AimPoint
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Everything posted by AimPoint
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Nice to see you still around, SAS pack..when? :cool:
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Hi Robert, nice work mate! :)
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Hi Guys. 20 Weapons with realistic desert camo. Changes in 1.3 -Animated model parts,bolt,trigger etc.. -Desert texture reworks. -One more rifle added (GL SD Eotech). -Normal/Specular Maps and materials improved. -Various little models optimization. -Added a standalone pbo with custom casing effect (thanks Solus,Paragraphic and SLX Mod). -M68 first LOD partially remodeleded. -And many others things I forgot. ;) Know issues The alpha channel problem with parallax effect still there,I decided to keep the feature anyway. ---------------------------------------------------------------------------------------------------------- Now a little bonus for you guys This addon will provide you with 20 Weapons in black version,with improved models,texture and materials. NOTE The AMP_Effects.pbo add physics to the cartridges,like SLX and ACE did, you can choose to not use it though,and if you use it and use both packs,only one AMP_Effects.pbo is needed (quite obvious eh?!). Download Mirrors: AMP_DesWps_1.3 AMP_BlackWps_1.0 AMP_DesWps_1.3@ArmaHolic.com AMP_BlackWps_1.0@ArmaHolic.com AMP_DesWeapons_1.3@ArmedAssault.info AMP_BlackWeapons_1.0@ArmedAssault.info AMP_DesWps_1.2@Combat-Prison.net < OLD VERSION ENJOY
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ArmA II Photography I: Questions. Comments & Discussion
AimPoint replied to =Spetsnaz='s topic in ARMA 2 & OA - GENERAL
Haha Mr Burns, Infinite Regression!! -
Never tested, but yes I guess. @kju Thanks I will think about. :) btw sorry for late replay.
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Try to use this,the best way is copy it and name the file model.cfg,than put the model.cfg file is the folder with models and binarize them. class CfgSkeletons { class Default; class Weapon: Default { isDiscrete = 0; skeletonInherit = ""; skeletonBones[]= { "magazine", "", "ammo_belt", "", "ammo_belt_bottom", "" }; }; }; class CfgModels { class Default; class Weapon: Default { sections[]= { "zasleh" }; skeletonName="Weapon"; class Animations { class magazine_hide { type="hide"; source="reloadMagazine"; selection="magazine"; minValue=0.200000; maxValue=0.250000; hideValue=0.100000; }; }; }; class M16a4_blue : Weapon{}; class M16a4_red : Weapon{}; class M16a4_brown : Weapon{}; class M16a4_gl_blue : Weapon{}; class M16a4_gl_red : Weapon{}; class M16a4_gl_brown : Weapon{}; class M16a4_acg_blue : Weapon{}; class M16a4_acg_red : Weapon{}; class M16a4_acg_brown : Weapon{}; class M16a4_acg_gl_blue : Weapon{}; class M16a4_acg_gl_red : Weapon{}; class M16a4_acg_gl_brown : Weapon{}; }; btw remove the part below from config.cpp class CfgModels { class Default{}; class Weapon: Default{}; class M16a4_blue : Weapon{}; class M16a4_red : Weapon{}; class M16a4_brown : Weapon{}; class M16a4_gl_blue : Weapon{}; class M16a4_gl_red : Weapon{}; class M16a4_gl_brown : Weapon{}; class M16a4_acg_blue : Weapon{}; class M16a4_acg_red : Weapon{}; class M16a4_acg_brown : Weapon{}; class M16a4_acg_gl_blue : Weapon{}; class M16a4_acg_gl_red : Weapon{}; class M16a4_acg_gl_brown : Weapon{}; }; class Mode_SemiAuto {}; class Mode_Burst : Mode_SemiAuto {}; class Mode_FullAuto : Mode_SemiAuto {};
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Hi nikita. When and if I will buy Arma2..maybe!!
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WIP British 4 Rifle Soldiers
AimPoint replied to STALKERGB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
They looks good Stalker,but why nomex gloves with dpm pattern? -
I don't think so! Five Ten Anasazi VCS shoes?
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http://www.winterrowd.com/fullscreen/?GameId=9 Have Fun.
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Red dot sights - how they should look like
AimPoint replied to DiFool's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Indeed,why not!! Test it Alpha Bug Test in A2 I'm not 100% sure if the config is correct,don't have Arma 2. BTW Would be interesting to know how the parallax maps could be used for that,is new stuff for me.:) EDIT: Class name AMP_A2TEST -
Red dot sights - how they should look like
AimPoint replied to DiFool's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes I recieved it,but I didn't used for some reasons,maybe in Arma 2 we will have more and better options..anyway I appreciated the help Sakura. -
I agree with you Fansadox -No one of triggers work. -The M4 camo still use the old Arma receiver without bolt modelled. -M4GL use the M16A4 receiver with bolt modelled,but is not animated obviously. -Shotgun ejects 9mm cartridges :rolleyes: -M107,SPR,M24 without any animations (I've done that in my weapons pack) -Bolt hoods animation totally pointless,they don't move in that way. -Most of the bolts (the working ones) are just half way animated. -Many wrongly placed weapons,just like in Arma. Good luck with Arma 2 BIS,you will need!
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Red dot sights - how they should look like
AimPoint replied to DiFool's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Did you tried first person view inside vehicles as well? -
Jinn try to report all the bugs HERE as well. But I'm pretty sure BIS won't fix the 99.9% of these bugs,for example I already repoted the lack of proper ironsight view,with pickups PK,when the Queen Gambit expansion has been released..result?..you can see yourself!..maybe in the next two years ,who knows! :rolleyes: Of course there are much more important stuff to fix before,but hey!! some of those imperfections would require really just few minutes to be fixed. BIS can I offer my support?..for free eh! :D
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In your Arma shortcut try to load the folder where you put the weapons after the SLX. Example "C:\Program files\Bohemia Interactive\ArmA\arma.exe" -mod=SLX -mod=Your Weapons Folder Name. The last folder loaded shoud overwrite the previous one ingame..if I remember correctly! Hope it help.
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A bit weird indeed must say!,I never notice such effects ,I'm with ATI..well I will check and fix eventually. thanks for report.
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UPDATE After long time I decided to release the updated version of my pack,as always check THE FIRST PAGE for more info and something more. :) One way to say good bye Arma ..have fun.
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SJB Special Air Service Pack
AimPoint replied to Jackal326's topic in ARMA - ADDONS & MODS: COMPLETE
Really nice Jackal! :ok: -
HiFi Novus Aevum - modular sound conversion
AimPoint replied to Mark XIII (DayZ)'s topic in ARMA - ADDONS & MODS: COMPLETE
Fantastic work Mark / Jon and all others. Being in a big battle with explosions ,helicopters and bullets that fly everywhere,it's really a pleasure for the ears! many thanks :) -
It will take some time,but I like it .. good job!! :)
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WIP: stuff you are working on!
AimPoint replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Nah! I'm for the old school,for me the series end with part IV Really? I miss that one lol.. so far he have no special features ,would be nice give him machete attack or something like that,but I can't do that from myself,any help would be greatly apprecciated  I like the idea,but no sorry. BTW HERE a very quick ingame preview.  -
WIP: stuff you are working on!
AimPoint replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Jason Voorhees FTW WIP PIC FROM BULDOZER EDIT: Great work GH Â