AimPoint
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Everything posted by AimPoint
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New version 1.1 is out..check page one.
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Very strange,never happen to me,are you sure is my pack that cause the problem? Maybe try to launch Arma with only this addon to be sure. Hehe.. you have no idea how is close!
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Hi all Probably most of you already know about this,but will be usefull for who don't. First of all here a couple of random examples to show the "problem". Now how to fix,which is very simple,the pics will explain everything. Here the example with BIS soldier_spec_two_holster texture,with correct "under Knees area" Make it the same color as the soft part of the knee pad..problem solved I hope this will help.
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Italian Soldiers & Weapons 1.0
AimPoint replied to Dr.Rebus's topic in ARMA - ADDONS & MODS: COMPLETE
Sad in fact!! RH had assured us about all the permissions before the release,I hope this trouble will be resolved. I hate such things -
The only pointless thing I see here,is your post dude.
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Of course they are,but you miss the point here
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Hi all Probably most of you already know about this,but will be usefull for who don't. First of all here a couple of random examples to show the "problem". Now how to fix,which is very simple,the pics will explain everything. Here the example with BIS soldier_spec_two_holster texture,with correct "under Knees area" Make it the same color as the soft part of the knee pad..problem solved I hope this will help.
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Italian Soldiers & Weapons 1.0
AimPoint replied to Dr.Rebus's topic in ARMA - ADDONS & MODS: COMPLETE
Version 1.01 will be up very soon,faces script removed to avoid any problem..sorry for the incovenience. Btw thank a lot to Madmatt for the help. -
Italian Soldiers & Weapons 1.0
AimPoint replied to Dr.Rebus's topic in ARMA - ADDONS & MODS: COMPLETE
Thank you Matt for explaination @Stewy In short yes,we hope to find the right solution for the problem. -
Italian Soldiers & Weapons 1.0
AimPoint replied to Dr.Rebus's topic in ARMA - ADDONS & MODS: COMPLETE
Yes we use a little script for faces,didn't notice that problem before Possible solutions for now 1: Unpack the pbo and remove this from config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class Extended_Init_EventHandlers { class Man { REB_Init_Faces="_this execVM ""\REBUS_EIunits\Init_Faces.sqf"";"; }; }; 2: Or use a trigger with radio activation instead to put directly in units init the setface code. We will try to fix. -
WIP: stuff you are working on!
AimPoint replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Nice one Jahve,finally something different. keep it up,good job. -
WIP: stuff you are working on!
AimPoint replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
It's all BIS stuff..normal maps too, which they are far from good,lots of mistake like that,same was for M203 grip. Edit: Jahve beat me -
WIP: stuff you are working on!
AimPoint replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Yes true ..this happen when you use the merge near option on the weapons. Example -
Rebus EI Sodiers (unreleased) Nice pics all
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RHS T-64 MBT pack v.0.9 ( Preview )
AimPoint replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Very nice to see some heavy machines from RHS again,great job guys PS Screens 5 and 6 are from Ingram I guess!! not mine. Next time send me the stuff..I will be happy to make some!! -
Unfortunatly yes!! sorry
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yes, you should ctrl-a, F5 every lod and merge near 0.001... Sorry the stupid question,but do we have to do the same thing for the weapons too? just to be sure.
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Little bonus for the incoming 1.1
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You can unrap the rvmat's with the CfgConvertFileChng tool,just drag the files over it,or open with eliteness,edit directly there and save the new one. Nice tut mate
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Cheers ArmaVidz..no problem @moosenoodles I'm not sure what's your problem with the scope,maybe a screenshot would be better. About the replacement is quite simple. V1:(file named AMP_DesWps_Replace_AllM4A1) replace the skins and ALL M4s are M4A1 ..fire mode Single Shot / Full Auto. V2:(file named AMP_DesWps_Replace_Bis) replace the skins and leave ALL M4s default..fire mode Single Shot / 3 Round Burst. I hope is clear.
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Queen's Gambit
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Hi Solo Thank you my friend. Updated Replacement files,now in the first post.
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Hi Guys Hey honcho..nice see you again ArmaVidz thank you mate,very nice vid So with help from my great friend Solo,I made a new replacement file..the weapons are all camo and M4 all A1's ,plus there a CSM config fix ,for the M203 granades issue, test it and let me know. Link removed..first post updated. EDIT: The problem with CSM isn't caused from my pack,there an error in their config because it happen with standard BIS weapons too..for example the M16A4 Acog GL..I fix the CSM config time ago, before of my pack. Also I think the pack will be updated very soon,with some texture improvement on the suppressor and 3 new type of ammo for the M107,all in the ammo box. Mk211 Raufoss Multipurpose Round ( HEIAP ) Mk300 Raufoss Multipurpose Round with Tracer Ball ( HEIAPT ) M17 Tracer Ball.
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Ok first post updated with new config ..thank you!
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Hi Matt Would be possible have better smoke granade effect? the dafault one is really bad,it's the same as OFP. love your work keep it up