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archbishop lazarus

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Everything posted by archbishop lazarus

  1. archbishop lazarus

    Too many vertices problem

    YYeeess!!! Thank you! Its working perfectly!
  2. archbishop lazarus

    Too many vertices problem

    Hi Planck! That section problem is also quite interesting. I have a separate folder on my HD to store p3d models. If I open the model from there the model contains only 6(!) sections. But when I open the model from Arma2 addons directory, the model has 1097. I tried to reduce them, but no effect. I also tried the proxy solution. I deleted a large part of the model (the main antenna), and used that as a proxy. The problem is that Im very bad at configs, so I couldnt make the proxy work ingame. I need advice. :confused:
  3. archbishop lazarus

    Too many vertices problem

    @ Planck: PM sent, but its possible that 2 times. Sorry for that. @ DM: I know that trick, it was the first thing I tried, but unfortuntely didnt solved the problem. @ dengibtsschon Proxies! Damn good idea! I'll try that.
  4. Hi! I made an addon which use the new features of Arma2's sound engine, but when I start the game, I got the following error message in the main menu: -no entry: 'bin\config.bin/cfgvehicles/sounds.scope' I also get this message when I select the vehicle in the editor. Otherwise, the addon is fully playable, the souds are working too. I cant get rid of this message, its quite annoying. What did I miss out from the config?
  5. archbishop lazarus

    Colors in gunsights

    Hi all, Sorry, if this has been discussed before. I made new tank gunsights that have a green led that indicate the status of the FCS. The sights also have a digital range indicator, with red numbers. Of course they arent working, just textures. The problem is that all showed up in black ingame, even gray colours were blackened. Is there a solution? This is what I want to see ingame: http://www.kotsch88.de/feuerleit/t-55am/TShS-32BVM_Strichbild.jpg
  6. archbishop lazarus

    Colors in gunsights

    Thanks! That worked!
  7. archbishop lazarus

    sounds.scope error message

    That was my mistake when I deleted the damage section. In the original config its OK, and sound replacements are working. Maybe I didnt define sound scope? It seems that something is missing from the config.
  8. archbishop lazarus

    sounds.scope error message

    Thanks, but which class souds? There are several. The config otherwise works perfectly, no need to change that. The only problem is this error message. BTW, I use notepad++, I just copied and pasted from that.
  9. archbishop lazarus

    sounds.scope error message

    The config is very long, (3500 lines) so I deleted unimportant parts from it. http://pastebin.jonasscholz.de/207
  10. Hi all! How can I make green and red width indicating lights on russian vehicles? In Arma1, there were "zeleny pozicni" and "cerveny pozicni" selections in memory LOD, but in Arma2 these doesnt work anymore.
  11. archbishop lazarus

    Lights on vehicles

    Thanks! Works perfectly.:)
  12. archbishop lazarus

    Arma 2 Sound Modding 101.

    Hi all, I discovered a few things in sound configs: The first two parameters after a sound file are useless, they dont change anything. frequency = pitch volume = the sound volume itself, but affected by the expression after it. How that works is still a mistery for me.
  13. archbishop lazarus

    Arma 2 Sound Modding 101.

    Hi Hamis! Marder??? Which one? Modern, or WW2 Marder II (Pz.II), Marder III (Pz.38t)? BTW, do you have good quality sounds for MTLBu or Gvozdika?
  14. archbishop lazarus

    Arma 2 Sound Modding 101.

    Thanks Mark XIII! That helped a bit. I think the other parameters are modifying the sound according the speed or engine rpm, but its quite complicated. :confused:
  15. archbishop lazarus

    Arma 2 Sound Modding 101.

    Hi all! I need a little help: In Arma2, sound config is totally different, and unfortunately Im really confused. Example: In Arma1, after the sound name (V_55.ogg) there were 2 parameters, but now, there are 3. Can someone explain them? I also need explanation of frequency, volume and cone, I have no idea what these do. :confused:
  16. archbishop lazarus

    Tracked Vehicles Audio mod [wip]

    TangoRomeo! Unfortunately I cannot record sounds, I have driven tracked military vehicles at a private company, its very-very expensive, and I dont have money for that for a while. I have driven VT-55, MT-55, ZSU-23-4V1 Shilka, BMP-1, MTLBu, GSP-55, so maybe I can give advices about these. I dont know how loud the vehicles you mentioned, but the ones I have driven are all extremely loud, you hear only the engine's roar from inside. Outside, the track sound are more audible, but only when the vehicle is moving slowly. When turning, you can hear loud creaking sound coming from tracks. Of course there are different track types, with different sounds for example, the VT-55 had RMSh tracks, which werent as loud as the older style tracks of the MT-55 I hope I could help a bit.:) EDIT: I have just watched your new video on youtube. I think this sound pack is incredible! Fantastic sounds! BTW, where did you find sound for T90?
  17. archbishop lazarus

    Tracked Vehicles Audio mod [wip]

    Hi TangoRomeo! I have watched your videos on youtube, and I think your sound mod is very realistic, especially the BMP (I drove one a few days ago, along with a T-55 hehe...) Just a small advice: Inside a tracked vehicle, you dont hear any sound coming from the tracks, the engine suppress every other sound, except the intercom. The sound of the engine isnt clean and quite distorted compared to exterior.
  18. archbishop lazarus

    Truly Realistic Sound

    In Arma1, not only weapon sounds were bad. Vehicle sounds were very-very poor, they had nothing to do with their real-life counterparts. For example, the sound of the T-72 was similar to a faulty washing machine. On youtube, there are lots of videos withe realistic sounds. I heard (Not only heard, I even driven a few, including a T55) lots of military vehicles, so I know what Im talikng about.
  19. archbishop lazarus

    RKSL Studios : Reloaded

    Thanks for the info! P-12 and P-15 are soviet designations! Soviet designations are much simpler than NATO codes.(Even GRAU code I think) If you want I can explain them. The only confusing thing that there are service, industry and GRAU designations. The most common are service and GRAU. For example: P-12 (service), 1RL14 (GRAU) I really look forward
  20. archbishop lazarus

    RKSL Studios : Reloaded

    I have another question about the Volhov: What EW radar does it use? (of course in the addon, and please no NATO codes, I hate them) BTW, your SAM systems look great!
  21. archbishop lazarus

    RKSL Studios : Reloaded

    Really intersting addon! Which S-75 version will be in the addon? Dvina? Desna? Volhov? Do you plan adding PRV-11 height-finder radar?
  22. Hi Everyone! I have just finished the modelling of these tanks,(including LODs) but I have 2 HUGE problems: 1, I have no idea how to texture a model properly, however I read a lot of tutorials. 2, Some parts of the config files are incomprehensible for me. I hope somebody can help me, because I worked about 3-4 months on the models, and I love soviet tanks! I made icons and gunsights for them, that's all what I could texture. The models are very detailed, 8-13000 faces. A few sounds are included too. Included vehicles: T-44, T-54A, T-55A, T-55AM(original russian version), T-55AMV, T-62A, T-62M, T-62MV Here you can find images: By elvtars at 2008-02-02 http://img81.imageshack.us/img81/8950/62mmb7.jpg http://img81.imageshack.us/img81/8987/62afv8.jpg http://img81.imageshack.us/img81/1297/55amveo4.jpg http://img81.imageshack.us/img81/2993/55amvx2.jpg http://img81.imageshack.us/img81/3566/54aij5.jpg http://img81.imageshack.us/img81/471/44vh5.jpg If you want to help me, just send a PM! Sorry for my english...
  23. archbishop lazarus

    T44/54/55/62 megapack: Need help!

    I'm using O2 for modelling and Gatebuilder for rendering
  24. archbishop lazarus

    T44/54/55/62 megapack: Need help!

    For example, I don't understand how to use the cfgskeletons, how to make a new machinegun (and its magazines) in the cfgweapons, how to make a second turret (AAMG), and how to use proxies. I'm very,very bad at programming, especially C++... Â
  25. archbishop lazarus

    T44/54/55/62 megapack: Need help!

    As long as I live, I don't give up!!!
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