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Absalom

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Everything posted by Absalom

  1. @ GalcomT: I have seen your new videos on youtube - great work! I love the animations you realised in your models. Sad to see that you had to "close" your homepage! :( I always loved to take a short look on the process of your work! Anyway - I hope you will keep up the great work you do. Thanks so far! greetings, Absalom
  2. awesome work Frankyman! hut ab! :cool: really looking forward to the next addon of this team!
  3. .... what can I say....thanks to the BWMod-team for all their work! :inlove:
  4. Absalom

    Operation unknown wip

    sounds great!
  5. it´s good to hear that you two guys get this sorted! hope you will find somehow an arrangement to get your work published. I´m sure a lot of people would appreciate different versions of the CH-53. looking forward to a new official release! ;)
  6. wow :D impressive! and thanks for your work Brainbug! :ok: hmm, just a small remark - on the pics your choppers look a little bit like "hot from the press" or brand-new. just a little bit "dirt" would look more realistic, especially for example if you use the oliv version on a map like Afghanistan with lots of dust. but as I said - great work so far! ;)
  7. Absalom

    Operation unknown wip

    @ Brainbug: nice to see, that you keep on working on a german version. Im always happy to see some screenshots, even if its still WIP. ;)
  8. Absalom

    Operation unknown wip

    @ Itzhak, great work so far! hope you keep up the good work, especially on the ch-53! is there any chance to see something like this: would be awesome to see also a german version of the ch-53. ...anyway, thanks for your work! ;) p.s. hmm, I never understood how to quote properly - here is the quoted post with pics: http://forums.bistudio.com/showpost.php?p=1577915&postcount=347
  9. Absalom

    BWMod

    What can I say? Great work so far - as always!
  10. Absalom

    PROJECT'85 TOPIC

    Good to see that there will be at least some BW vehicles in this mod! ATM, Im working on my first addon - the Bundeswehr-KraKa! The predecessor of the famous Wiesel. For those who have no idea what Im talking about should take a look here. It was used by the german Fallschirmjäger in the 70s & 80s. I hope Im able to get it working - started with all this "modding-stuff" only four weeks ago and Im still facing "basic-problems" in O2! So it can take a while until it is finished - but if i manage it to get it working AND if you like it, it could be a good addition for the Bundeswehr fraction.
  11. Absalom

    PROJECT'85 TOPIC

    hi, great work so far! Which Bundeswehr vehicles will realised for this mod? Leo - anything else?
  12. Absalom

    Can not open P3D file

    seems sa i have solved the problem so far - found a way to convert the files and to open it. is there a way to see which file is binarized and which one isn´t?
  13. Absalom

    Can not open P3D file

    thanks mate, for the quick response.  I see - and there´s no way to "un-binarize" such files? I aware of the rights problem, don´t be afraid!  As I said it´s all just for privat learning. addition:  (checked out your page, Gnat) you are the one that made the V-22 Osprey beta 1? nice one, checked it out - nice and cool addon!
  14. Absalom

    Can not open P3D file

    hi there, don´t want to open a new topic, that´s why I post my question here. I´m completly new to all this modding stuff and started with it only few days ago. So please excuse if I have to ask a lot to "get the point" and maybe ask sometimes really stupid questions. As I said, I fooled around with O2PE and *.p3d´s. I used UnPBO1.5 and the "Kegetys-tool" cpbo v2.03 to extract the *.pbo files. I took release addons for ArmA and OFP and "unPBOed" them. (of course ONLY for private use and to learn a bit about addon-making  ) So far so good. With most of the addons I have no problems to open the *.p3d file in O2. But sometimes, when I try to open a certain *.p3d file I get the following message: Maybe, [APS]Gnat gave the right answer but I didn´t get it - what exactly means "binarized p3d"? and why are some addons (OFP or ArmA) binarized and some aren´t?? Sorry, Im a Newbie and a NooB! Â
  15. Absalom

    BWMod Discussion Thread

    look what I have found on utube! Wiesel goes ArmA! OPF Wiesel MK to ArmA I have to admit, that in the first video the model of the MK looks really crappy but I think in the second one, he really has made some progress! as you can see here: OPF Wiesel to ArmA2 as it is said in the end "the tracks are not workng right" and we havent seen the ToW or the MK shooting (so I think the animation is not working) - but I think the different models of the Wiesel look quite nice. okay, my quality standards are not that high (because my PC is really crap and ArmA looks like a better OFP on my computer) and I would love to see the Wiesel in the ArmA world, so I´m very happy that I found this video but its sad to see that this video was posted more than one year ago and nothing happend since then. p.s. @ bwmod team - I know you dont have enough modders, so the last sentence was not a reproach! Â
  16. Absalom

    BWMod Discussion Thread

    sad to hear that! I hoped I would get in ARMA the same equipment like in OPK.
  17. Absalom

    BWMod Discussion Thread

    as far as I know, some or maybe all active members/modders of the bwmod-team are also working for/together with the OPKmod-team for BF2. I think this gives hope for the BWmodification for ARMA, because the guys of OPK did a great job - their mod is the only motivation for me to play BF2. Â
  18. Absalom

    BWMod Discussion Thread

    @ BWmod team: Sorry, Im very nosy and impatient!! Your cry for help is only 2 weeks old, but do you found the help you need?? did anyone (except RavenDK ) of the community respond and started to support the BWmod ??
  19. Absalom

    BWMod Discussion Thread

    Good to know that you are still working on this mod! I think, a lot of people would be happy to see some of your excellent work finally released! I hope you will find some help soon!
  20. Absalom

    Spanish army mod pack 2

    after starting this mod, arma jumps back to windows and I get the following message: cannot create system memory surface 1555, 1420x850 (size 3017504 B) error code 8876086c anyone had the same problem or has anyone an idea what to do? pls help, will check this out - looks really cool
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