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-=anders=-

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Everything posted by -=anders=-

  1. -=anders=-

    Blastcore A3

    Now THATS shit! I see where you're getting at.
  2. -=anders=-

    Blastcore A3

    True story...
  3. -=anders=-

    Blastcore A3

    And I would say, don't compare BF2 vanilla with PR 1.0 effects. Its 2 different games built on the same engine, like BF3 and MOH (whatever its called) and so on.... Its a matter of what we do with the damn old engine... With the right thinking and all the settings it has, we can make it beat the making of effects in Arma3 ANY day. I assure you of that... What we dont have, is the ability to increase the size of the sprites (higher res) and level textures etc. etc. Because we have to stick below 2GB of everything in PR. Then you can imagine how frustrating it is to not be able to make it look even better than it does now. But I think the best way to make good effects, is to have a mix of animated textures (wich you flip, randomize in sizes, speed, etc.) and common 4 frame textures to show up as common particles around the animated textures. In the end its all about art. If just the engines would allow it. But I think the vanilla Arma3 effects are really crap without hesitating.. You can do alot with effects in BF2 engine (even if its old). Just positioning it anywhere, like muzzleflashes. You have bunch of setting you can do to make muzzle flashes and smokes look great. Arma3 havent prooved that to me yet. Really bad... Im with Optical here now. And if he needs any textures from me he can just ask and I can see what I can help him with. If its fires, smoke, bullethits, etc. ---------- Post added at 10:45 ---------- Previous post was at 10:42 ---------- Because that would kill computers any day! You mean real 3D particles.. I dont know any game that has that, not even Cryengine 3. I will experiment alot with Cryengine 3 in the future for PR2 and see how much you can pressure the engine before people reach maximum of 3fps.
  4. -=anders=-

    Blastcore A3

    Played GTA V first time today... Jesus, they putted alot of effort on visual detail. :)
  5. -=anders=-

    Blastcore A3

    Too bad you couldnt get animated sprites to work correctly in distance. I wouldve getting you some I bought for PR. Yes Im the head for PR sounds and visuals now in 1.0. Trick in BF2 engine to make it look good is to mix common particle emitters with animated textures and change the sizes etc for random play with the animated textures, then they wont look repetetive. Although, we couldnt do that with really large animated sprites, cause the game has its limit in data size, or we wouldve had 3-4 different looking animated sprites playing randomly for big impacts plus more. I work with code and to see the results I look in the bf2 editor. But I have absolutely NO idea how you work with effects in Arma3 engine now. Would be nice to know. I hope you dont have to enter the game everytime you want to see the results?
  6. Requirements: Arma2 CO and (Ace optional). Hey all. This is my first release in public for any BIS game. I've done many "hobby" projects for my own, but now I thought it's time to show you what I can do. :rolleyes: I'm a designengineer (still working at a warehouse though) with many hobbies like music, sports etc. But I'm extra interested in the making of sounds for movies and games. I have recorded real military weapons in Sweden with great quality, despite it was my first time doing that. So next time I'm all set for what settings I'm gonna use out in the field to get the most out the weapons. I have some of those real recorded weapons in this soundpack. I've "borrowed" sounds from vo.2 like jetsounds, explosions. Special thx to him! What I've done is sounds for: All handheld weapons with different reloadsounds Environment sounds, (sea, wind, naturesounds.) All movementsounds including bodyfall sounds. All explosions, Bullethits. Vehicleweapons. Changelog: v 1.0.1 (2011-01-12) - Added damagesounds (Tried sounds for shooting in head, but no success) - SCAR "pilot version" now has the mod's sounds. (Atleast for me). - Minor configchanges. v 1.0.2 (2011-01-13) - Added new recorded footsteps for concrete/road - Added new recorded by my own gearsounds and bushes sounds - Added BAF weapons sounds - Toned down the volume for casings, sea etc and config cleanup. v 1.0.2 (2011-01-14) - Added sounds for AS50, MK19, scorpion smg, UZISD, UZI, Bizon and BizonSD - New sounds for MP5 smg's - Corrected the configs for bodyfall sounds and alot more - The bisign files should work now! v 1.0.2 (2011-01-15) ACE version only! - Added new environment sounds. (Rain, wind, forest nonforest etc.) - Finally fixed the ACE version with all files signed. v 1.0.3 (2011-01-17) Both versions! - Added new sounds for AK rifles and M4, M16. - New MK19 shoot sound. - New M203 shoot sound. - New satchel explosions, new satchel deploy sound. - There are no errors now in the configs. (I hope) **Thx to megagoth1702 for sound references!** v 1.0.4 (2011-01-21) Both versions! - Added new bullethits. I doubled the amount of hits for its certain material. - Added new snaps - Lowered the volume for gravel-footsteps and casings. - Hopefully the RPT shows less errors now. v 1.0.5 (2011-01-28) Both versions! - Lowered the volume for casings even further cause they were still too high. - Added new shotgun-shells sounds. - Added new shoot-sounds for L86A2 rifles. - Added new Glock 17 shoot-sound. - Added new shoot-sounds for G36 rifles. - Edited MP5 unsilenced shoot-sounds. - Edited UZI unsilenced shoot-sounds. - Edited reloadsounds for AK weapons, Bizon, M16, M4, M107, L86A2 and machineguns. - New edited sounds for BAF Sa80/L86A2. 2 different shootsounds for the ACOG/Bipod variant and the regular rifle. - New environmentsounds like thundersounds - Added CptDavo's Flare sounds (thx mate). - configchanges and more.... v 1.0.6 (2011-02-05) Both versions! - Reworked or new shoot-sounds for: M16, M4, Mp5, SA-61, M14, RPK, M60, L115A3, SAW/L110, M24, M110, SPR MK12, M9, Colt M1911, SIG (ACE), PKP, M2 .50cal. - New shoot sounds for 120mm and 105mm cannons (T90 and Abrams). - New sound for PMC's AA12 shotgun. Finally got the config from PMC. - New FFAR fire sound. - New hellfire sound. - New handgrenade and grenade sounds. - New JDAM explosion. - New bullet impact sounds for ground. - New reloadsound for AA12, Mp5, M14. - New footsteps for dirt (to not having gravelsounds for whole takistan maps) - Configchanges. v 1.0.7 (2011-02-08) Both versions! - Sounds for rolling on ground and jump sounds. (Finally) Thx Robalo for the help! Note: that CBA is required for these sounds to work! - New sounds for bodyfalls wich plays randomly with rifledrop on the ground. - New shootsounds for MK17, MK16. - New reloadsound for MK17, MK16. - Reworked the M249 shootsound. - Reworked SVD shootsound. - Edited reloadsound for M249. - New reloadsound for Colt M1911. - New sounds for M24 sniperrifle. - New m1014 shotgun shootsound. - Reworked shootsound for AA12. - New 20mm shootsounds (Bradley). - New 20mm round hits. - New bullethits. - New snapnear sounds. - Etc. etc. v 1.0.8 (2011-02-10) Both versions! - Finally got roll, jump and salute sounds to work without scripts and the need of CBA. I even got random equipment sounds to play with them. There are roll and jump sounds for every surface. 4 sounds each. - BAF sounds are NOW modded. (I think I got every gun). - New deploy mine sound - New grenade sounds with new throw sounds. - Reworked reloadsounds for some weapons like M16 and M4, m203 etc. - Fixed the SMAAW shootsound, that played the original before. - More damage sounds. - Reworked satchel explosions with more debris. - New huntingrifle shootsound with reload. - New mortars and artillery explosion sounds. - And more......... v 1.0.9 (2011-02-18) Both versions! - New shootsounds for: M107, M249, M60, M32, AKSD, M197 (minigun) and more. - New choppergun sounds. - Fixed the remaining BAF weaponsounds. - New reloads for: M60, M32, M16, M4, M8, M9 etc. - New vehicle explosion sounds. - config cleaned up - Made a new key (private and server). - and more... v 1.0.9 (2011-02-18) ACE version! - New ace weapon sounds (shots and reloads): G3A3, HK416, HK417, KAC, M3A1, M27, SPAS12, UMP45 and UMP45 silenced. v 1.1.0 (2011-03-06) Both versions! Vehicles: - New sounds for abram, MTVR (us truck), T90, Apache, HMMWV and Bradley Men: - New gear/clothing sounds - New footstep sounds: dirt and grass Weapons: - New reloadsounds for many weapons - New shoot sounds for 105mm, 125mm cannons, m249/L110, M107, AA12, RPK, Mk48, M60, M24, M2, VSS, FNFAL, M9sd, USP, and many more. Reworked weapon sounds: - More power to most of the weapons like the AK rifles, BAF weapons etc. Bullet/Explosions: - New cracks - New bullethits - New explosion sounds for HE and AP rounds, grenade sounds, vehicle explosions, bombs, artillery etc. Have probably forgotten many new sounds in there, but try it out anyways. More vehicle-sounds will come. They just takes a hell of time to make. --------------------------------------------------------------------------------------------------------------------------------------------- Sound Of Anders v.1.1.0 (uploaded 2011-03-06) **Non-ACE version** DOWNLOAD (gamefront) Sound Of Anders v.1.1.0 (uploaded 2011-03-06) **ACE version** DOWNLOAD (gamefront) SOA Vehicle-sounds v.1.1.0 (uploaded 2011-03-06) '>DOWNLOAD (gamefront) @SOA_ACE available @ Six Updater Network; http://updater.dev-heaven.net/mods/s...7-001517bd964c Preview V 1.1.0 DhwBLbOgoCo -------------------------------------------------------------------------- If you find a bug or a sound that doesn't play, plz give me all feedback you have cause this is not the final release! I suck at configs and would like all the help I can get! :D I did some config for the ACE Glock18, but when selecting that gun it ended up with the game crashing. The config for the other ACE weapons worked great! Well, I hope some of you appreiciates this work as it is for now... Enjoy! /Anders
  7. -=anders=-

    WarFX : Blastcore

    What echo-effects??? :confused:
  8. -=anders=-

    J.S.R.S. 1.5

    I love snow... Seems were having a fuckin rainy christmas here in southern of Sweden. :/
  9. -=anders=-

    J.S.R.S. 1.5

    Yeah, I agree, don't like things I dont know is existing. Same with movies. :) Call me boring. But surely there will come up models in mods fast, that are from nowadays that needs better sounds. :)
  10. -=anders=-

    J.S.R.S. 1.5

    This sounds promising... Can't wait! Ill take part into soundmodding again when I get more interest in Arma2. But Ill think Im gonna wait to mod, 'til Arma3 hits the streets. :)
  11. -=anders=-

    J.S.R.S. 1.5

    I love the fact that finally ONE dude here are rdy to release real distant sounds. Have no clue what happened to the ACE-guy's "Advanced Combat Sound Environment WiP" and Optical Snare got tired of modding to Arma2... Me 2... But I love to see so much passion as you LJ have shown for this now old engine. :) I hope there WILL be (or else!!!) a new soundsystem and better animation-system for weapons in Arma3!!! Great work, with the TAC-50 rifle! Is it like this with all weapons?
  12. -=anders=-

    Sound Of Anders (soundmod)

    Hey mate... How do you mean? :)
  13. -=anders=-

    J.S.R.S. 1.5

    Great sounds! :)
  14. I think its really OK, if you're not making profit from your mod...
  15. -=anders=-

    WarFX : Blastcore

    Hes probably playing RO2. :D
  16. Fuck!Well, I see what you mean mate! I think Im going out to record more shootsounds.... But with stereo, the 1st person shoot sound would blow everyone's ears out comparing to mono sounds. Its hard to NOT destroy a mono file when raising volume, bass etc. :( Anyway, I think this will be better than anything that's out there, with all the different distant sounds.
  17. Yeah, I also did stereo sounds for those you mentioned. But stereo-sounds for gunshots would indeed change the whole experience when fireing a weapon in Arma2. :)
  18. Cool.... Does "experimenting" mean that we'll be able to have stereo shoot-sounds in 1st personview/closeup? If so, I would be in love! :)
  19. -=anders=-

    WarFX : Blastcore

    Yeah, I tried it aswell som days ago, gonna give it a try now again. ;) Looks good! Even on that old BF2 engine. :D
  20. dobre wieści ;) Show us what u've got later then. Great work guys!
  21. Cause BF2-BC2-BF3 uses stereo-sounds for 1st person view. We all know that with stereo sounds you can add ALOOOOT more power and details to the 1st person view sounds than with mono. Too bad this wont work with Arma2. Maybe its possible if someone figure out how to play one sound in stereo within 0-1 meter and the rest of the shots in mono. Code that huh, then we're all happy! :)
  22. Yeah, I only meant engine-sounds. :)
  23. ^^ Definately will sir! And u can count on that it wouldn't sound like my previous work, cause of the new playground for soundmaking. I've got some really nice ideas for distant sound fx with both gunshots and explosions. About people asking for vehicle sounds. I think u should skip this totally. Just aim for the guns, those are the ones that needs more freedom to aim at realism. The vehicle sound-system works allright as it is. And it's a REAL pain in the ass to add even more sounds to vehicles. Ask every arma2 sound-modder... This would never get released if they were bout to release with vehiclesounds based on this system anyways.
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