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Everything posted by Auss
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Nice chatting with you Yoma, and thanks for spending some time helping me set it up, I shall try the new update and post results. Great work
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RHS T-64 MBT pack v.0.9 ( Preview )
Auss replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
A couple of things I have noticed with the T64, can you clarify if this is supposed to happen please - Turret turns extremly slowly - Tips over very easily on rough terrain - when turned out the turret is locked - on 2 magazines on the commanders HMG -
Would it be possible to get some instructions written as to how to properly implement please?
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Would it be possible to get some instructions written as to how to properly implement please?
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SU29 will be replaced with something of the same equivilant as testing in MP found it has an annoying noise bug.
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Ok found a few small issues with JIP, players not getting build functions unless they return to the lobby and rejoin, also occasionally manned support vehicles will spit out empty ones. This should be fixed shortly.
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Looking for a server to test maps
Auss replied to d3nn16's topic in ARMA - MISSION EDITING & SCRIPTING
If you have a dual core you could even make one core a dedicated server then use the other as your client PC and join your it..Crude but effective -
Ok Vesion F is now released, you will need to get the required addons fixes - AI stop/start path finding fixed. AI will still have issues when 1st leaving base then pathfind much better - JIP player income % fixed - Slightly tweaked prices of weapons **1st Post links updated.**
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Really like the new GUI Zay, very impressive
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Try running your server on a Server OS, windows 2003 would help your cause. I run our servers on win2003X64
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I have a XFX7900GT and tested this mod. I did notice a 10FPS increase in some areas which was great but then in other forest areas I noticed a slight FPS drop of 1-2 FPS, but that 10FPS increase will do me!! Thanks Kegetys
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Sent you an email link, saw your messages on MSN after I returned home
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Version 95.13F will be released soon and yes there was a E version..lol Version F will contain new addons, I'll have an updated list later today after I sleep
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Yep- we had a version which uses DvD walls, I'll see if I can find it (not sure if its up to the latest version though) , were also working on making some custom walls as you can see below http://forums.ogn.com.au/showthread.php?t=50790
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Number 326 Here, fingers crossed.
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Update: There seems to be a small issue with the Latest Island port (sahrani) the AI seems to get "stuck" on a large rock SE of Paraiso. Will post updated mission soon
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Oh yes was aware of that one thank's, I was hoping to keep all the OGNCTI versions and Island ports in the one place so players can get all our revisions plus other players Island ports etc. without hunting around
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Gotta say the more I look at this addon the more I think its one of the best addons I've seen. Attention to detail is fantastic, Can you quit you job and make addons full time please..LOL
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If you port another mission to a new island please let me know and I will add it to our Downloads section at OGN and host it for you, this way you can avoid download sites and get a fast download Plus new players can get everything from one location addons and missions
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Yes this was the main reason we hadn't ported it before although with grass removed we seem to be able to run it well, I havent tried with over 10 players but I suspect it may turn out to be a laggy one. I think we may need to adjust the default VD settings down to around 1000 that might do the trick. Nice work GassyButt ( always makes me chuckle when I type that name..lol) I'll try these out on our server tommorrow
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Thats a great looking machine, Textures looks terrific, job very well done
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Even though he has the red chain this will not stop him from moving around, he would still be able to imput commands to the PC, I suspect what most of us is thinking maybe the actual cause
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LOL good timing Luemmel I've also ported OGNcrcti across to the large Sahrani Island,it can be found here. http://arma.ogn.com.au/addons....ara.pbo Grass has been removed to ease server load. (screenies from your link look good)
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At this stage there are no plans to port it to Everon, but if you want to go for it
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When you got these figures from the server was there anyone playing on it at the time? If so how many players? When a server is idle meaning no games being played, a heathly server should be getting approx 49FPS are you getting this figure at idle (sitting in the lobby) The only effective was of increasing your server FPS is a faster CPU. Perhaps a Defrag may give you a tad more?