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Everything posted by scruffy
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Experimental Beta Patch 2 - 85628 - Feedback
scruffy replied to royaltyinexile's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Ah, those markers, I don't see them either. I thought you meant self placed H object in the editor. -
Experimental Beta Patch 2 - 85628 - Feedback
scruffy replied to royaltyinexile's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
, Neo is hovering just above the parked heli on his pc, that's why there is no collision.Keys like watch and compass are now properly locked when using chat :) @Dale: I can still see markers for all 4 variants. -
Experimental Beta Patch 1 - 85542 - Feedback
scruffy replied to royaltyinexile's topic in TAKE ON HELICOPTERS - PRE ORDER BETA
Tried the patch just now and noticed two things in multiplayer (Hi Dirtydeeds :icon_w00t:) that caused some problems: - Had to enter every helicopter twice, first time would just rewind the get in animation immediately - Helicopter positions weren't properly synched, I always appeared a few meters below my actual position. Hovering about 1m above the water had the light helicopter submerged up to the main rotor for other players. Other things I learned: Don't land on a whale, it seems it can't carry the weight ;) Just downloaded patch 2, let's see... -
Gamescom 2011 - 17.-21.08. in Cologne, Germany
scruffy posted a topic in BOHEMIA INTERACTIVE - GENERAL
So BIS is attending the gamescom expo in Germany next month: Listing on official website However it's only in the business area :( Is anyone here going and accredited as a trade visitor? And is the booth open for everyone coming or will it be behind closed doors? -
Aloha Since OA came around my pack didn't work anymore. Gladly most stuff was done by kju already, so no update was needed from me. The other stuff should now be working again. Now updated to v.1.12 which finally fixes the shuddering FOV change! Thanks to Alexx78! AT_GUI_OA v1.21 includes: at_gui_OA_cursor - Removes weapon cursors even if the server has them enabled at_gui_OA_fov_aim - Changes the FOV when aiming to the same value when not aiming -> no zooming just because you look through your crayontech Before unaimed - Before aimed After unaimed - After aimed at_gui_OA_fov_vehicle - Increases the FOV in vehicles a bit Optional: at_gui_OA_fov_aim_ANZINS - Also changes the FOV for the backup sights from ANZINS_Weapons. Must have addon: Use it! at_gui_OA_fov_aim_rhm14 - Also changes the FOV for the ACOG backup sights from Robert hammers M14 pack. at_gui_OA_fov_aim_ace - Changes the FOV for ACE v1.10 stable. at_gui_OA_fov_aim_acex - Changes the FOV for new weapons in the ACE X pack (v1.10 stable). at_gui_OA_fov_aim_acex_1.10.332 - Changes the FOV for new weapons in the ACE X pack (v1.10 update 2). at_gui_OA_fov_aim_uns - Changes the FOV for the weapons from Unsung mod. old versions of all three fov_aim addons, for anyone that wants to zoom-out (but keep the "shuddering" FOV change bug There also is a small extra in the pack now: AT NoCoffee2 It allows you to remove the used coffee filter that sometimes gets stuck on your camera lense. Press CTRL+ALT+SHIFT+X and every color filter that was active is gone. Needs CBA! Example before and afterwards: Since first release it worked without errors for me through many MP missions, the PMC campaign in coop and some SP missions, so I consider it fine. I had help with the script from some guy named Neo Apocalypse or something, who will if asked how it works probably babble on about something he calls "handles" that no one understands anyway :j: But he made it work, so credits to him :P Required Addons: Only Operation Arrowhead, but: You should be using PROPER addons in addition to this. They can increase compass size, remove the hand cursor, move actions over the action menu, remove peripheral blobs and many things more. Also you obviously need ANZINS_Weapons when using the optional files, RH_M14 pack, ACE/ACEX or Unsung mod. AT_NoCoffee2 needs CBA. Known bugs and issues: - Untested in standalone OA so far - _cursor and _vehicle are mostly untested so far, probably miss a few things Credits and Thanks: BIS - for the games that keep me occupied since 2001 kju - All the PROPER stuff that saves me from having to do even more work rg7621 - for TrueView, which I missed in A2 so I started doing this Defunkt - For adding the new OA features to other weapons Rober Hammer et al. - M14 pack ACE and Unsung mod teams for their work ArmedAssault.info - ReadMe Generator Armaholic - For hosting Neo - For hosting Name - For having no BAS Vladimir Alexx - for finally getting rid of that stupid bug :) Download OA Version my mirror Changelog: v1.21 - fix for _fov_aim_anzins added _fov_aim for ACE X 1.10 Update 2 now using v2 signature files v1.2 - updated _fov_aim_anzins for ANZINS weapons 1.5.2 added _fov_aim for ACE 1.10 stable added _fov_aim for ACE X 1.10 stable added _fov_aim for Unsung Mod v1.13 - added BAF weapons v1.12 - added underbarrel GL sights v1.11 - added changes for ANZINS_weapons 1.32 added _fov_aim for RH_M14 pack v1.1 - fixed "shuddering" FOV change when bringing up sights, thanks to Vladimir Alexx added M32, Mk13 and M79 v1.01 - fixed m4a1_hws_gl +_camo when using ANZINS, thanks for reporting to Vladimir Alexx v1.0 - Initial Release for OA ======================================== ======================================== Old version below, only for Arma 2 without expansion! ======================================== ======================================== Here is version 1.4 of my GUI pack for Arma 2, now including:
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Replacement config for M14/M1A issue/s
scruffy replied to nzdfcrash's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Myke spotted the problem. When changing something you always have to put the addon you change under required addons. This should do the trick: requiredAddons[] = {"CAWeapons_E","CAweapons","CAWeapons_E_M14","youraddon"}; -
A big thank you for this (and the BAF) mission pack. Keep them coming :)
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@domokun: You use the base fov_aim and then add whatever additional files there are for the other addons you use. It should show up as a dependancy for them, the error can be ignored, but it will probably miss some guns. Only the Unsung version is "standalone", as UNS uses their own base classes. What error exactly do you get with ANZINS? Test if it goes away without my addon. I found another gun that shouldn't be in there. Didn't show up as an error for me, but if it's something about "AK_107_GL_PSO" it was my mistake. Thanks for reporting the errors domokun and AnimalMother92 New Update - new _fov_aim_ACEX_1.10.332 - updated _fov_aim_ANZINS - now using v2 signature files (hopefully I did this right) Download
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Optics Mode with ArmA 2 Weapons?
scruffy replied to newbie2k's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Use the ANZINS weapons addon. -
It looks like there's already a need for AT NoCoffee 3 :D
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And please add working reflex sights to the list ;)
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Thanks for the report AnimalMother92. Took me a while to find the time and get to grips with the Six Updater, but as compensation it's nearly untested :D http://home.arcor.de/ims-scruffy/arma2/at_gui_OA_fov_aim_ACEX_1.10.331.7z Delete the old acex version before unpacking the new files. I added them to the pack, but I will not update them until the changes are in a new ACE stable version.
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Ok, pack is now updated to v1.2, see first post. fov_aim for ANZINS pack was updated for 1.5.2 I also added fov_aim addons for ACE and UNS and included a little bonus.
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I'll have a look at it. Edit: Ok, I had an old version of ANZINS. Something is fishy though, the M8s are gone in Anzins, I pm'ed Defunkt about it. For now to fix it please use TGW Zeroing_anzins, which also reenables the CQB sight for some M8s, or go back to Anzins 1.5 which you can get from Armaholic.
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Patch ArmA 2 in different locations?
scruffy replied to VolvoJocke1337's topic in ARMA 2 & OA - TROUBLESHOOTING
When using a 64bit OS look for HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Bohemia Interactive Studio\ArmA 2 -
The PvPScene Addons MovedActionIconTextPositionToActionMenu (Visuals), DisabledCenterHandIcon (Visuals) and ShowTextInsteadOfActionIcons (Visuals) will do this for example, maybe the first one is enough for you.
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Will a difference in two hard drives have much impact on performance?
scruffy replied to rangoon's topic in ARMA 2 & OA - GENERAL
I never tried junction links with steam, but it is a one time operation. Most likely you have an A2 (and A2oa?) folder in your ...\steam\steamapps\common\ directory. Copy the files inside those folders to the other drive and then create a junction link out of the folders in the steam directory. The system will then look in whatever folder you specified when searching in the steam folder, just use the name steam created. I used "Junction Link Magic" which was mentioned for this somewhere on this forums. I'm on Win7 64, but using NTFS should be the only requirement, not OS. -
BI Developer's Blog: An interesting new entry
scruffy replied to Undeceived's topic in ARMA 2 & OA - GENERAL
I think it's obvious. The first thing when hearing "Seattle" and regarding computers is of course Microsoft. Now combine MS and space because of the Space Needle and you clearly can't miss the Halo series still owned by them. But they lost the original developers, while BIS lost the original name to their series. Ergo MS must have bought Carrier Command (that's why it was so silent about it lately), which will be switched to the Halo universe and will be an exclusive for the Xbox 3 launch! Or it's just a recommendation to check the Cheese Cellar :P -
No, please not Steam because... I don't always have a fast internet connection, depending on where I am. Steam just adds additional stuff that I don't need or use and becomes a nuisance that's not necessary to play the game.
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[Fix] Broadcast Reloading Animation in MP
scruffy replied to Cyborg11's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
No idea how I missed this until now :-O Thank you very much, now we just need to bully everyone until they use it. -
Aloha :) After I already downloaded a lot of versions we just recently came around to finally play some of your missions. We liked them all so far, thanks a lot for the pack and all the updates.
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Microsoft doesn't produce their Joysticks anymore as far as I know, so all you can still find are leftovers. Might be hard to find one. I own a Logitech Extreme 3D Pro, and it works good, but I wouldn't buy it again now. Just small nitpicks, but still: The twist grip and throttle both need a small deadzone (2-3%) because they are not exact enough on my model and the 3 others friends/family use. If you only fly the other fault one is no problem, mine works since years: My brother plays FIFA with it too and so the stick gets a lot more wear. Everytime you push the stick to the front fully the sensor for the x-axis hits the casing from inside. After a year the sensor wasn't properly in place and had some movement on his own. I would look for a Saitek stick now, haven't used one for years but another friend is happy with some new Cyborg. Most of them can be adjusted for left/right handers and hand size etc.
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Thanks for the mission and all the updates. Nothing too fancy, well executed, easy to hop in even on a public server. We already had some great fun with it and will continue to do so
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The Unsung MOD (Vietnam War) Arma 2 Release
scruffy replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It can be activated on difficulty 1-3, only not on 4 (whatever the names). Then again you can set even the easiest one to be more extreme than the hardest one on default setting. To not be completely offtopic: I dislike the zoom when aiming in Arma and will add a UNS version to the next update of my GUI pack. A first test version that should work for all pistols and rifles can be downloaded here. No other addons required except UNS of course, not signed yet, no guarantee for anything. -
The Unsung MOD (Vietnam War) Arma 2 Release
scruffy replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It has been reintroduced in OA.