AimPoint
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Everything posted by AimPoint
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Jason Voorhees character WIP Â
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I spend weeks searching the solution to this,but without success  I,m using a 100% transparant texture and rvmat for hide the thing,the problem seem  occurs only in vehicles cargo view. rvmat setting any idea would be appreciated alot. thank you.
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Thanks alot Sakura chan,I will test it ASAP.
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Sorry for extreme delayed replay. Hi Synide,thank you very much for your effort,really appreciated. There no solution here and I getting tired of this,so I probably will follow the scubaman's suggestion. thank you all
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No Jackal..no way!! but thanks for your interest though.
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Thanks for suggestions guys. The canOcclude=0 doesn't work unfortunately. Now the proxy solution. Option 1 Using the invisible tube and holo reticle as proxy: This seem fix the problem inside vehicles,but now the reticle dissappear into the ground and close range objects. Â Option 2 Using only the invisible tube as proxy and let the reticle with the rifle in the original position: But now the holo it's visible outside the tube,move faces top or bottom doesn't help.
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Sorry for delay,I was out of city for weekend. @DaSquade Hi mate nice to see you,for rails cover shouldn't be a problem give them some paint and about M203/Eotech there one in the pack,not SD version though,but I could easily add it for your pleasure. @olemissrebel Thanks for imputs,DaSquade modelled some very nice things to add,but as he say it's all eyecandy,plus you need to keep the poly count low as possible,a couple of extra things means at least 1.5/2k more. I was tempted to use his M900 Surefire grip on rifles,which looks so cool,but you know how the soldiers hold weapons in Arma and after some ingame test my balls falls down @$cruffy I already tried in that way,but the results don't make me happy at all specially with the Eotech. Unfortunately seem there not way to fix that alpha but in cargo view...very frustrating. Anyway the progress goes very slow lately cause lacking of time,but don't worry I wont forget about you. Happy holidays all.
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Real Life Photography/Photo Editing II - NO IMAGES >100kb
AimPoint replied to Major Fubar's topic in OFFTOPIC
Nice lens that 100mm raedor. Random pic. -
Too much hate in your words and this is bad,we didn't deserve the win (sure thing). Our team was crap and the coach even worst,but the shit throw competition here start to be a bit excessive. We are out...happy!? Â now stop thanks.
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Yes
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Yeah true Anyway I'm working on update,for try to fix the existing bugs,I will do my best to avoid that weird alpha channel problem..lest hope!! and maybe adding a little bonus surprise for you. stay tuned guys. Thank you
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Hi Apo I don't see the problem here,in my pack I use NWD TA01NSN acog reticle,which is more big (no stretched) than the default one,no issue is just different and much better IMHO, try it with the darkness. EDIT: @wipman The problem is due one of replacements,the optics version,I,m try to find the solution right now. EDIT2: Thanks for mirror deadeye and as always thanks you all guys.
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Thanks for mirrors guys,much appreciated. @Mateck About non desert version I don't think will be one,sorry mate. @wipman The trigger thing was the same in the previous version,but maybe could be an idea for next update. @B.O.S Nico and Apo-TTCC Indeed,the problem is with the replacement optics. @all Many thanks guys
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Desert weapons version 1.2 is out,for more datails check the FIRST PAGE
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Hi KeyCat, I use Creative SoundBlaster,quite old one but always worked very well,with the 1.08 for me the problem is barely if almost no hearable,I use headset most of the times and with the 1.12b those crackling straight in my hears are very bad. Well lets hope they will fix this for final patch.
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Finally the PedagneMOD Italian Pack!
AimPoint replied to arremba_san_zorzo's topic in ARMA - ADDONS & MODS: COMPLETE
no comment!! PS: good work Aldo. -
With the 1.12b I have lots of those crackling sounds,even with a single tank. This don't happen with the 1.08.
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Thanks for mk19 etc. recoil fix ..finally I don't like the new FOV at all,don't understand why change it at this point,hope they bring back the old one,but I doubt
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Hi Matt ..really lovely this last version can you please move a bit the muzzle smoke start few centimeters after the barrell end? now seem the smoke came out from the barrell body. I hope you undestand what I mean. for the rest just
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<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> camUseNVG true / false
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Ops my mistake..you are right Matt,thanks.
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Granade Launcher 6G30,no name visible in armory just empty space,no ironsight mode (useless weapon without crossair) and please add it in some creates. Very odd death anim for pickup's If possible restore 1.08 sounds.
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Can you please give me some more info about the error. Do you use the replacement? Which model is missing? and when it usually happen? The Mk 211 Mod 0 is around 2940 fps (900 m/s +/-)..for more speed we would need the M903 SLAP 4000 fps (1.219 m/s) but if I remember well is only used by M2HB machine guns. Yes something like that is planned.
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Thank you for replacement file benus ONI I found that problem with optic,will be fixed in next version..thx for report. Heatseeker the way you like the addon is particularly appreciated,thank you buddy. About the M203 sight I agree,but I have no valit solution atm. btw first post updated with all links.