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Everything posted by Azza FHI
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hmm, perhaps, but in our test missions any AI that are on the dedi server and not HC react perfectly everytime. 1 bullet impact near their feet and they go crazy looking for the shooter. In the exact same scenario but with the AI group passed to the HC, you can shoot 20+ rounds and they do nothing. They only react when you hit them, and after that they seem fairly normal
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@Robalo - thanks for the update! we just had a popup error, it must be ASR coz that is the only thing that changed recently. http://imgur.com/cPdAlD2 Also, the problem with AI being a bit dumber on HC is still a problem after 1.48, especially when reacting to nearby bullet impacts (i.e not reacting at all) see the last post of this thread for more http://forums.bistudio.com/showthread.php?183918-Dedicated-Client-Headless-Client-feedback-(dev-branch)&p=2964008&viewfull=1#post2964008
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Azza FHI replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
when playing PVP, the death messages do not show up properly. It should read "player was killed by player" but instead it just sais "player killed" I guess this is because of the medical system getting in the way. is it possible to fix this via script? or a module such as the friendly fire messages module... -
Will upload a scenario tonight, cheers
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Robalo can u run a simple test? 1. Shoot 1 round at the feet of a group of AI (on server) from 200 m away. They should react and look for cover and search for target. 2. Same test but with the AI on headless client. Would like your opinion because we are not sure if it is an asr or bis problem. Hopefully its fixed with 1.48 + asr update
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Are u running a beadless client? Just that some of ur above comments coencide with a problem that we have noticed recently. When ai are pushed to the headless client, they do not react to bullets landing close to them compared to when they are on the server. After allt of testing (including vanilla) we concluded its a problem within the game itself. Robalo can you shed any light on this? Perhaps some things have improved since 1.48?
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Why are you guys even bothering with SOS? It hasnt been updated since the marksman dlc, which is when arma had a sound upgrade meaning if you run this mod you can expect errors and conflicts. It doesnt even sound better than vanilla sounds. All this fuss and beef over and unsupported mod that doesnt work properly. GG
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hey Robalo - i thought ASR was supposed to overwrite all other skills like the skill slider in the editor? ive been doing some testing and am pretty confident in saying that the slider has a direct impact on the skill results of the tested AI on the dedicated server with headless client. ai1 skill "general" returned 1 wither the skill slider at max and would correspond to any other slider value.
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(SMA) Specialist Military Arms
Azza FHI replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://asor.com.au/forum/threads/sma/ -
Not a big issue, but the MAAWS HE airbust mode doesnt work in multiplayer. Main mods are cba, ace, rhs
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Azza FHI replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There are many times that we have encountered vanilla damage. We have included an action in the self interact menu so players are able to fix this whenever needed. -
RHS Escalation (AFRF and USAF)
Azza FHI replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah im running that. will have to weigh up if its worth running then.. thanks for that- 16577 replies
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RHS Escalation (AFRF and USAF)
Azza FHI replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Are the M240s hidden also? can see the classnames but cant spawn them. if so, @bamse u feel like fixin that too? ---------- Post added at 14:55 ---------- Previous post was at 14:30 ---------- Now that u mention it, yes it sounds horrible. at first i just thought it sounded mean, but now i can hear the overlapping. thanks lol the model is awesome tho!- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
Azza FHI replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
So both ace_ai and ace_hearing will no longer conflict with ASR? -
Arma3 and the /LARGEADDRESSAWARE flag (memory allocation > 2GB)
Azza FHI replied to fred41's topic in ARMA 3 - SERVERS & ADMINISTRATION
im pretty sure u dont need any custom mallocs since one of the official patches as they made the performance the same with the standard one... -
What kind if issues specifically? We have implemented this into our modpack which consists of a fair few mods. We had an issue with TFR assigning the radios incorrectly but we thought it was the gear script that the mission maker used, just checking its not this mod?
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RHS Escalation (AFRF and USAF)
Azza FHI replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can anyone elaborate on the 'being able to move inside flying c130' which was mentioned in the change log? if i stand on the cargo floor while the plan takes off i simply fall out the back and die, and if i get in a seat i dont see an option to stand up.. thanks. edit - nvm, the option comes up while flying- 16577 replies
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Ace_ai does not interfere with ASR. Not sure about DAC. @Robalo - i have been using your mod for a long time with great results. I havent updated yet but before i do ill run some comparison tests between then2 versions to see if the issues reported above are warranted or not.
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Laxemann's "Enhanced Soundscape" (L_ES) - Gun reverb and echo based on terrain
Azza FHI replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yeah dont run it on server or headless clients due to massive RPT spam and crippling frames. (Confirmed for headless) -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Azza FHI replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks so much dude! had a minor adjustment, needed to be typeof player // ACE Interaction Options VanillaDamageFix = ['VanillaDamageFix','Fix Vanilla Damage','',{player setDamage 0},{_target == player},{}] call ace_interact_menu_fnc_createAction; [typeof player, 1, ["ACE_SelfActions"], VanillaDamageFix] call ace_interact_menu_fnc_addActionToClass; -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Azza FHI replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
yeah tried that already unfortunately. hope this gets re implemented, coz its a great way to deal with the 'vanilla damage' bug as players can sort it out themselves while not interfering with the actual med system. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Azza FHI replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to add self interaction menu entries as it was with AGM? agm code _fixVanillaDamage = ["Fix Vanilla Damage", {true}, {player setDamage 0;}, true] call AGM_Interaction_fnc_addInteractionSelf; -
TPWCAS for A3 - AI Suppression System - suggestions/comments/ideas discussion
Azza FHI replied to ollem's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
My thoughts exactly Variable. -
TPWCAS - TPWC AI Suppression System
Azza FHI replied to ollem's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Anyone got any feedback on this mod regards to compatibility with the latest dlc, ASR_AI and ACE? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Azza FHI replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone know how to add self interaction entries like you could with AGM?