5133p39
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Everything posted by 5133p39
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ARMA II - Can't connect to friend.
5133p39 replied to Chief's topic in ARMA 2 & OA - TROUBLESHOOTING
I'd say the problem is not a "dysfunctional" game, but much more probably some network related problem on yours or your friends side. Check if you have open the neccessary ports as described here: http://community.bistudio.com/wiki/ArmA:_FAQ#What_ports_does_ArmA_use.3F -
Just out of curiosity, before this thread gets locked because you aparently failed in "Please take a glance at the forum rules you agreed to when you joined the forum", why would you like the option to turn off HDR?
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The ultimate thread about Arma 3 anti-cheat discussion
5133p39 replied to nuxil's topic in ARMA 3 - BETA DISCUSSION
Seeing this discussion i can't help myself and i have to say... I frequently visit other forums where roughly 200 regular members visit to play and discuss ArmA/2 and DayZ almost on daily basis, and so far in a very long time i witnessed only like 5 reports regarding problems with BE, all of them being just occasional kicks from the game (mostly due to antivirus getting confused and blocking BE) and one was a server ban by mistake (cleared soon after). So, with this experience it is hard to believe anybody who's saying "i didn't do anything, i didn't installed any strange SW, but i still got banned by BE!". Now i am not saying BE is perfect, nor that it cannot malfunction, but... it's really hard to believe that anybody got banned for absolutely no reason. -
Issue with spawning groups using createCenter
5133p39 replied to panther42's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You should read more :) "You need to set the new sides friendly status using the setFriend command, once you have created your Center. Otherwise the newly created AI will not engage you, if you're on the opposing side. UNN 17:15, 22 June 2007 (CEST)" http://community.bistudio.com/wiki/createCenter -
"encountered instead of" Problem
5133p39 replied to Sakai's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
That will be hard without seeing the whole config. -
"encountered instead of" Problem
5133p39 replied to Sakai's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
First thing i noticed is missing comma in between: "ACE_10Rnd_77x56_T_SMLE" "SmokeShellOrange" Anyway, if this is not the typo you are searching for, then maybe you should post the whole config. -
Strange rating-problem when shooting with rifle at tanks
5133p39 replied to roguetrooper's topic in ARMA 2 & OA - SUGGESTIONS
I am confused... is it happening to all your vehicles then, or just the FV510? Anyway, if it does happen when you are shooting M4 bullets at Abrams, then it is deffinitely something wrong with your game and your game ONLY, whether it's addons or scripts, it's not in the vanilla game. ...on second thought, could this be the FADE (or whatever is the proper name) ? Anyway, i guess thats not allowed to discuss here, so lets not :) -
Strange rating-problem when shooting with rifle at tanks
5133p39 replied to roguetrooper's topic in ARMA 2 & OA - SUGGESTIONS
Well, that's a completely different situation - in first post you were talking about Abrams being hit by a bullet from M4, and that's exactly what i tried. Can't do it right now, but i'll test it again later this evening with the FV510. -
Strange rating-problem when shooting with rifle at tanks
5133p39 replied to roguetrooper's topic in ARMA 2 & OA - SUGGESTIONS
Tested with the latest OA beta 100296 and still can't replicate, must be some addons causing this. -
Strange rating-problem when shooting with rifle at tanks
5133p39 replied to roguetrooper's topic in ARMA 2 & OA - SUGGESTIONS
Which version/beta of ArmA2 OA are you using? In my OA 1.62.99515 its not possible to replicate this problem. I think you must be using some MOD(s) that changes something either in M4 or M1A1 configs to make this possible. -
Create a super high res screenshot? (4k and larger)
5133p39 replied to MixedMethods's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
You can run the game in 3840 x 2080 resolution (windowed mode). Not sure though if that is the maximum resolution supported by the game, or if it is a limit imposed by my poor HW. -
Gathering players in an area
5133p39 replied to Kettlewell's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Something like this should work _list = _Position nearEntities _Radius; { if (isPlayer _x) then { ...it is a player, do whatever you need to }; } forEach _list; or something like this { if (isPlayer _x and ((vehicle _x) Distance _Position) < _Radius) then { ...it is a player in given radius, do whatever you need to }; } forEach allUnits; -
Anyone figure out the ACR features in Editor?
5133p39 replied to kilrbe3's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For floods: Open editor (any island), place player (preferably in a boat) anywhere on map, and save the following code as your mission's init.sqf startLoadingScreen ["Generating water tiles...", "RscDisplayLoadCustom"]; progressloadingscreen 0; _v = vehicle player; _tile_size = 52; // constant, size of the water tile _water_w = 5000; // X size of the water area _water_h = 5000; // Y size of the water area _water_z = ((getPosASL _v) select 2)+2; // water height (above sea level) _water_x = (((getPosAsl _v) select 0) - (_water_w / 2)) + _tile_size / 2; _water_y = (((getPosAsl _v) select 1) - (_water_h / 2)) + _tile_size / 2; _water_w = _water_w / _tile_size; _water_h = _water_h / _tile_size; for "_x" from 0 to _water_w do { for "_y" from 0 to _water_h do { _pos = [ _water_x + (_tile_size * _x), _water_y + (_tile_size * _y), _water_z ]; _water = "Pond_ACR" createvehicle _pos; _water setposasl _pos; _water setdir 0; _marker = createmarker [format ["water_%1_%2",_x,_y],_pos]; _marker setmarkersize [_tile_size / 2 - 0,_tile_size / 2 - 0]; _marker setmarkercolor "colorblue"; _marker setmarkershape "rectangle"; _marker setmarkerbrush "solid"; _marker setmarkeralpha 0.5; }; progressLoadingScreen ((1 / _water_w) * _x); }; endLoadingScreen; _v setposAsl [(getPos _v) select 0,(getPos _v) select 1,_water_z+1]; -
As Jay Crowe mentioned, it is not a perfect solution in its current implementation. For example, if you stand close to a bush and you want to aim at something behind it, it snaps the cursor to that bush, which is kind of distracting and makes it even slightly harder to aim at the target in distance. Or if you are inside the bush, the cursor often entirely disappears from your view (depending on where it snaps to onto the bush around you). Not a problem for those who are used to play with crosshair disabled, but others may find it distracting to say the least. So, some tweaking might be neccessary.
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Posting a screenshot and your HW specs could help.
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setcaptive true = shoot people in the face without consequences
5133p39 replied to RaiseoHitsu's topic in ARMA - MISSION EDITING & SCRIPTING
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I just downloaded ACR LITE from both GB and US mirrors, and the MD5 checksum is correct for both of them. Try to download it again.
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The main decision not to include the LITE version in a patch was because it was not possible to check for what exactly is installed in case of game downloaded from steam - the patch would install the LITE data even if the user had no Arma 2, which would cause problems since the ACR (even the LITE) needs both OA and Arma 2. (i often wonder if the people are becoming more and more stupid over time... When i remember what we had to do just to make some games work in the old times... making bootfloppies, fiddling with config.sys and autoexec.bat, ramdisks ...and todays the people cant even find a patch or addon??? even though they can google up everything, find dozens of tutorials, howtos and what not. Isn't it strange?)
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You can't manually install that PBO. Try redownloading the installer, although i doubt the problem here would be caused by corrupted download. Is your computer memory ok? Is your computer overclocked? ...thats all which comes to my mind right now, sorry.
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You got it completely WRONG. Full version of Arma2 and OA have ALL their textures in full resolution. You are missing a DLC - the Private Military Company, which is sold SEPARATEDLY, but for compatibility reasons, OA contains a "LITE" version of this DLC. Because it is a "LITE" version those textures provided by this DLC are blurry. The thing is, DLCs are being sold, to make profit, which would be rather pointless if such DLCs would be given to you in FULL quality for FREE. ---------- Post added at 17:24 ---------- Previous post was at 17:21 ---------- Not sure, you should probably ask these questions in the DayZ forums.
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That is because your current character model the DayZ is using, is from PMC DLC - which you didn't buy, so you have only the LITE version of it => blurry textures.
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How moddable is ArmA 2?
5133p39 replied to ^Th0mas^'s topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Maybe if you would provide some examples to compare to, it would be possible to answer that. -
!!MISSING STRING ERROR? ACR Install error
5133p39 replied to purpheart23's topic in ARMA 2 & OA - TROUBLESHOOTING
ACR is not a patch - if you have problems with the latest patch, use other more appropriate thread. Anyway, on topic: I encountered this "Missing string" error once, and in my case i solved it by uninstalling Arma 2 and Arma 2:OA, and removing all registry entries related to Arma 2/OA. Then installing Arma 2 and Arma 2:OA, patching Arma 2 to 1.11, patching Arma 2:OA to 1.62, and after that the ACR installer worked. -
I am afraid it wont be so simple. First, ACR setup checks the registry for a cd key (now i cant remember if it looks for Arma2 or OA key) - if its not there, it presumes the game is not installed and should exit with error message. If the cd key check is passed, it looks up the installation paths for arma2.exe and arma2oa.exe in registry, and makes sure they meet the version requirements - if not, the setup will exit with appropriate error message. No matter on which of these conditions the setup fails, i am 90% sure it will never get to the point where he can choose the destination directory. Btw. there seems to be a bug in the setup, that when any of the two EXE files are completely missing, the file version check is silently ignored - it could be interesting to try to exploit this, or at least see what happens if he renames those EXE files before running ACR setup.
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Can you describe in more detail, which product(s) you have (are they from steam? bistore/sprocket? or boxed DVD?), and how did you install everything? Did you install OA into same directory as Arma 2, or a different one? Did you move the Arma2/OA installation directory to F after you installed it, or did you installed the game right into the current directory on the F drive? Also, what exactly is the error message you see when you try to run the ACR setup? Does it really says that you have no Arma2, or that its version is incorrect? Arma2.exe must be v1.11, and Arma2oa.exe v1.62 - check the file properties to see the versions.