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Everything posted by Auss
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Quote from the WIKI It seems from your sat pic you have many colors too close together, so u can have more than 4 colors on a mask just not in the same square.
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Just wondering if theres anyway to export all your road network definitions to a new map. Or do I have to go through the whole process of redifining the road networks when I satart a new .pew
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Ok I'll copy those over, one thing how do I unwrap the bin file? I've searched through here but couldn't find anything to guide me.. Cheers
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Ok I seem to have resolved it, I de-pbo'd the roads.pbo and placed the data folder in the CA\roads folder. Not sure if thats the right thing to do but it fixed it
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Thats just great nws for the poor sods that are working on maps that size, bloody wonderful
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Mapfact releases: South Sahrani Island
Auss replied to raedor's topic in ARMA - ADDONS & MODS: COMPLETE
@ raedor I guess its not possible to get my hands on the map files? I've always wanted to remove that massive mountain from the middle of the island to make it a more playable island. -
Thank you
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Has anyone made plants for island makers? I'd like to add some different species of plants and trees etc for a new island.
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He reminds me of what Kramers brother would look like (if Kramer had a brother)
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Would there be any issues if you released it for us poor English speaking players?
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My question is: Has BIS any plans to add multi threading to ArmA2 server/client.
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Just stumbled accross this thread, the map is over 4 months old and was only half finished when I started on another map. (some screenies of WIP) http://forums.ogn.com.au/showthread.php?t=51250&page=2 I was in between jobs so I got bored and thought I'd make a map. It was designed for our OGNCTI missions hence the reason it doesnt have a lot of clutter, anyhow glad you like it. I never planned on releasing it..lol Heres a desertisland I made for CTI also, its very small and prob only good for a DM or CTF style game, http://arma.ogn.com.au/addons/islands/desertisland.rar
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My appologies I should have given u more detail, from memory I think u also need to create a text file called net.log (rename a text file)
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use the netlog command
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Have you tried ogncrcti? I agree that cti isnt as big in arma as it was in ofp. All addons are available via yomas updater. I would suggest giving it ago. You can follow the current OGNcti discussion here. http://forums.ogn.com.au/forumdisplay.php?f=888 Its still evolving but its starting to take off, JIP works and lots of extra functionailty has been added. Below posting was its release here on the BIS forums. BIS thread All current ogncti missions/addons available from below: Missions and addons
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There was an issue where we accedently had 2 versions of crcti_buildings.pbo make sure your running the one I posted the link above too. as for QG it shouldnt cause any issues (I think)
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Works fine here, This is the file on its own. Uncompressed file
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http://arma.ogn.com.au/addons/updater/@ogncti/addons/crcti_buildings.pbo.zip
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If you install Yomas addon updater it will download and install all the correct addons to play OGNCRCTI
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CTI is alive and works fine in ArmA
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in your arma.cfg in your my documents profile change  Language to "English"
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Hi Xeno good of u too drop in to our OGN servers the other day, shame your ping was a little high though. Great work on this mission good fun too play
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Damm shame Doolittle hang the arsewipe who gave it too them
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How did I not pick that mistake up!! Leaving 2 addons with the same name, ouch. Old one has been deleted.
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Might have to try this one out, those lads at OGN do good work