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Auss

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Everything posted by Auss

  1. Auss

    Another Problem!

    You can manually try the convertion once to get it started Download notepad+ ---> used for png to paa renaming in your rvmats then get the BIS tool pal2pace.exe ----> used to convert your png files to paa This may get you up and running
  2. Auss

    Placing sound objects

    Surely someone must know how to do this?
  3. Auss

    Another Problem!

    So your saying you have 479 different colours in your Mask_lco?
  4. Auss

    Placing sound objects

    yep good question I'd like to know as I have a swamp that needs some mossies and frog etc.
  5. Auss

    The bridge!

    Most_bez_lamp Most_stred30 Kammeny
  6. Very happy with 1.11 so far. Has resolved the server issues we were experiencing with 1.09, seems to also have a slight increase in FPS with extra VD Nice work Mr BIS
  7. Auss

    Making a good sat mask

    I agree the sat map should contain as much detail as possible, It improves the viewing quality over distances i.e flying
  8. Auss

    Pic of Sydney

    Hey Nicholas I dont use V3 to convert the rvmats or paa files. I prefer using external apps. I wrote a little batch file that auto converts the png>paa using pal2pace. As for the rvmat's I use another program to find and replace. As for importing objects, the export/import script is used to take objects from other members We've starting working on the Sat image now, its gunna be a whopper..LOL * Love your new map images look great, is that all sat or did u use mask textures under there also?
  9. Auss

    Pic of Sydney

    LOL I could put a whole heap of Penal colonies on Tassie and use it as a Jail in Sahranilife.
  10. Finished the foundations for the bridge tonight. Still gotta complete the western side of Sydney, then its on to Melbourne Sydney Harbour
  11. Auss

    Pic of Sydney

    Progress was slow as I was the only one doing Object and road placement. We now have another 2 ppl working on their captial cities so we can speed things up a little. Â Its rather hard to explain how big it is until you fly over it approx 1600Km2 Were gathering textures and images now to start the sat file. This will take up a lot of time.
  12. Auss

    Pic of Sydney

    Progress was slow as I was the only one doing Object and road placement. We now have another 2 ppl working on their captial cities so we can speed things up a little. Â Its rather hard to explain how big it is until you fly over it approx 1600Km2 Were gathering textures and images now to start the sat file. This will take up a lot of time.
  13. Auss

    Pic of Sydney

    few more pics if anyones interested, ETA- Dunno maybe one month. Lots of addons to be made and some exsiting ones to be fixed http://forums.ogn.com.au/showthread.php?t=53540&page=4
  14. Auss

    Pic of Sydney

    few more pics if anyones interested, ETA- Dunno maybe one month. Lots of addons to be made and some exsiting ones to be fixed http://forums.ogn.com.au/showthread.php?t=53540&page=4
  15. Auss

    1.09 Server Issues

    Hey sickboy Have set affinity to core 0 CPU1 - No change (and tried the other CPU cores also one at a time) Have removed ALL addons and tested - No change I have exhausted all options I can think of. I thought stuff it I might as put the extended eventhandlers back as its still buggered without them. The thing is nothing has changed except for me adding missions and regular windows updates......
  16. I am having big stability issues with 1.09 server. I cannot get it stable. Its getting to the stage where I am thinking of rolling back to 1.08 can someone from BIS assist? Running 2003serverx64 Am running 4 servers and they are all suffering the same problem. Soon as its gets over 10 players it crashes. Have applied all Windows hotfixes and SP2. Even rolled them back with no improvment Date: 03/17/08 Â Time: 21:03:49 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 0052F7BF graphics: Â No resolution: Â 800x600x32 Addons: Â CA_Hotfix in ca\hotfix\, SaraLite in ArmaDemo\SaraLite\, Desert in ca\desert\ Â CAIntroAnims in ca\introanims\ Â Extended_Fired_EventHandlers in extended_eventhandlers\, CASounds in ca\sounds\ Â CA_Missions_Armory1 in ca\missions\armory1.intro\ Â CAweapons3_m107 in CA\weapons3\m107\ Â CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\ Â CA_Missions in ca\missions\, CARoads in ca\roads\ Â CAWheeled3_TT650 in CA\wheeled3\tt650\, CAAir in ca\air\, CA_Anims in ca\anims\ Â CAUI in ca\ui\, CAAnimals in CA\animals\, CAWeapons in ca\weapons\ Â CAweapons3_m16a4 in CA\weapons3\m16a4\ Â CAWeapons3_ammocrates in CA\weapons3\ammocrates\, CAAir3_Su34 in CA\air3\su34\ Â CACharacters in ca\characters\, CASigns in CA\signs\, CAFonts in ca\UIFonts\ Â CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\, CAWeapons3 in CA\weapons3\ Â CAWheeled3_M1030 in CA\wheeled3\m1030\, CAAir3 in CA\air3\, CAMisc in ca\misc\ Â CAPlants in CA\plants\, CAVoice in ca\voice\, CALanguage in ca\language\ Â CAData in ca\, CAWater in CA\water\, CAweapons3_aks74pso in CA\weapons3\aks74pso\ Â CA_Anims_Char in ca\anims\characters\, DooACS in dooacs\ Â Extended_EventHandlers in extended_eventhandlers\ Â Extended_Init_EventHandlers in extended_eventhandlers\, CATracked in ca\tracked\ Â CAweapons3_ksvk in CA\weapons3\ksvk\, CAA10 in ca\a10\, Sara in ca\sara\ Â CAWheeled3 in CA\wheeled3\, CABuildings in ca\buildings\, CARocks in Ca\Rocks\ Â CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\ Mods: CA;beta Distribution: 1287 Version 1.09.5208 Fault address: Â 0052F7BF 01:0012E7BF C:\Program Files\Bohemia Interactive\ArmA COOP\beta\arma_server.exe file: Â Â BridgeCrossing_Coop-30 (__cur_mp) world: Â Â Sara Prev. code bytes: 8B 45 FC 6B DB 18 03 58 1C 8B 43 0C 85 C0 74 09 Fault code bytes: D9 80 C0 00 00 00 D9 5E 38 8B 5D 0C D9 46 38 DD Registers: EAX:405C5644 EBX:2B967168 ECX:1D79FB18 EDX:00882054 ESI:00933D90 EDI:07EC7000 CS:EIP:0023:0052F7BF SS:ESP:002B:0117F824 Â EBP:0117F850 DS:002B Â ES:002B Â FS:0053 Â GS:002B Flags:00010206 ======================================================= note: Minidump has been generated into the file C:\Program Files\Bohemia Interactive\ArmA COOP\arma_server.mdmp ===================================================================== == C:\Program Files\Bohemia Interactive\ArmA COOP\beta\arma_server.exe =====================================================================
  17. Auss

    RVMAT Templates!

    I have noticed for some reason QG buggers up the grass clutter on Trava texture. Lesjeh and travajih are all fine though. Lesjeh is a great texture for thick pine forests looks really good QG does have a nice desert grass though, now to get all 3 grasses working
  18. Auss

    Pic of Sydney

    Theres 4 of in total. 2 members working on Addons, one on Object placement and one of us starting on proper Sat and Mask creation.
  19. Auss

    Pic of Sydney

    Theres 4 of in total. 2 members working on Addons, one on Object placement and one of us starting on proper Sat and Mask creation.
  20. Auss

    Iron Lore shuts down

    and you wonder why game companies go balls up. Maybe get a part-time job mate and save those $$$$$ Did you buy Arma? My guess would be no Its tards like you that bugger these small game companies
  21. Australia Island were working on. 1600Km's. Dropped the untextured Bridge into the Harbour tonight and built the concrete docks for it (addon made by Bern) Few pics 1st pic another angle
  22. Auss

    Pic of Sydney

    Another pic from a diffrent angle.another angle
  23. Auss

    Pic of Sydney

    Another pic from a diffrent angle.another angle
  24. Auss

    Big problem in dedicate server

    I am getting same issue also, server will get 10-12 ppl on it then crash, Faulting application arma_server.exe, version 1.9.0.5208, faulting module arma_server.exe, version 1.9.0.5208, fault address 0x0012f7bf.
  25. Auss

    MFCTI Capture the island

    You lot should read the forums more closely, theres been a good working CTI with JIP out for many months.
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