CopyCon
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Everything posted by CopyCon
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Please make the muzzle flashs smaller and less intense. As it is now it looks like the barrel is exploding everytime you shoot. In the dark you should be able to se them clear but not in the middle of the day. The exceptions is of course MG:s and heavier weapons. Maybe this has been brought up earlier, but I did'nt find anything about it when I made a search.
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It would be great to have "real" weather patterns for the map. I mean that It would be possible to have rain at one location and sun at another and as the wind blows the weather would gradually change.
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True! Its far to often that game designer use models that arent fully optimized. Just look here: http://home.wnm.net/~bgriff/MW_BretF.html Look at the bottom of the page. This guy made the original models (to Morrowind) even better, with lower polycount :-)
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I think the main problem is that the AI is always cool. It does not panic. It does not shoot as long as the aim isnt perfect.
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Parity between ai and player viewdistances.
CopyCon replied to Baphomet's topic in ARMA 2 & OA - SUGGESTIONS
I agree. I use to play with 1800 at viewdistance, and I think that the enemy are far to accurate on long distances. -
Good idéa, I'd like to see this as well as different body types that were mentioned in a thread a while ago.
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I did a search and I did'nt find any topic about this in this forum. Railroads and trains is something I wanted since the very beginning, and I know that alot of other ppl would like it too.
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Great idea, just to change the connection plug from the good old "Family Fun Fitness" to make it compatible with my computer.
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I'd like to see a good support for Pedals, where the pedal can be used to control all speeds sneak - walk - jog - run - rush IMHO, one of hte best ways to control movement.
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It's my best idea for "analog" movement, and since people want more freedom in movement I think this is a good addition, I'd like seamless crouching aswell, but then you'd need 3 pedals.
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I invented that expression...
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No. Too many movies for you. Ok, just wanted to know.
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The amount of times in OFP I have to hit an enemy twice in the chest to kill them are very, very, very small. You're probably hitting the arms. If you are standing still and get shot with a M16 at 10-15 meters in the chest, won't the power of the impact push you to the ground? Will you be able to accuratly return fire in 1-2 seconds?
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I think both are important things that must be changed.
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As Denoir said earlier, alot of swedish people are deluded to think that Sweden is an unicum, with the best wellfare and social security in the whole world, which in fact is not true. Our government party keeps telling the people how fantastic Sweden is all the time. And I think this is the main reason to the big NO in the referendum. I've spent alot of time in eastern europe, and I've seen the development on all fronts (which is very good), and in a few years Sweden is even farther from its utopian ideals.
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If the maps are big enough to fit all the OFP 1 Islands with proper distances between in one map I'll be more than happy.
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This is indeed a sad day. Here is a link with pictures from her political life. http://www.aftonbladet.se/vss....00.html Image no. 16 really makes me sad
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It would also be good to have a button or something that the enemies have to press before the alarm begins. So you can shoot them before they wake the whole company.
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I think it looks good in GTA 3, except I don't want the cars to blow up in that silly way in the end.
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I think it's a good idea, It should be based on experience though.
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If they make the maps about 100x100 km, we will be able to place all the old islands on a single map
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I remember when "Barbarian" was released. There were moral ladies at every corner doing everything to stop the game. But portraitation of war legitimates the use of more gore. Would you like to see Band of Brothers, with a "violence/gore off" mode. Wouldnt it destroy the whole thing?
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Maybe this already has been suggested... How about having A company that is divided into platoons, and platoons divided into squads so that the platoon officer can command the groups and the company officer can command the platoons.
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Well, not in SP, as long as the AI isnt screwed up...
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As it is now your landing gently as a baby after a jump. Okay, i don't know anything about RL military parachutes, but arnt you suppose to roll when you hit the ground to suppress the hard impact? Wouldnt be so hard for BIS to set the real speed for chutes.