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Everything posted by scruffy
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To upload ACR lite to a server I installed it after I already had installed ACR full. ACR full installs a new folder "ACR" in your Arma 2 directory (as do BAF and PMC), which has to be loaded as a mod if you load any other mods. ACR lite is installed to the folder "common" (again same as BAF lite and PMC lite) and does not need to be activated.
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Spotting enemy AI: keep red light at higher skill level
scruffy replied to -Anti-'s topic in ARMA 2 & OA - QUESTIONS & ANSWERS
You can change the settings for each difficulty level in the menu. Options->game options->difficulty->Recruit->edit You can't enable all helpers on the higher levels, but you can disable everything on the lower ones. So change Recruit to the settings you like and enable "Enemy Tag". It will only work in singleplayer, the server settings are used in multiplayer games. -
GTX 560 Ti bottleneck - Extremely low FPS.
scruffy replied to liamlight's topic in ARMA 2 & OA - TROUBLESHOOTING
Does the card not use its full clock speed? Check it with Afterburner. I'm using an AMD card so it may not apply, but I can sometimes get it to not leave the lower "video clocks" when running some other things besides the game. -
The right mouse button sometimes doesn't work, but other keys do when you bind them. "V" is for climbing over stuff I think (but I changed it back to optics, too. To much OFP to change my habits now), so only "0 Numpad" works by default. (I personally think the default zoom/optics/hold breath RMB is about as bad as the now common interact/sprint/whatever one-button-solution you normally associate with a console port.)
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Scripted weapon collision addon - looking for input
scruffy replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Aloha :) This addon sounds very nice. I just read this thread and haven't tested it yet, but got an idea: Can you add a check for the weapon used by the player and change the distance accordingly? That way you can add another feature missing from Arma for too long and get a difference between assaulting a house with M107 or MP5. Best solution would be a .cpp file in "userconfig" I guess, so anyone can add new weapons. Either way, thank you for making this (and everyone else helping/making suggestions) and I'll have a go with it tomorrow. -
Hi Dean I'm using a similar setup, Win7 64, 2500k, 8GB RAM, only one 6950, 3x1920x1200 It's working fine here with this beta display driver, there are even newer ones available. Does it work with only one GPU activated? Maybe a new CAP version helps? Regards Scruffy
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Troubleshooting TrackIR in ArmA 2 / OA
scruffy replied to Merad's topic in ARMA 2 & OA - TROUBLESHOOTING
qwasder: Do you start Arma as admin? I think you need to do that to use ACRE? It's basically the same problem that Op4 posted. When the application runs as admin others don't seem to be able to catch hotkeys. So start Steam, TrackIR, MouseSoftware, whatever as admin too. As an additional obstacle: My TrackIR software reads the custom profiles from a different location when run as user/admin. I think the later was inside the program folder (if installed on c:\program files) and the former somewhere hidden in appdata. -
Shadow problem when using anti aliasing (video attached)
scruffy replied to ranger1979's topic in ARMA 2 & OA - TROUBLESHOOTING
Does it do the same with the ingame supersampling? Try not to force anything through drivers and use ingame options. 3D resolution at 150% or even 200% with your rig, and maybe low AA or SMAA. -
Great work Engima, a very fun mission. As Neo already said the random starts can get a bit tedious, with the long black screens and random deaths. But I guess the funniest thing that happened yesterday was when a patrol entered the prison just before the guard died and snatched all his AK ammo before we could get our hands on it :icon_mrgreen: The nighttime fighting was tense, no need to let NVGs turn up everywhere. A different season (or option to change it) where it takes longer to get fully dark or full moon, you can already choose better weather for a cloudless sky, the GP-25 flares already available and maybe some weapons with flashlights could be fun. Maybe just some NVGs at the depots and communication centers. It adds more urgency to get going when it's slowly getting darker and you can't see anything. We'll play again today and report back.
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Setting Arma 2 resolution higher than monitor rez gives extra detail
scruffy replied to Libertine's topic in ARMA 2 & OA - GENERAL
How does Supersampling in Arma run for others? Even "low" for Antialiasing drops my FPS lower than 150% 3D resolution on 1920x1200 does most of the time. It looks better with foliage than AA as I don't like ATOC, helps against shader aliasing and does not have the white-border-bug in combination with smoke. It isn't as smooth as AA, though SMAA can help. 200% looks awesome, but I guess I'll have to wait for my next graphics card to use it anywhere else than in the desert. Libertine: Search the web for Nvidia Inspector (and the proper AA bits for the games and how to lower the texture lod) to get SSAA in most games. ATI users on a >=5000er card can force it in DX9 games. I played Mass Effect 1+2 with it, it's great. -
Enb Series for ArmA 2 or OA [GFX Mod]
scruffy replied to DeclaredEvol's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As far as I understand without a proper modified version there is nothing ENB can do that you can't already do with ingame-/driver-/monitor settings? So "only" colour, contrast and brightness changes like this: Normal, "ENB" >90% of settings I see look bad for me, but as Fenrisulven noticed it's depending on your screen. Still better to use normal options I guess, so no incompatibilities or maybe cheat detections? Adding SSAO would be nice, so you can enable it without using PP ingame with all it's bloom/blur/dof stuff I hate, and play around with its settings. -
Non reflecting reflector sight sights in ARMA
scruffy replied to Rocklobster's topic in ARMA 3 - GENERAL
There were ways to do these in Arma 1 (using a bug), but it doesn't seem doable for Arma 2. It's the reason an ironsight is more useful because it's easier to see the aiming errors. CIT ticket If not as an UI-element, the option to set a special "aiming-LOD" on weapons would work, too. -
Cold War Rearmed² : Demo³
scruffy replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
As I had to no access to an Arma cappable PC over the holidays it took me some time, but I finally messed around a bit and even played multiplayer. Great work and thanks a lot to everyone involved! And because it wouldn't be proper behaviour to leave a post without a request: I demand the Mini back, to go with the Trabant deathtraps :D -
how to run benchmark in v1.03?
scruffy replied to pjkemp's topic in TAKE ON HELICOPTERS - QUESTIONS & ANSWERS
It's a mission, you find it in Singleplayer->Challenges->Benchmark -
PC Discussion Thread II - All PC related discussion goes here.
scruffy replied to Placebo's topic in OFFTOPIC
I guess you will notice, but it's playable with that card. You can run some tests now, just change 3d resolution and aspect ratio. -
Radeon 7970 released - ARMA 2 Performance Gains
scruffy replied to Rouen58's topic in ARMA 2 & OA - GENERAL
RAM size doesn't seem to matter in this benchmark, as you can see with 6950 1 and 2GB cards. No FPS difference, LOD loading is something no one will compare though. It seems to be a nice card and a big enough jump to finally get me interested in an upgrade in the future. It's to pricey though, but that has to be expected. We'll see what Nvidia has to offer in time for Arma 3 I guess. It is a smaller chip, needs less power and is faster than the GTX580. Will be interesting to see how the smaller GTX660 cards will compare. -
Custom Memory Allocator for engine since b85869
scruffy replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Ah, so the first are set anyway, didn't care to check first. So what we can take from this is just: Don't bench in your gpu limit. New results with Version 1.60.87136 malloc=tbb3malloc_bi ["AVERAGE FPS: 71"] malloc=tbb4malloc_bi ["AVERAGE FPS: 80"] malloc=jemalloc_bi ["AVERAGE FPS: 78"] malloc=nedmalloc_bi ["AVERAGE FPS: 73"] malloc=tcmalloc_bi ["AVERAGE FPS: 80"] -
Make sure 3D resolution is at least at 100% and maybe disable postprocessing to get rid of blur and DOF. If your settings are too high for the system it might still be reasonably fluid, but the LODs will not load properly. Lower viewdistance significantly to test this.
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Custom Memory Allocator for engine since b85869
scruffy replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
autotest.arma2OAprofile sceneComplexity=1000000; viewDistance=10000; terrainGrid=3.125; Should be terrain- and object-details to very high, though viewdistance is set inside the benchmark I think. Arma2OA.cfg Render_W=960; Render_H=800; FSAA=0; postFX=0; 50% resolution for me, no AA and postprocessing to make it easy on the GPU. I guess the second change is what made the difference, as I was mostly GPU limited with my normal settings. No idea if the others (or shadows to normal/high) make a difference for memory usage. @MadDogX: Yes, it was a bit like changing back to the HDD from a SSD, no real drop in FPS but a hiccup when waiting for something to load. -
Custom Memory Allocator for engine since b85869
scruffy replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Version 1.60.86705 tbb3malloc_bi.dll ["AVERAGE FPS: 73"] tbb4malloc_bi.dll ["AVERAGE FPS: 80"] jemalloc_bi.dll ["AVERAGE FPS: 71"] nedmalloc_bi.dll ["AVERAGE FPS: 71"] tcmalloc_bi.dll ["AVERAGE FPS: 76"] Changed some settings to not be limited by gpu as much and see a difference. With normal settings only jemalloc is different with 2 fps less than the others. It was stuttering distinctly though, I wondered it was only 2 fps lower on average :eek: -
My biggest gripe with graphics is that separate textures for streets and even runway/taxiway on the airports are missing. On South Asia the runway markers on the airport disappear when getting close and I have problems to differentiate roads or other lines on the sat-texture from small rivers unless the sun comes from the right direction.
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Very disappointing FPS on Sandy Bridge
scruffy replied to Axelb9's topic in TAKE ON HELICOPTERS - GENERAL
When Arma 2 was released I upgraded my PC and nearly bought a GTX275. But the first benchmarks showed a Radeon 4890 beating even the GTX285 and a Radeon 4870 came close. That benchmark already used a newer driver version, so that should be at least a part of the problem. Later the Nvidia cards gained some speed with newer drivers, but I think Arma still is one of the games that swings a bit to the Radeon side on otherwise comparable cards. And it's way harder on the GPU than the FSX is ;) My SSD is too small to fit TKOH besides Windows and Arma, but the difference when switching Arma over from the Velociraptor was easily noticeable. I guess Take on could gain even more than Arma, as you normally want more view distance here. Though not mandatory it's definitely something to keep in the back of your head for an upgrade. (Does anyone know another game that profits as much from an SSD? Apart from loading times. Maybe FSX with large scenery addons or Tileproxy) Easy test how much your GPU limits: Disable PostProcessing and AA and put your 3D resolution to 50%. That should roughly show what the CPU can handle, and you can check if streaming is a problem by watching the time the better LODs need to load. If it's a lot faster with halfed view distance your system is struggling. -
Congratulations, BIS, on another great game release!
scruffy replied to sickboy's topic in TAKE ON HELICOPTERS - GENERAL
I have been flying the full version over the last days now. I also snuck in some OA coop sessions with friends and I'm coming here from one right now, because I just realized something: This is horrible! I don't know how nobody seemed to notice during testing or if it's on purpose? Flying a chopper was always fun in Arma, but I just did a bit of taxi service in a Huey and it's all feeling so... I don't know, damped? So thanks for the great game and curse you for ruining Arma flying for me :p Now I really need the new flight model in Arma 3. Edit: Sellig63, is that train on the left riding on one bar from each track? Looks like what would happen if you put me in one of those :D -
how to include OA/Arma2 islands?
scruffy replied to jumpinghubert's topic in TAKE ON HELICOPTERS - GENERAL
I got Bushlurkers Lolona'i into TKOH with some creative config twiddling, Berghoffs African plants work without edits. I also tried Mondkalbs NAM, but that has got more A2 dependencies than I thought. It's running, but crashes and throws errors. Which other islands use only their own stuff? Has anyone tried if the objects from A2/OA work? -
Multiplayer flight altitude not matching up
scruffy replied to pchaxor's topic in TAKE ON HELICOPTERS - MULTIPLAYER
It already happened in the beta version and I can confirm it for the release version, too. Here's the CIT ticket.