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Azza FHI

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Everything posted by Azza FHI

  1. CBA has a pre release out now in prep for the DLC. apparently it changes the way keybindings are used by other addons so this will affect TFR. will there be an update released soon after the DLC and will clients need new TS plugins or just need to update the mod files?
  2. Azza FHI

    Headless Client question

    Its pretty easy, when i have a chance ill post a guide. And definitly worth it. We run 3x HCs that share the ai load and it helps tremendously
  3. Hi guys, ive searched for this but am surprised to not find what i am after. What i want to achieve is to have a script run on a specific player when they kill a civilian or friendly unit. All that would be included in the script is _unit = _this select 0; _unit enablesimulation false; hint 'You are in shock over what you have done' sleep 30; _unit enablesimulation true; how can i trigger this when the incident happens? adding a threshold of 2 kills before this happens would be nice, and maybe a warning on the first. but otherwise the first way will do. thanks.
  4. Azza FHI

    Authentic Gameplay Modification

    Hi just wondering if it is possible to give a hint message (warning) to a player that kills a civilian or friendly unit, and then if it happens again kick them off the server or execute some sort of punishment script. friendly fire module is active thanks
  5. this is what we have in out missions. put it in ur init.sqf or initserver.sqf // TFR mod configuration #include "\task_force_radio\functions\common.sqf"; tf_give_personal_radio_to_regular_soldier = true; publicVariable "tf_give_personal_radio_to_regular_soldier"; tf_no_auto_long_range_radio = true; publicVariable "tf_no_auto_long_range_radio"; tf_give_microdagr_to_soldier = false; publicVariable "tf_give_microdagr_to_soldier"; tf_same_sw_frequencies_for_side = true; publicVariable "tf_same_sw_frequencies_for_side"; tf_same_lr_frequencies_for_side = true; publicVariable "tf_same_lr_frequencies_for_side"; _settingsSwWest = false call TFAR_fnc_generateSwSettings; _settingsSwWest set [2, ["311","312","313","314","315","316","317","318"]]; tf_freq_west = _settingsSwWest; publicVariable "tf_freq_west"; _settingsLRWest = false call TFAR_fnc_generateLRSettings; _settingsLRWest set [2, ["50","51","52","53","54","55","56","57","58"]]; tf_freq_west_lr = _settingsLRWest; publicVariable "tf_freq_west_lr"; sets all channels and freqs the same for blufor side for both sw and lr. also disables auto microdagr and LR, and gives all units the same sw radio (the one that u can edit) edit - this is just a script version of the in game TFR modules. we find it alot more reliable/efficient, so if u use it dont place any TFR modules down in the editor
  6. Azza FHI

    ASR AI 3

    Hmmmm ive tested it a few times. The AI are spread evenly over 3 HCs. When we engage 1 group and wait approx 30 seconds, only about a 3rd of the other AI groups go active, even tho the other ones might be right next to active groups. this would indicate that the radionet is only working on the 1 HC relative to the first AI group that was engaged.
  7. i cant see stance indicator anywhere in our servers profile, have u tested that?
  8. Azza FHI

    ASR AI 3

    hey robalo, ASR is working great. just one request if its possible, the radionet doesnt seem to be communicating between AI that are on a different headless clients (we run 3). i guess no matter what kind of machine, if they are different they probably wont communicate to each other. is there a way we can make this happen ourselves or do u plan on doing it in an update? or is it not possible? thanks
  9. I saw all the examples but could not get any to work. @Inidbi is only installed on dedicated server is that correct?
  10. thank you for showing this thread to me code34, are you able to provide an example of how we could achieve what we want? we want to use this for normal missions, so that if a player drops out and reconnects their gear and position is restored.
  11. is anyone able to provide an example on how to use this to save a players kit and location? thanks
  12. Website: http://www.australianarmedforces.org Registrations are open! Who are we? The Australian Armed Forces (AAF) is a tactical based squad for the ArmA series. Formed in 2008, AAF is regarded as one of the most active Australian and New Zealand Arma 3 squads. We play several evenings per week, and often congregate on our teamspeak server (ts.australianarmedforces.org) for smaller games. We have several scheduled mission nights per week and frequently participate in joint-operations with other local squads. So you’re interested? Awesome! To set the scene before we go onto how the AAF operates, here's some pre-dominant factors in becoming a member. You are mature when the game is rolling, a bit of fun out of game is never shy, but you must put your serious face on when playing or you won't get far. Don’t get us wrong, we love a laugh, but we despise immaturity and generic “Pub Playâ€. You must also be highly teamwork oriented; cooperative and are Australian or within approx 5 hours of (GMT +10). The AAF has a relaxed attitude and we enjoy chilling out and talking smack in the forums or TS, but when we jump ingame, we always switch on, enjoy what ArmA 3 offers and have a good time. Ok, so how do we operate? AAF is a squad that focuses on the realistic aspect of game play, whilst sometimes those two terms can be contradictory, we get the best balance possible. We spend at minimum a few hours per month training and completing exercises, making sure we are up to standard, and have our own written doctrine for new recruits to learn upon entry. Don’t let this deter you, it’s not pages of a PDF, rather some small and important information the AAF has written up over time to most effectively complete missions in the ArmAverse. What does our training consist of? Our training is a very enjoyable and an excellent learning process. We don't expect our new recruits to sit through tedious hours of recruit training, so we break the training up into different elements to be taken over various nights. Some of the recruitment training modules that you will learn consist of; Navigation Cam and Concealment Patrolling Formations Target Indications Contact Drills Fire and Movement Basic Section Attack Break Contact Drills Obstacle Crossings Ambushes Great, where do I sign up? To become an AAF member, you must first place your entry application through the webpage below and then jump on Teamspeak to talk to Danman. Upon processing of your application, you will be given applicant tags and begin your training process. Applicants/recruits are able to play all missions hosted by the AAF, although you will be assigned a basic role until you become a full member. Microphones are required for any communications, and mandatory; a moderate internet connection and good 3D performance is also recommended for solid game play. We haven't set an age restriction, but if you are below 18, you will be judged on maturity and ability to become part of a team in the ArmA game world. If you have any problems during the recruitment process or have any queries, feel free to email Azza at [email protected]. Some other points of call are; Monty [email protected] or Rommel [email protected] AAF uses Teamspeak 3 and Facebook to co-ordinate games most of the time, download these below. http://www.teamspeak.com Our teamspeak is: ts.australianarmedforces.org For more Information please visit AAF's Website: http://www.australianarmedforces.org
  13. Hey mate, just came across this thread and wondering if this will do what we are trying to achieve in our missions. We have the missions created in 2d editor, and when the missions starts we would like all AI transferred evenly across the 3 HCs. We know how to load the HCs manually by scripting the groups to spawn on them but an automated system would be awsome...
  14. Azza FHI

    ASR AI 3

    I reckon its mcc, doesnt that try to change the AI also?
  15. Azza FHI

    ASR AI 3

    lol wut? if ur asking about how to install it, then just run the ASR mod on the server and make sure the userconfigs are correctly installed in the arma 3 root
  16. Azza FHI

    Combat Space Enhancement 0.2

    not sure about stamina, but for player and AI damage threshhold the higher the number the stronger the unit is...
  17. Azza FHI

    JSRS3: DragonFyre - LITE

    Yeah thats the point isnt it? All 3 of those mods are strictly clientside, therefore there should not be any errors serverside even if the server is not running them...
  18. Azza FHI

    JSRS3: DragonFyre - LITE

    i think these rpt entries came about after the 1.4 patch. this is from our server, which has erros due to speed of sound, jsrs 2 and dragonfyre lite. (server is not running any of them) :53:18 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:53:18 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:53:18 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:53:19 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:54:41 Cannot load sound 'dfyre_lite_p_weaponsounds\noises\ugl_firemode.wss' 20:54:44 Cannot load sound 'dfyre_lite_p_weaponsounds\noises\ugl_firemode.wss' 20:54:44 Cannot load sound 'dfyre_lite_p_weaponsounds\reload\ugl_reload.wss' 20:54:49 Cannot load sound 'dfyre_lite_p_weaponsounds\noises\ugl_firemode.wss' 20:54:58 Cannot load sound 'dfyre_lite_p_weaponsounds\reload\ugl_reload.wss' 20:55:27 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:55:28 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:56:47 ca\buildings\tents\fortress_02.p3d: house, config class missing 20:57:28 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:29 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:29 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:29 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:30 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:30 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:30 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:30 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:31 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:31 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:31 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:32 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:32 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:32 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:32 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:32 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:33 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:33 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:33 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:33 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:34 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:34 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:34 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:35 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:35 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:35 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:57:35 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:59:14 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:59:14 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 20:59:16 Cannot load sound 'jsrs2_mx\mx_dry.wss' 20:59:16 Cannot load sound 'jsrs2_mx\mx_dry.wss' 20:59:16 Cannot load sound 'jsrs2_mx\mx_dry.wss' 20:59:17 Cannot load sound 'jsrs2_mx\mx_dry.wss' 20:59:20 Cannot load sound 'speedofsound_pure_mx\mx_dry.wss' 20:59:20 Cannot load sound 'speedofsound_pure_mx\mx_dry.wss' 21:05:18 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 21:05:18 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 21:05:19 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss' 21:05:19 Cannot load sound 'dfyre_lite_p_weaponsounds\dry\mx_dry.wss'
  19. Azza FHI

    ASR AI 3

    I can confirm radio net system isnt working so im guessing most of this mod is borked since the 1.4 update. Lookin farward the the asr update! The game literally unplayable without it...
  20. Hey Evro can u do a config fix for the Helvantis map? If running that map the game loads with no world, also when editing helvantis is always the default map. Probably some other issues too...
  21. Azza FHI

    Silent Map Converter

    Cheers for the quick update, will check it out tonight.
  22. Azza FHI

    Silent Map Converter

    Ah right lol cheers. got it working, but unfortunately it hasnt fixed my issue. the reason i tried ur script out is because a2mc could not set the init of the unit correctly when i include this into the group leaders init. [this,this, 300, 7, "MOVE", "LIMITED", "YELLOW", "LIMITED", "STAG COLUMN", "", [3,6,9]] call CBA_fnc_taskPatrol; when i try spawn the units when using ur script, the script error shows undifined variable 'this'. i understand why the error occurs, i guess ill have to give them waypoints manually. let me know if u manage to fix this coz it would be good to be able to use 'this' in a units init. looks much better than a2mc btw
  23. Azza FHI

    Silent Map Converter

    i downloaded this but when i try run the EXE nothing happens? am i doing something wrong? thanks
  24. Azza FHI

    A new ISIS mod, picking up the ball

    Wow looks amazing! Can you please please please make a version that is only dependent on RHS weapons? The new RHS has lots of nice AKs.
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