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buliwyf

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Everything posted by buliwyf

  1. Hi.. I gave a group the name group_s11 in the init row with: group_s11 = group this; Later i want to get the group name in a script. I tested with player sideChat format["%1", group cursorTarget], but i only get O 1-1-A displayed and not my custom name of the group... :confused: Any ideas how i can get the custom name? thx
  2. Take a look in your Description.ext file and find the entry disabledAI=1; ;)
  3. buliwyf

    isDedicated broken?

    There is no dedidated software avaible atm... or did i miss something?
  4. buliwyf

    SP respawn?

    I´m sure there was a SP Respawn Script for ArmA2... somewhere in the depth of the internet... =/ Think you can use it for SP... ^^
  5. A problem could be this: if (!isServer) exitwith {}; You kick local clients out of the script, but you try to show "hint"-messages on the local clients within the same script... it couldn`t work i guess... or am i wrong? :confused:
  6. buliwyf

    J.S.R.S. 1.5

    ..or he has simply no idea what are you talking about... ;)
  7. buliwyf

    FDF Podagorsk 1.1

    http://www.fdfmod.org/downloads/
  8. buliwyf

    J.S.R.S. 1.5

    Sorry... buut still the same problem. It`s just the jsrs_distance.pbo making trouble...
  9. buliwyf

    J.S.R.S. 1.5

    Still the error:
  10. buliwyf

    J.S.R.S. 1.5

    Your server only need one file... the JSRS15_V2.bikey
  11. buliwyf

    J.S.R.S. 1.5

    With the latest update of the update i got a last message: I deleted ALL bisign files and used only the files of the latest update...
  12. buliwyf

    J.S.R.S. 1.5

    Okay.. sorry.. didn`t see it. With the update i still got following message:
  13. buliwyf

    J.S.R.S. 1.5

    The key file "jsrs15.bikey" doesn`t work for me/my server. I always got message of invalid signatures... :confused:
  14. I would change the code Fuel VehName == 0.2 to Fuel VehName <= 0.2 because sometimes for example if you have lag or something the condition runs over.
  15. It is not possible with scripting commands i think. BIS misses to create a command you are searching for. :(
  16. This could be the reason why we have endless bugs in each new release of the OFP/ArmA series... :D
  17. Put the following code into the init line of the vehicle: 0=[this]spawn{_vcl=_this select 0; _driver=createAgent ["InvisibleManW_EP1", position _vcl, [], 10, "NONE"]; _driver setBehaviour "CARELESS"; _driver moveInDriver _vcl; _driver action ["EngineOn", _vcl]; _driver action ["LightOn", _vcl];}; :cool:
  18. The more guys are working on ArmA2, the less are working on ArmA3... ;)
  19. Nice piece of code... copied it into my personal guideline... thanks!
  20. Nice idea... ;) But there are only these commands available with the action command. What you need is the animate command and the name of the bomb bay of the addon. Example: open: yourPlane animate ["ramp_bottom", 1] close: yourPlane animate ["ramp_bottom", 0] ;)
  21. You have to ask the athor of modifying his work... ^^
  22. Possible it could be realized here?! Some fixes of this project are already in the latest beta version...
  23. _TestHelo1 = [getMarkerPos "mrk_WP1", 20, "LIN_UH1", _airSquad1] call BIS_fnc_spawnvehicle; _TestHelo1 setVehicleVarName "YourVehicleName"; ;)
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