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Everything posted by buliwyf
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How do i get the custom name of a group?
buliwyf posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi.. I gave a group the name group_s11 in the init row with: group_s11 = group this; Later i want to get the group name in a script. I tested with player sideChat format["%1", group cursorTarget], but i only get O 1-1-A displayed and not my custom name of the group... :confused: Any ideas how i can get the custom name? thx -
enabling/disabling AI in MP mission.
buliwyf replied to Milosan's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Take a look in your Description.ext file and find the entry disabledAI=1; ;) -
There is no dedidated software avaible atm... or did i miss something?
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I´m sure there was a SP Respawn Script for ArmA2... somewhere in the depth of the internet... =/ Think you can use it for SP... ^^
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script to check multiple if-then conditions
buliwyf replied to zilfondel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
A problem could be this: if (!isServer) exitwith {}; You kick local clients out of the script, but you try to show "hint"-messages on the local clients within the same script... it couldn`t work i guess... or am i wrong? :confused: -
Classname of fire station?
buliwyf replied to gummybear_qc's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It`s the same.. :) -
..or he has simply no idea what are you talking about... ;)
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http://www.fdfmod.org/downloads/
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Sorry... buut still the same problem. It`s just the jsrs_distance.pbo making trouble...
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Still the error:
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Your server only need one file... the JSRS15_V2.bikey
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With the latest update of the update i got a last message: I deleted ALL bisign files and used only the files of the latest update...
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Okay.. sorry.. didn`t see it. With the update i still got following message:
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The key file "jsrs15.bikey" doesn`t work for me/my server. I always got message of invalid signatures... :confused:
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Low fuel as condition!
buliwyf replied to odyseus's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I would change the code Fuel VehName == 0.2 to Fuel VehName <= 0.2 because sometimes for example if you have lag or something the condition runs over. -
Partially Filled Magazines?
buliwyf replied to dpatt711's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
It is not possible with scripting commands i think. BIS misses to create a command you are searching for. :( -
ARMA 2: OA beta build 100056 (1.62 MP compatible build, post 1.62 release)
buliwyf replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
This could be the reason why we have endless bugs in each new release of the OFP/ArmA series... :D -
How do i make an empty vehicle have its lights on/engine on at mission start?
buliwyf replied to WMike20052's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put the following code into the init line of the vehicle: 0=[this]spawn{_vcl=_this select 0; _driver=createAgent ["InvisibleManW_EP1", position _vcl, [], 10, "NONE"]; _driver setBehaviour "CARELESS"; _driver moveInDriver _vcl; _driver action ["EngineOn", _vcl]; _driver action ["LightOn", _vcl];}; :cool: -
ARMA 2: OA beta build 100056 (1.62 MP compatible build, post 1.62 release)
buliwyf replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
The more guys are working on ArmA2, the less are working on ArmA3... ;) -
Check if player is standing behind vehicle
buliwyf replied to cuel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice piece of code... copied it into my personal guideline... thanks! -
Make AI use GUI Menu
buliwyf replied to alexboy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice idea... ;) But there are only these commands available with the action command. What you need is the animate command and the name of the bomb bay of the addon. Example: open: yourPlane animate ["ramp_bottom", 1] close: yourPlane animate ["ramp_bottom", 0] ;) -
Snow Weather Synced for Multiplayer
buliwyf replied to khaki's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You have to ask the athor of modifying his work... ^^ -
Putting guns on the wall
buliwyf replied to --Scorpion--'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Possible it could be realized here?! Some fixes of this project are already in the latest beta version... -
Is it possible to have 2 units not in a group follow the same waypoint ?
buliwyf replied to MrR4PT0R's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
copyWaypoints -
How to name vehicle spawned in BIS_fnc_SpawnVehicle ???
buliwyf replied to Lucky44's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
_TestHelo1 = [getMarkerPos "mrk_WP1", 20, "LIN_UH1", _airSquad1] call BIS_fnc_spawnvehicle; _TestHelo1 setVehicleVarName "YourVehicleName"; ;)