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biggibs

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Everything posted by biggibs

  1. what a wonderfull holiday treat for the community! A REALY BIG thank you to all involved in creating this map & (released when it ready TM) x-cam tools....the amount of hours you guys must have spent working on these amazing things, we arma players realy are blessed. now go spend some well earned & much needed holiday time with your familys...(as if you need telling :D)cheers all...happy holidays p.s the amount amount of time it took me to post this due to correcting my alcohol indused spelling mistakes! :p
  2. good job. very nice having the BAF wheeled vehicles in a3,i've always loved the good old land rovers. really appreciate your time and effort working on these thank you very much! BTW Would love to see the ACR SF land rover ported into A3,any chance you might look at porting those?so many nice details on that vehicle!:cool: has Bi granted permission to port the ACR content?
  3. another nice chirstmas treat great job all who worked to make possible, have just purchase IF44 to try this,shame steam is crawling d/l speed wise atm! 5 hrs and counting! Not all steam fault if i'm fair my rural wireless connection is dragged down to its kness during the holidays. ahh well good thing there is plenty of alcohol to get me occupied while it d/l's, so far tonight it's been triple whiskeys..vodka...rum..brandy...with a harty turkey curry thrown in for good messure....yep i'm battered:p happy holidays all!
  4. biggibs

    Kradnostrov Map for ArmA 3

    might want to check this thread about terrain creation for the make arma not war contest As there has been no clarification one way or the other by BI as to wether terrain will be included or not in the contest http://forums.bistudio.com/showthread.php?170460-Rules-Clarification-Please!-Are-quot-Terrains-quot-excluded-from-the-contest
  5. biggibs

    Tonal Island for Arma 3

    Icebreaker Q. Does this mean you are going to be making both duala & tonal for a3 as i did see an annocement post in addon mods discussion section saying you where going to be making an updated version of duala,if I recall tonal helped inspire you to make duala. So are you just making tonal now instead of duala? Ahh after posting this I see someones asked the same question in the duala thread!
  6. biggibs

    Tonal Island for Arma 3

    wow nice! Couldn't think of a better man for the job,congrats! Brings back memories of the first time I fired up BAS with Tonal my jaw dropped at the intro scene,wanted to play but sat there just enjoying the intro such a beautiful island and done with such detail at the time Look forward to visiting tonal in a3 when it's done!
  7. biggibs

    @A3MP - ArmA 3 Map Pack

    Got a patrol ops 3.0 nato ported to chenarus if your intrested...its only in folder form at the moment (would take a few seconds to pbo it) if your intrested Seems to be working ok. i'm sure some of the markers might be placed in slightly better locations but so far as I have tested its all working ok atm.
  8. hardly lol and no cant get every area at that res! friend in satnav/gps,tracking company that's all im saying
  9. Great suggestions so far Just like to suggest terrain around north Zimbabwe. after looking around the northern part...near the A12 road that heads north to the town of Centenary (nice airfield there btw) and look south of the large lake to the right of that town...beautiful looking and a nice mix of flatter terrain and hills and mountains,there is a good mix of arid and lusher green parts too! http://goo.gl/maps/u1kYy Not sure if a3's current vegitation and houses would totaly fit with that terrain!
  10. biggibs

    PhysX3_x86.dll Crash

    same here! 4 PhysX.dll crashes in 4 hrs of playing since updating from stable v1.00 to v1.02 (Fridays patch),was fine before yesterdays patch! went and d/l the latest PhysX software from nvid site and installed...same issue,still getting crashes!
  11. just thought i'd post a quick update. Just played v0.73e coop for 1hr 30mins+ with a friend with arid weather settings,no crashes. realy enjoyed that,nice to be able to enjoy with a m8 or 2! good job kibot...looking forward to future updates!
  12. thanks for the quick fix kibot. will d/l 0.73e and report back later!
  13. yep same here was using arid weather as my preferred setting due to heavy fog on other weather settings on previous versions of the mission Used to crash as you got close to ai normaly could play for more than 5 mins at most before a crash Just tried with mediterianian weather and seems fine so far,had good 20 mins of play inside the first zone,ai engaging at range again now even got shot at by apc too! :)...will do so some further testing later!. all this was with v 0.7c btw
  14. that's great news Kibot thank you! realy enjoying this altis is the perfect terrain for generating plenty of zones. had a great time earlier on version 0.6,took a side mission 15km away from hq...had to pass a few enemy zones to get there got fired at by enemy while passing along the edge of one of the enemy zones and damaged my hunter trying to avoid the fire so ended up having to travel the last 5km on foot,sneaking through enemy lines. had a few encounters with infantry on the way!....was great fun! #pos bug I have a played a few times including a coop game v0.7 with a friend earlier this evening and we encountered a few enemy vehicles patrolling the zones but they never seem to engage us! we even stood up in the open and fired at them with our rifles from a few 100m's away just to try and get them to return fire but not once have the vehicles opened fire! Wondering if they are being spawned with just a driver in maybe? no gunner or commander! how about adding revive version for coop?
  15. nice to see you back norrin Just like to report pos bug...in your sample mission when i respawn i'm no longer squad leader and able to command the 3 ai units! also while waiting to be revived i tried switching view to top down and got a ctd with mem error, but having looked at my rpt its probably a3 alpha issue rather than your scipts..not sure!
  16. biggibs

    More Accessible Terrain Creator

    lol seems a bargain at that price! Kind of reminds me of a more advanced version of Silola's/mapfacts Map 3de app that was released for arma 1 http://www.armaholic.com/page.php?id=3724 realy was quite a powerfull app,there was a good long demo video of it in action on youtube they even provided a demo island they made with it,nice looking too! still have the 3de app and copy of video kicking about on my hdd somewhere!
  17. biggibs

    New STEAM patch update 25th March 2013

    ive made some and would love to post em but by the time ive reduced it size to meet forums rules you can't see it very well at all:) antoineflemming "Same problem exists in Arma 2. Turn off AA." it wasn't happening before this new update though! http://i1304.photobucket.com/albums/s527/tempaccount14/scope2_zps45f801aa.png Arma 3 Alpha version # 0.52.103279 none DEV version
  18. biggibs

    New STEAM patch update 25th March 2013

    Hi anyone else seeing strange pixel gridding effects while looking at trees and bushes through rifles scopes since updating? only on zoomable scopes rco arco it seems ,only does when i look at trees and bushes buildings other objects dont seem to produce this effect btw seems more apprent with AA & ATOC enabled using a nvidia 660 using 314.07 drivers BiGGiBs
  19. biggibs

    MBG Creationism

    Nice job so far keep up the good work! reminds me of Silola's/Mapfact teams excellent 3DE tool for A1 It was more advanced/powerfull than this (no offence meant) but very handy for making complex structures from basic 3d objects,they made a very highly detailed island using just their 3de tool and exporting it into Visitor. You could even work with the tool in mp coop so a group or mod team could work together on the same project at the same time! Here's a link to their release thread for some inspiration. http://forums.bistudio.com/showthread.php?t=69207&highlight=3DE & 3DE wip thread http://forums.bistudio.com/showthread.php?t=68334&highlight=3DE the thread does/did have a link to a demo vid that was hosted on their website and i thought it was uploaded to youtube also at one point but can't find a link for the youtube version anymore! although i do have a copy of that vid on my pc i could upload if you'd like to take a look at it? Would love to see this developed further in that direction if possible i know for sure the talented mission & map makers we have in our community would kill for something like that working for A2/OA. anyway best of luck with this in the future. BiGGiBs
  20. I read on the DAC thread that sickboy says that Six Battlecenter is now included in ace mod. i have Ace v1.6 rc3 hotfix1 and can't find it at all! is it supposed to be listed in the mp mission list when i host a game on a map e.g chenarus or takistan ect or am i missing something looked in the ace missions pbo and coundn't find any missions related to BC in there and looked in the missions mpmission zips in the ace/store still nothing! can anyone shed some light on where to find and run six BC? i have read the guide to the six BC on how to set it up on the six wagn pages but the guide doesn't mention how or where to find/start it ect. thx in advance BiGGiBs.
  21. Hi...my arma2oa.exe asking me to authenticate again been happily running combined a2oa/baf since getting oa expansion, currently running (v1.54 & betas) but today after messing around ingame trying the new mp armoury feature in beta Build_74858 after exiting the game i got an arma2oa.exe has encountered an error message...thought nothing of that tbh thinking it might be some minor prob with mp version of armoury seeing as its a beta ect. But later i ran oa again and it sat there hanging at receiving data when i selected mp it did eventualy display the mp server browser but it was selecting lan and when i tried to select internet the browser sat there hanging again for a min or 2 no mp would show,tried this a few times rebooted my pc and now the aram2oa.exe is asking me to authenticate again? Any ideas why its doing this please? Don't mind re authenticating if need be just wondering wtf its asking to again Thx BiGGiBs.
  22. Silola Thanks for pointing out my mistake..aaargh Two words definatly spring to mind here...face palm :D Weird thing is that the trigger for that zone was originaly just a copy paste from another zone trigger in my mission and the activation was set correctly for that trigger,must have changed it without realizing during my frenzied editing session. DAC3 is realy well polished,the example missions and PDF doncumentation are very helpfull and extremley well presented. Anyway thanks again from me and all here for your help and support,great work! I will be keeping my eye on this thread for the script only version. BiGGiBs
  23. Hi Having found some time to update a dac based mission i've been working on i'm having problems getting custom user defined WP zones to work! with markers enabled when the zone is generated it's still creating random wp instead of using my custom wp's. strange thing is when i copy a custom wp zone from the example missions provided with dac (copied z2 & it's logic from example mission #D_17_dac_other_features) and paste into my mission and added the 10 wp orig z2 had. that copied zone will work as expected even though settings for both zones are the same. this is happening with all types of groups i.e setdir 1-4 inf,veh,armour,heli setdir 5...camps are working fine btw here are my zone script calls fun=["copiedzone",[1,0,0],[],[],[1,1,10,10],[],[1,1,1,1]] spawn DAC_Zone fun=["myzone",[2,0,0],[],[],[1,1,10,10],[],[1,1,1,1]] spawn DAC_Zone Both zones have gamelogics with setdir 3 and 10 wp each as you can see both are identical but for some reason when generated myzone will be filled with randomly generated wp's but copiedzone behaves as expected and only uses the 10 wp's defined by the gamelogic if you set dac_markers = 10 you can see when they are generated that myzone is filled with solid filled circle wp markers and are not in the places expected defined by the gamelogic where copiedzone wp markers are'nt filled circles and are in the places expected defined by the gamelogic. Same thing is happening when i try to make inf,wheeled & heli zones with user defined wp's i have to actualy copy zones from the example missions and paste them into my mission and edit them to my liking to get them to behave as expected. Just cant get my head around why when i try and create my own they never work! here is a small sample mission for you to look at http://www.megaupload.com/?d=OJT02874 sorry for the megashares link but my ftp is down atm! BiGGiBs
  24. biggibs

    init script

    well i'm no expert so sorry if im wrong! But i got that code from the init.sqf provided in the d/l for norrins revive. so dont blame me.:p
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