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<>Crippler<>

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Everything posted by <>Crippler<>

  1. <>Crippler<>

    Binarizing an addon???

    Had a bit of trouble with this myself, but I think I've sorted it now so I'll explain what I do. You've got the main C:\binarize folder, containing some files and folders like the bin.bat, binarize.exe. In this, you've got your addon folder (C:\binarize\palmgrove), containing all your stuff from your addon. Thats the simple enough bit. Now go to MS-DOS prompt (can do it from windows, no need to restart the PC in DOS mode thankfully), browse to your binarize folder, so it should look like this- F:\binarize> (with the blinking cursor) Now type binarize palmgrove palmgrovep3d You should get a load of crap appear as the program works away, but now you should have a folder in your binarize directory called "palmgrovep3d" which should contain the new (binarised) p3d files. Make sure you've got a copy of the original un-binarised p3d files somewhere, then paste the new (binarised) p3d files from the "palmgrovep3d" folder into your "palmgrove" folder, overwriting the old files. Should do the trick Crippler
  2. <>Crippler<>

    TEXTURER NEEDED EMIDIATLY

    You could try advertising in the OFPEC Recruitment Page here
  3. <>Crippler<>

    What is the communities opinion on....

    I'd say go for it- if anyone takes the stance that it is 'theft', then it could be argued from the postion of the 'reasonable steps' as in "have you taken reasonable steps to find/contact the owner?". I'd say that trying to contact the maker for 2/3 months is reasonable, and if the owner does see that they've been re-released and objects, you can always officially withdraw them from download if worse came to worse. So I'd say for you to release
  4. <>Crippler<>

    cant get my rpg to work right

    In your CfgWeapons, you say - ammo="cstm_rpg"; but I think it should be ammo="cstm_rocket"; -so you're using the classname of the ammo Also I dont think you need the 'magazine' value in the cfgweapons either.
  5. <>Crippler<>

    Model disappeared

    How about you select-all then change the scale- make it really huge- with a bit of luck you might get a bit of it onscreen which you could then grab hold of and pull into the right place, then gradually keep bringing the scale back down to normal?
  6. <>Crippler<>

    flash brightness?

    Not sure if this is right, but have you tried messing round with the flashSize value in the CfgWeapons section? e.g flashSize=3.0;
  7. <>Crippler<>

    Cfgtexturetomaterial only for mods?

    As far as I know, the effect wont go as far as to create a true mirror-like reflection unfortunately. For example here I've turned the specular levels really high (a bit too high infact) -as far as I can tell, a really high shine level will get sharper, but it tends to expose all the separate polygons on the model
  8. <>Crippler<>

    M16 Config.cpp

    I've found Brsseb's tutorial site HERE to be extremely useful when I started out with addons -theres a lot of tutorials on there -I think theres one about making a weapon which contains a zip file with all the necessary bits- textures, model, config.cpp. You should be able to use this one and tailor it to your needs
  9. <>Crippler<>

    Hunt the intruder - out-flank him

    Problem sorted note to anyone else who cant seem to see the effects:- you must be running with hardware T&L on! cheers fotmunch
  10. <>Crippler<>

    Hunt the intruder - out-flank him

    Great work as always footmunch However, I'm not sure if I'm having complete success with the reflection effects on the F86 for example, initially I couldnt notice any reflections type effects at all, so I messed with the config and changed all the numbers to higher values, with no visible difference any ideas on whats going wrong?
  11. <>Crippler<>

    Tales of War: CH-34 Public Beta Release

    Very nice a well made addon
  12. <>Crippler<>

    Wooo new addon!

    Nice bass Pathy- though I'm more of a B.C Rich man myself -Maybe some 'Darkness' style arcs of electricity out of the top lol
  13. <>Crippler<>

    Hunt the intruder - out-flank him

    Only tried the Hunter and the A6 so far and they're great I love the cockpits on both and especially like the Hunter's handling Great job
  14. <>Crippler<>

    Anti-mine rollers????

    looking awesome guys
  15. <>Crippler<>

    Lost brothers c130 pack

    Looks good Miles about time a desert Herc came out
  16. <>Crippler<>

    Some stuff...

    I've only tried the Beagle so far Footmunch and its great Its good to have a biggish bomber ingame Thanks a lot!
  17. <>Crippler<>

    Farm animals pack

    Kinda like that backpack addon released a while back? I wish you the best of luck with this addon MIG2003 ofp.cz link to backpack info
  18. <>Crippler<>

    Bkm pilot (working oxygen mask!!!!)

    Excellent I've been wanting something like this for aaaages
  19. <>Crippler<>

    A-10 standard green, and grey version

    Cant wait gor this to be finished Flashpoint is in need of a good CAS aircraft
  20. <>Crippler<>

    Gone fishing

    Theres some names here Klink
  21. <>Crippler<>

    Female soldiers

    lllllollll so true. I think its good that someone's making a female addon- though there's always going to be the ingame voice problem
  22. <>Crippler<>

    Argentine mirage iii

    Thanks for spotting that afterburner bug- I never even noticed it I'm glad you're enjoying it so far Merry Christmas!
  23. <>Crippler<>

    Uk forces

    try here
  24. <>Crippler<>

    Indicators

    Hey Sorry if this has already been posted, but I've searched for what I need and with no luck, but apologies if its already been said. I'm having problems with a few instruments in my aircraft's cockpit- namely the radar altitude, the second rpm gauge and the vertical speed indicator. I've made these instruments just like I've done the other ones that work (e.g. the speed dial, clock), but they simply dont work The needle, that I created in O2, just isnt there on them. I've got all the needle's and their according axis in the Pilot view LOD. Here's what I've got in the config.cpp- class IndicatorSpeed { selection = "speed"; axis = "speed axis"; angle = 350; min = 10; max = 150; }; class IndicatorAltRadar { selection = "nm_alt"; axis = "osa_nm_alt"; angle = 350; min = 0; max = 340; }; class IndicatorRPM { selection = "rpm"; axis = "osa_rpm"; angle = 100; min = 0; max = 1; }; class IndicatorRPM2 : IndicatorRPM { selection = "rpm2"; axis = "osa_rpm2"; angle = 270; min = 0; max = 1; }; class IndicatorWatch { hour = "hodinova"; minute = "minutova"; axis = "osa_time"; reversed = false; }; class IndicatorCompass { selection = "kompas"; axis = "osa_kompas"; angle = -360; min = -3.1415926536; max = 3.1415926536; reversed = true; }; class IndicatorVertSpeed { selection = "vert_speed"; axis = "osa_vert_speed"; angle = -360; min = -45; max = 45; }; so the ones in bold are what I'm having trouble with- I've made sure that all the selections are named right etc, so I dont know what I'm doing wrong I've even tried putting their axis in the memory LOD, but still to no effect. Hope someone can help me Crippler
  25. <>Crippler<>

    Indicators

    ok I've realised what I've done wrong and its rather a stupid mistake- on the 'faulty' instruments, the needle was actually behind the face with the instrument texture- I didnt see this in buldozer as the textures sometimes come through each other,as seen in this case Thanks for your help though anyway guys -at least I've learnt a bit more about indicators from this problem sorry it was a fault on my part though. Thanks Crippler
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