bospor
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Everything posted by bospor
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I am not sure if I can request something like that here. Was hoping someone can write a script to use AttachTo function. I want to walk to a certain area in the woods and chop trees. Then have the logs appear in the bed of my Zamak open bed truck. There is a stuck of logs already in Arma 3. In fact there are two types (smaller and larger). Then deliver them to designated place and "unload" them there (they basically can just disapper). If anyone can help, please do. Thanks.
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In the mission I am making a player is ambushed. I want to give an option to him to surrender. If he does that, the player will be setCaptive and enemies will not shoot him. Ideal would be to also play an animation to come out and place player's hands on the head. Can someone help me with that please?
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Have been playing with RHS BMP's and tanks. Wanted create a mission when Blufor drive RHS BMP-1 and BMP-2. Both those vehicles only available for Opfor faction. Even when I put empty BMP-1 on the map and have Blufor get into them, they still were on Opfor side, because when I blew up the Blufor guys in that BMP-1, my own Opfor squad started engaging me. In Arma 2 editing forums people suggested putting this into the init field of the BMP-1: [this] join blu1 where blu1 is a name of Blufor soldier. Didn't work. My Opfor guys still engage me if I blew up the BMP-1. Is there a solution in Arma 3 for this? Please help guys
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For some reason my Windows key stopped working in this mod. Before that I used it to interact with vehicles (repairs, etc.) Now it work like a windows key and brings stupid windows menu. Read that I can re-bind the key to another key, f.e. J Well, that didn't work. I assigned J to a Action 10. People who were explaining it online, said that action 10 is the one responsible for car interaction. Nothing is working and its super frustrating. Can some of you guys share your wisdom on the subject please. Please help guys
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RHS Escalation (AFRF and USAF)
bospor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
quite frankly there is no evidence of that in real life. All these arguments are very speculative and always biased. So much of this kind of information is classified, that it is really impossible to claim that you know the truth, unless you have an actual video of this event on the battlefield. I have never seen these tanks face each other on any videos on the net or have I even seen this with my own eyes. Unti then, all these discussions are useless and only lead to over patriotic flag waving and insulting. Tank battles are very fun right now between these RHS tanks. I honestly wish they would keep it this way. My tank was hit couple of times when the projectile just brushed the armor and did no damage. Other times my armor actually was useful for a change. I skipped work today just to enjoy this mod. So grateful to the RHS team for this release.- 16577 replies
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RHS Escalation (AFRF and USAF)
bospor replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I noticed a strange thing. I had RHS M1 TUSK tanks on the ground. I was playing as RHS Russian infantry. Had A BIS Arma 3 fix wing CSAT plane attacking those tanks. The tanks were invisible to me. Could only see their smoke. When I changed plane to RHS Su-25, tanks became visible. New secret camo ? :)- 16577 replies
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I am trying to AttachTo fish to the inside of the boat. Because there is no fish in Animals in editor, I can't figure it out. Was thinking maybe attaching a rabbit, but replacing the rabbit class with tuna. But I can't figure out how to replace one animal with another in init field. Please help. Or if you have other suggestions, please share that as well. Thank you guys.
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Thank you. Ill try this script
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I figured the name. I need all this to attach fish to a boat, simulating fishing for Altis life. I just give a name to an object that I am turning to a fish via createVehicle command. Then I use NAME attachTo command to put the fish in the boat. Unfortunately I can't figure out how to attach multiple fish to the boat. I get another object and name it FISH2. Then with a trigger do : FISH2 attachTo [ship,[0.5,1.2,-1]]; But for some reason it works for the first fish, but doesn't for the other four tunas that I am trying to put in the boat. Can anyone help? I wanted to attach an image with a fish in the boat, but can't figure out how on this forum. No way to attach an image from my computer here? Has to be URL?
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Thanks for your answer. Is there a way to also give this fish a name in the script?
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I can't seem to do any damage with these tanks to any of the armored vehicles of vanilla A3. Why is ammunition so weak?
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Feeling kind of dumb... I can't find gasmasks in editor. Are they in the Empty ->Headgear section?
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Large S.T.A.L.K.E.R. inspired Island "NOVA ZONA"
bospor replied to meshcarver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
OMG, just found this thread! Went and looked at the art work on meshcarver.com and so impressed! The objects are perfect. Thanks for doing this project, so interesting! I have been messing around with Namalsk map in Arma 2 and all sort of objects. Was trying recreate Metro 2033 post nuclear war scenarios. Very much the same atmosphere you are creating with this project. I really hope you would release your creations as an architectural pack for these kind of scenarios. I hope I am not asking for too much. It was SOO hard to find objects like these to create the proper atmosphere. If I can make a suggestion, please make some stand-alone openable doors and just vertical and horizontal sheet metal or wood board panels to patch up the holes and window cells and empty doors in these half ruined houses. It makes these ruins liveable and atmospheric. Looks like the zone people patched up the ruins to protect themselves from emissions or radiation. -
VILAS addons release thread
bospor replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Omg, I love those choices! -
VILAS addons release thread
bospor replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for the explanation Vilas. I think I got it now. THanks also for polishing up Gaz Volga and making a newer one too. Love that addition. You also mentioned that you might consider a soviet limo. I was really hoping you would choose Gaz 14 Chaika. Here: -
VILAS addons release thread
bospor replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Guys I need little help with these addons please. I downloaded these cars and P85 config, but for some reason when I go to Empty ->Cars and select for example Ambulance Opel [Chernarus] it appears on the map. However, if I choose FUG [P'85 BIS crew], it gives a message Cannot load texture P85/ico/icon_fug ..... What else do I need to download to have these vehicles in my editor. If I ignore the Cannot load texture message, the car just doesn't appear in the mission. Please help. Thank you -
Eggbeast, first of all thanks for your addon. I just recently downloaded Tu-95 addon that requires yours. However, when I start Arma it gives a message Addon "EB_Air" requires addon "CAAir_ACR" Do you know what I need to do? I also noticed that when I added your addon, the paint scheme on Gnat's Tu-22M and Su-33 changed to some blue and black strange looking camo.
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Is there a way to remove or tune down the smoke from fire pit or barrel? What about other way around, make it smoke more?
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How to remove all weapons of player, when he steps into trigger?
bospor replied to frezinator's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Name the guy that you want to be disarmed Sol1. Make a trigger and group the trigger with your Sol1 (select a guy and press F2 and drag the connection to a trigger). In Activation of a trigger type: removeAllWeapons Sol1 -
Making a mission where chickens on the farm need to stay inside the building. They keep walking through walls of the barn. I even put another wall around the barn, but these sons of bitches are still walking through that as well. What would you guys suggest to keep them in?
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Keep the chickens inside!
bospor replied to bospor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Rga_Noris could you elaborate please. I got the part about the trigger, about the deactivation field in the trigger, but what exactly whould you type for the doMove command in that field? what would happen after they move to the waypoint in the middle of the trigger? Please help man, I tried this disable "FSM" command, but it's not working. This disable "MOVE" just freezes the chicken, they look like porcelain chickens everywhere :) I figured it out! For those who even remotely interested in the outcome of this topic in the future :) Rga_Noris was right. Inside the area that chicken (ambient life) needs to stay in, like a barn for example, make a trigger that is connected to chicken (group the chicken and the trigger with F2). Name the chicken for example Chk1 and make a marker inside the trigger. Name the marker ChkPoint. In deactivation (not activation) of a trigger type this: Chk1 doMove ChkPoint Seems to be working fine. Thanks gents for your time! -
Keep the chickens inside!
bospor replied to bospor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks guys. I'll try keeping them in cages and make them not move with disableAI comands. I think it's the easiest way -
Any better download links besides Armaholic? Have been downloading the mod for 20 hrs now and it is still at 42%. Does this mod really have Sa-2 and Sa-3 air defense systems?
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Sumrak, I deleted EVERYTHING from my @NC folder with your campaign. Then I went to your website and red this: [Arma II Combined Operations users] If you don't own Namalsk Crisis at all, proceed with the download of Namalsk Crisis, Update 2 - Pathfinder full package and then patch this installation with the newest update 2.2. So I followed the instructions and put three things in my folder: 1. File nc_v1.10 2. File nc_pathfinder_u1 3. File nc_pathfinder_u2 (just like what your website is telling me to use) When I start the game i get error messages that addon Namalsk needs addon NS, needs addon NS_plants, etc. WTF am I doing wrong?!?!?!? Please help! Give clear instructions which addons do I need to play your latest campaign, because there are so many of these f***g Namalsk addons out there I am going absolutely crazy right now!!!
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Almost all the trees disappeared from campaign. The place where Alex gets ambushed by NAC soldiers and BTR rolls in, the trees are gone ... I am also getting error messages that some buildings/objects are missing