyes.gif

    on topic: Living in a 505 country sucks. tounge2.gif

    But once ArmA is released down under I look forward to the release of this pack. Loved it in OFP, will love it again in ArmA.


  9. I'm making a MP mission that uses a time skip script to make 24hrs pass in 60 minutes but the client times aren't synchronized, so one player is fighting during the day and the other at night. I don't know alot about scripts (bar how to use them), I was hoping someone could tell me of a way to make the below script (or one that does the same job) synced on all machine on a non dedicated server.

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">; [60] exec "time.sqs"

    ; *****************************************************

    private ["_DLapse", "_IncTime"];

    ; Time in minutes a day in-game will take

    _DLapse = _this select 0

    _IncTime = ((24/_DLapse)/60)

    ; Time acceleration loop

    #loop

    ~.04

    skipTime (_incTime *.04)

    goto "loop"

    edit: The script is exec'd from the init.sqs (if that matters).


  10. I've started converting Coin2 to use all the Tonal Redux gear but I'm looking at changing a few things. I haven't changed much yet just merged it to Tonal, changed the editor placed units, changed the DAC zones to spawn Tonal government troops/vehicles, uses a different time.sqs, changed the respawning from 'base' to next soldier in line, etc. The thing I need some input on is how I go about implementing the squad rearm feature from CCE into Coin2? I just want upto 3 player controlled sqauds able to return to base and all be able to rearm in one action each. On that note a squad heal feature (also in CCE I believe) would be useful too.

    edit: Also, how does one use the artillery? I have the upgrades but no radio option to call it.


  11. I think there is a solution to this somewhere (and probably a better place to post this) but does anyone know how to prevent the face textures screwing up when you respawn down the line in MP? It really does ruin the fantastic units using this head when your first man looks perfect but the rest are screwed.


  12. Well isn't this the mother f**ker of all anticlimaxes, Two years (or more) of hype. icon_rolleyes.gif I knew this would be the end that would befall I44.

    However, you have done some fantastic work over the years, I played many hours with the original demo and hope the team continues on and expands into ArmA. I have yet to download this alpha release but either way, well done chaps. smile_o.gif


  13. I don't have any new ideas just agreeing/disagreeing with some.

    Agree - (in no particular order)

    1. Metal Case (what about a replica of the default ammo crate in ArmA)

    2. Dogtags x 2 (one ArmA stamped, the other blank)

    3. HUGE map of Sahrani (to be framed above/behind my monitor)

    4. Inert 50cal (ArmA stamped)

    5. HUGE and meticulous editing manual (printed)

    6. Military Guide for Sahrani (Covering all Blufor/Opfor/Resistance troops/vehicles/weapons)

    7. No Starforce

    Disagree

    1. No Caps, T-Shirts*, Glasses, Socks, Boxers, etc (No clothing! One size fits all my ass, I'm 27 and f@#king tiny)

    2. No Compass, Binoculars, Watch, Knife, etc (Any items of this type would be of extremely low quality)

    3. No headset/mic (for the same reason as above)

    Despite the fact I said no clothing I have long planned to get a t-shirt custom made with this exact quote. biggrin_o.gif

    1, A T-shirt with the logo "Oh No, 2, is down"

  14. I hope this 505 website isn't going to be dealing with the support and forums..... crazy_o.gif

    I agree. I assume the Armed Assault Forum here will be expanded to more resemble the OFP one in terms of it's sub-forums and will probably handle most of the traffic. As for the 1Q 07 release, this doesn't worry me as I don't currently have a PC that meets all the minimum requirements of ArmA sad_o.gif

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