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Azza FHI

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Everything posted by Azza FHI

  1. Azza FHI

    @A3MP - ArmA 3 Map Pack

    with FATA I get a constant ambient water sound, at least that's the best way I can explain it. depends where you are on the map, but it doesn't seem to matter if close the river bed. anyone experienced/fixed this?
  2. Azza FHI

    Boeing C-17 ArmA 3 Mod

    out of interest are you using a different key to sign the new addons? if not then someone could join a keyed server with outdated mod...
  3. There is no harm in giving each player the ability to set the default volume in their user config. Doest affect anyone else...
  4. Azza FHI

    Boeing C-17 ArmA 3 Mod

    Anyone reported this yet? The players are invisible to other seated players when they are walking around on the floor.
  5. we had a 20 player mission last night that went for about 4 hours. I am so glad I found this addon in time to include it in the mission. absolutely no bugs to report, no gear issues after respawn etc. the option to permanently kill players if they get a headshot is awesome. after being able to limit the revive to medic this system will be perfect. lookin forward to the update
  6. ^^ I am also keen to find this out
  7. hi is there a ways to set the default radio volume e.g. from 80 to 50, so that we don't have to turn it down everytime?
  8. Azza FHI

    Boeing C-17 ArmA 3 Mod

    Awsome just what i been waiting for a large aircraft to carry more than 24 ppl. Thanks so much!
  9. Azza FHI

    @A3MP - ArmA 3 Map Pack

    when I run a3mp, a3mp_ap and clafghan on dedicated server the server will crash with this message - cannot load world 'clafghan\clafghan.wrp' it runs fine my local machine but happens everytime on dedicated. have with and without a3mp_ap
  10. Azza FHI

    MK18 Mod 1

    just fyi the classname is fine in the config viewer, just on the front page of this thread its wrong
  11. Azza FHI

    MK18 Mod 1

    ok thanks for the reply, i thought i was going crazy but then i realised it is actually a spelling error on the classname list for the m4 afg desert. Might want to fix that... should be PD like u said above but it sais DP
  12. Azza FHI

    MK18 Mod 1

    Can you please pretty please look into this issue and fix for next release? Seems like there is something minor wrong with the config which prevents it from getting added to player via script
  13. I have tried the plugins from the main download and the link that ramius86 posted. the plugins still appear in red and cannot be activated. it says wrong api version
  14. the radio sounds folder is dated 13/3/14 but the plugin files are still dated 2013 and they don't work with teamspeak 3.0.14 the cba included is also outdated
  15. Azza FHI

    @A3MP - ArmA 3 Map Pack

    thanks man! edit - actually, the link doesn't work...
  16. Azza FHI

    @A3MP - ArmA 3 Map Pack

    With clafghan u have to delete the 'verticle_ponds.pbo' to fix this. Unfortunately fata has same issue but dont think u can fix this way
  17. in the spotrep http://dev.arma3.com/spotrep-00019 there is talk that empty weapon holders have been added and its now possible to place weapons/ vest etc on them via editor. but there are no instructions on how to do this exactly. I know there are scripted ways but what is the best way to do it now that bis have released them? edit - I have found the gunrack in the editor at the top of 'ammo' with no text. is this it, is what they are talking a bout just the gunrack models and it still needs to be scripted? or did they include the function aswell?
  18. Azza FHI

    @A3MP - ArmA 3 Map Pack

    Is this update going to require a full download or will u add just the updated files?
  19. Azza FHI

    MK18 Mod 1

    when I try to add this weapon "RHARD_M4DDRDP_F" to player through script it will not work. all others work fine. any idea why this is? the config view says that this classname is correct...
  20. Yes this will add a mag to its inventory. But i am trying to use it as a weapon holder which apparently is its purpose. This means model the guns onto the racks...
  21. Hi, with each large mission I make I include an intro with a music track. these are hosted on dedi. is there a way to force the music volume so everyone hears it at a certain decibel regardless of their music volume slider? im guessing the only possible way would be through a trigger effect, still not sure if it will achieve what I want to. how can I convert my music track into an ambient voice or sound effect which is played by the trigger? thanks
  22. is this available in script so clients don't need the addon?
  23. Will the update be ready in the next month?
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