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BeerHunter

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Everything posted by BeerHunter

  1. BeerHunter

    How good is the AI?

    I set up a mission in the editor in which my fire team was waiting to ambush an enemy squad. Had them (the enemy) walk down the road and had my team hold fire. When we opened up they scattered and took cover in the woods and behind stone walls (rather than dropping prone in the middle of the road). They crawled around to find a better firing position. Ended up having to give myself a LAV-25 to be able to complete this wee little mission. :o That's using the Zeus AI enhancement mod... really makes a difference.:cool: But you are right in that friendly AI you can control can be more effective than the enemy AI under computer control in most cases. Can still be quit a challenge though.
  2. BeerHunter

    ArmA2:Oa Patch 1.54 released!

    I haven't bought anything through Steam since RO and wont. Check out e-bay for NEW ArmA2 games (don't buy used). You'll probably get them before Steam gets sorted out and you won't have this problem again.
  3. BeerHunter

    How good is the AI?

    It's a stand alone program that can be configured for just about any game that uses keyboard input. I use it not only for armA , but SH4 , MS FSX and X-Plane. No they are supposed to under your command and obeying your orders. This isn't a construction site where you tell someone to get in that loader and move that dirt pile. This is supposed to be a military operation and you better know where all your men are and exactly what they are doing at all times or you're going to end up with a lot of blue on blue incidents. Once the AI is directed (ie watch a direction , hold fire , open fire etc.) they do a fairly capable job of handling a situation. If you're looking for "independent thinkers" (something the military spends many training hours discouraging ) then you are probably simply enjoying ArmA2 as an ordinary FPS rather than the semi-tactical/logistical game it can be.
  4. BeerHunter

    How good is the AI?

    That's where you are wrong my good fellow..unless you CAN catch up to a group playing in a tactical/realistic manner , and there are some out there. Problem then becomes server location , mods required and ping.
  5. BeerHunter

    AI Orderes explained?

    You could try reading through this thread (comes with a PDF file as well) Controlling AI I'm sure there's probably a WiKi site out there somewhere too if you can find it :rolleyes:
  6. BeerHunter

    How good is the AI?

    That is so true...but..my two cents anyway.. You will get a ton a conflicting views of the AI in ArnA2 but they are far more "intelligence" in ArmA2 than any other SP game I've ever played. Some may say they are dumber than a sack of hammers but this is far from the truth. Fact is they are more intelligent , obedient and co -operative than a lot of human players. True , they do have some faults but BI is constantly working to improve them as well as there being various mods out there that add AI features and improve their abilities. Problems encountered in the campaigns tend to be more campaign scripting errors than AI abilities errors. They quit often need to be micro-managed but then again , you as their leader should be responsible for their actions anyway. Some kind of voice activation software that allows you to speak the commands rather than hunt and peck in the menu makes the job a whole lot easier (search for topics on this). I could give you tons of examples where their abilities have impressed me but best you try them yourself. You may be pleasantly surprised.;)
  7. BeerHunter

    Project Reality - WIP Discussion

    Lord love a duck..a couple of aesthetic questions.... "Sounds": One thing that has always irked me with ArmA2 is the muted sound. Possibly they are emulating wearing hearing protectors..don't know..but I do know that high powered weapons are a hell of a lot louder than paint guns. Will PR:ArmA2 add more volume to the small arms and heavy weapons sounds (without actually puncturing ear drums of course)? "Impacts" : Again bullet impacts resemble paintball/air soft impacts rather than high powered projectiles which should be spraying water at least 8' into the air. They should be kicking up so much dust that after a few rounds the target can be obliterated by the dust (unless you're shooting into soft , wet sod :p). Any comments on these visual but not game stopping "realism" aspects?
  8. BeerHunter

    Project Reality - WIP Discussion

    God there's a lot of arrogant , self centered people playing ArmA2 judging by some of the comments in here.:mad: It amazes me that the PR DEV team even bothers posting considering the amount of negativity (though the positive comments are appreciated I'm sure). I am sick and tired of hearing about the "BF2 kiddies". I've played BF2 and PR:BF2 and can assure you that these so called "kiddies" are dealt with swiftly and harshly. Kiddies abound in every damn game from L4D to ArmA2 and if you think there aren't a throng of immature "kiddies" playing ArmA2 then you are totally disillusion.Look at the state of PvP right now. So little teamwork you may as well find an empty server and join. Check out the PR forums if you want mature discussions.
  9. BeerHunter

    Project Reality - WIP Discussion

    There already is a poll over on the PR forums asking if people own ArmA2 just because of PR coming to it. Roughly 50% of respondents either bought ArmA2 for PR or intend to buy ArmA2 for PR. And horror1 makes a valid point about existing PR:BF2 players moving to PR:ArmA2 for the expanded capabilities of ArmA2 over BF2. I don't see it failing at all..in fact IMO it has the potential to greatly increase the player counts.
  10. BeerHunter

    Project Reality - WIP Discussion

    Lets not. Why not wait and see when the mod is released instead of trying to speculate.
  11. BeerHunter

    Project Reality - WIP Discussion

    And apparently neither does allowing servers to pack themselves with various mods. Haven't you read the reasons why lots don't play MP (or are frustrated with it)? The PR team is trying to avoid that fiasco by keeping the servers PURE PR so you simply DL PR , install it and play..no need to go searching for all the various mods and waiting for them to DL and install before you can play.
  12. BeerHunter

    DLC - Canadian Forces

    Yes they do. My wife's nieces husband :eek: just came back from instructing at CFBGagetown and was telling me about the VBS fun he had as we do play ArmA2. So Canadian content is possible.
  13. BeerHunter

    What is the easiest PBO tool to use?

    Odd....because I don't have any problems opening PBO's with it.
  14. BeerHunter

    DLC - Canadian Forces

    Well I'm Canadian too and the Armed Forces were primarily peace keepers until Bush opened a huge can of worms and we were forced to go in and try to clean up some the messes he made. Thank god we weren't involved in Iraq!! But some Canadian DL content would be great.
  15. BeerHunter

    What is the easiest PBO tool to use?

    PBOView I find the easiest to install and use. You can simply double click on sqf , html , cpp etc. files to view them in a window. I simply associate the pbo files to PBO View then they open in PBO View rather than starting ArmA2.
  16. BeerHunter

    J.S.R.S. 1.5

    WoW!!! I am so looking forward to the next release!! Phenomenal work. And lots of it too by the sounds of things. (There really should be some way to voluntarily contribute something for your efforts .) I am basically running 3 game improvement mods now..this , WarFX and Zeus AI. Sad thing is , these mods shouldn't even have been required as they are all major improvements to basic game that should have been included by the developers. I'm just thankful that there are others out there that feel these improvements are required to overcome the developers over sights.
  17. BeerHunter

    J.S.R.S. 1.5

    Armaholics says Beta .55 .. assume that's still the latest version...just that numbers haven't changed.
  18. I keep reading about how the game can't be all that popular. This assumption seems to be based solely on the fact that the number of players online count is not all that high. I kinda gave up online playing quit a while ago for many reasons (some game related but the majority are personal) yet am still thoroughly enjoying it. Bought the expansion pack (OA) and will be buying the next release as well. I have other "simulators" that I (and MANY others) never play online as well (ie FSX , X-Plane, Silent Hunter 4) simply because the game itself offers enough challenges. It would be interesting to find out (exactly or approximately) how many ArmA2 units were sold and the ratio of those who simply enjoy a good SP mission vs those who are only interested in playing online.
  19. Tried searching and either this question hasn't been asked before or I used the wrong search parameters. Anyway , wondering how you can do this. I know there was a tool set but I can't find it now and don't know if this feature was included with it.
  20. BeerHunter

    J.S.R.S. 1.5

    Just an idea but..if you could make the weapon firing sounds at least 2x the ambient (footsteps etc) that would be a good starting point. And if it's simply a case of unpacking the wss files , running them through a sound editor to increase the levels then repackage them as wss files , I have planty of free time on my hands and would be willing to chip in. I can do that much at least. Other than that...great mod and looking forward to further improvements.
  21. BeerHunter

    J.S.R.S. 1.5

    I know you've put a lot of work into this mod and your efforts are appreciated at this end. This thing is going to become as indispensable as WarFX on my system. Damn fine job! However , one of the major immersion killers in BI's ArmA series IMO is the sound level of the discharges. There's a reason orders are hollered out during a fire fight..the intense , ear splitting noise of rifle/MG fire. You can't even stand in front of a tank when it's firing because of the concussion. Now I know it's not reasonable (or safe) to expect that level of volume in a video game but there must be a happy medium between BI's Air Soft/Pain Ball (which actually are louder) sounds and the sound level of actual high powered weapons. Anything you can do about this? Possibly there's a value in a script that the user could modify to suite his own tastes? (fyi - just turning up the volume doesn't help really as all the other sounds are increased proportionally). Other than that..this is a great work of art and I'm looking forward to the improvements as time goes by.
  22. Dream on.. :rolleyes: OFP : DR was a dismal failure (not supported anymore) so me thinks they are targeting the lucrative console market with $$'s rather than quality/substance in their eyes. As far as some of your "complaints" about ArmA2 go , are you aware that BI is putting out patches on a regular basis that improve / fix some of these things. More than you can say for IW , CM etc. etc.
  23. Wondering if there's a way to increase the volume of weapon discharges. They kinda sound like Paint Ball guns now and I did notice if the volume is cranked up thee are some ambient echo sounds. Unfortunately simply turning up the volume also increases the sound of everything else (footsteps , clunking packs etc.) so that's not ideal. Is there a value in a script call that can be adjusted. Would it work to convert the wss files back to wave , run them through a sound editor to adjust volume then convert back again?
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