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Everything posted by aus_twisted
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Everyone's jumping aboard (Pun intended), Should BI too? - NVidia Waveworks
aus_twisted replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
This visual issue seeing into the water like it's not there on the surface is now fixed with the visual upgrade on the latest Dev version :) -
Can't open Buzzard PAA textures in Texview 2
aus_twisted posted a topic in ARMA 3 - MODELLING - (O2)
Texview 2 cant open the Buzzard's PAA texture files, just says "Error loading file" guessing this is a updated PAA format? the only PAA files I can open is in the Buzzard's UI folder. ---------- Post added at 18:28 ---------- Previous post was at 18:15 ---------- Ok reading some info in the BI Tools section, posted this here as I though it would be related to model texture format etc. Apparently the version I downloaded of TexView 2 was outdated, have the latest one from BIS now and works fine. This page needs to be updated as it's the older version http://www.armaholic.com/page.php?id=1563 ---------- Post added at 19:27 ---------- Previous post was at 18:28 ---------- Now I have a better Buzzard Cockpit and Chase view along with a glass canopy I can actually see out of properly. -
Will Arma 3 have fast roping ?
aus_twisted replied to PartyHead's topic in ARMA 3 - QUESTIONS & ANSWERS
BAS had fast roping back in OFP, would be good to see official support for it though. -
When will there be a new update?
aus_twisted replied to Chrisjex's topic in ARMA 3 - QUESTIONS & ANSWERS
Won't happen, yet VBS1 devs post videos of it many years ago and everyone in the OFP community are like why cant we have such a feature? Many years on same story. -
Well Asraam should be the medium range radar guided missile as it's based on the AIM-120 Amraam, while Zephyr for closer range heat seeking which of course ArmA does not simulate as far as I'm aware. But if those configs are current it's kinda useless to have both lol
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Arma 3 - Buzzard A-143 Extreme Low Flying [Montage]
aus_twisted replied to fuci's topic in ARMA 3 - GENERAL
lol ok -
Arma 3 - Buzzard A-143 Extreme Low Flying [Montage]
aus_twisted replied to fuci's topic in ARMA 3 - GENERAL
lol is this some kind of joke? I don't care to much for sim like plane physics in the ArmA series as long as it's fun and partly believable (the standard view is no fun) but it's far from any flight sim physics. ---------- Post added at 01:46 ---------- Previous post was at 01:41 ---------- The actual view is close to the correct position, the problem is the field of view (BIS are trying to simulate a 3 monitor view into 1 monitor which is silly) I edited the config awhile back to a FOV similar to what I use in DCS World and it's much better. Also the chase view is terrible along with a lot of other vehicles which I changed also. BTW nice flying Fuci, especially through the tower gap ;) -
The single worst thing about this game - Client side FPS is dependant on servers.
aus_twisted replied to Dead3ye's topic in ARMA 3 - GENERAL
Been like this since OFP, I ran a 24 hour CTI one time and when I woke up in the morning client FPS was at 9. So I managed to go around with a chopper and kill all these spawned Resistance everywhere which helped FPS after awhile but it never recovered properly after that. I did have probably the biggest base ever built in a CTI the night before though lol -
Surround sound problems, DEVs take notice
aus_twisted replied to Tonci87's topic in ARMA 3 - GENERAL
I have a better sounding game with Operation Flashpoint Resistance using ECP, not so sure on the surround sound differences but at least I can hear battles and loud vehicles / choppers and planes etc from a distance to get a idea of whats happening or coming. -
Cant install GOTY edition on Windows 7 64 bit
aus_twisted replied to kindaknownsoldier's topic in TROUBLESHOOTING
Download and install this (it's the full version with Res slightly updated) just use your CD key for the install, worked fine for me on Win 7 64bit. http://community.bistudio.com/wiki/Arma:_Cold_War_Assault -
Stuttering on Stratis and Altis
aus_twisted replied to JohnnieConcrete's topic in ARMA 3 - TROUBLESHOOTING
I lol'd -
Jets unable to move on the ground
aus_twisted replied to JamesSaga's topic in ARMA 3 - TROUBLESHOOTING
Yes there is a issue with wheel collision / physics, it shows while taxing and take off bouncing all over the place and the fact you cannot taxi properly because there's far to much friction going on with the wheels at low speed. The AI won't move from certain areas on the ground. -
A Large Fixed Wing transport aircraft for Arma 3
aus_twisted replied to progamer's topic in ARMA 3 - GENERAL
The Buzzard has issues on paved runways also, something wrong with the collision /physics with the wheels as it bounces all over the place. I'd say this is what is also causing it to not able to taxi properly because there is to much friction going on with the wheels. -
Sorry but a rudder on a plane does not move about as it pleases, you obviously don't have any knowledge of aircraft or never played any flight sims. A rudder is designed to change yaw to continue a straight flight path in cross winds, can be used to correct yaw if a engine goes down on a multi engine aircraft etc. It's also needed for things like knife edge flight in fighter or aerobatic aircraft etc. BTW, having nothing assigned to turn left and right will still make the rudder flop around at times.
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At least in OFP tanks actually drove around the map properly unless there was possibly a bridge involved. OFP CTI worked really good and the AI knew how to navigate around the base walls as long as you gave them enough room, ever since ArmA1 something changed and the AI could not navigate around things properly :(
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Buzzard turning slightly right on take off
aus_twisted replied to dezkit's topic in ARMA 3 - BETA DISCUSSION
Problem with the HUD also is it's dependent on the available light either from the sun or moon, I've made some changes to it in the config to make it brighter but the model surface needs to change so the text stands out at night with no help from moon light etc. BTW I think BIS need someone to specifically work on setting up vehicle configs, a lot of aircraft and vehicles views are terrible. I'm currently using this in a custom Buzzard config class ViewPilotBase { initAngleX=6; minAngleX=-80; maxAngleX=+80; initAngleY=6; minAngleY=-160; maxAngleY=+160; initFov=0.55; minFov=0.40; maxFov=0.60; }; class ViewPilot: ViewPilotBase {} extCameraPosition[] = {0, 2.25, -16}; -
Buzzard turning slightly right on take off
aus_twisted replied to dezkit's topic in ARMA 3 - BETA DISCUSSION
Well there sure is a issue with it bouncing all over the place on the runway, even the HUD goes a bit crazy. -
Stuttering on Stratis and Altis
aus_twisted replied to JohnnieConcrete's topic in ARMA 3 - TROUBLESHOOTING
It's a engine problem, I'm getting the same thing recently. -
Jump in the hatchback and set "this allowdamage false;" on both player and empty car then drive into a heap of enemy fire and listen to how low the volume is of everything while in the interior view :crazy:
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Throttle on fixed wing aircraft is not done properly, it was actually far worse in ArmA2 until I made a thread and video about it to at least have it like OFP again. Like what was said above, analogue throttle for fixed wing in ArmA uses the bottom 50% for brake and top 50% for throttle usage. Every plane sim out there uses 100% throttle on a joystick slider and keys for brakes (different buttons for both air and wheel brakes etc)
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Arma 3 Photography - Pictures only NO comments! And List your Addons Used!
aus_twisted replied to Placebo's topic in ARMA 3 - GENERAL
Was changing the Buzzard config today to make cockpit and chase view a lot better along with changing several canopy textures to be far less foggy looking, made a quick texture edit also. -
Well they sure are not needed as yet when there's one jet that can only do 700km/h in level flight.
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Maybe in GTA with a hand gun lol
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Disapointed with the full release content
aus_twisted replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
That reminds me, huge devs of Gran Turismo never recycle stuff now do they? A lot of that game is old models with terrible sounds and average physics, but most people think, (ah but it comes with 10,000,000 cars and it's "The real driving simulator") haha -
Disapointed with the full release content
aus_twisted replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
And how good was ArmA2 1.0 on release again? I had the German release and it was a bit of a mess. ArmA3 has been a lot better in the beta for a fair while now then how ArmA2 released, to be fair I'd wait until the full campaign is released to give a better comparison.