xxbbcc
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Everything posted by xxbbcc
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Yes, of course. That's why I'm willing to pay extra for it. I disagree. Look at the Arma 1 port done by Kju. When he walked away from it, all support and bug-fixing stopped. I don't know if it's working with the current game or not, I was never able to get it working with A2:CO - it keeps crashing on me. Plus BIS already did the work on these islands - bug fixing would likely be much less than with original content.
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I have no problem with getting new (additional) ways of controlling units but I want the number system to stay as is. So far it still seems to be the cleanest and most logical way to control. (It's clunky and complex, but then the game itself is very complex so the UI will be complex one way or another.) Having better clues (like color coding, more info in menu items etc.) would be nice.
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Hmm, this looks very interesting - as others asked before, would you mind making a version that's not dependent on ACE? (Vanilla game would be best.)
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First, thanks for this campaign, Zipper5 - it's really, really excellent. I hope you make more. Much appreciated, thank you.
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Why do my trees moving and changing how they look ?
xxbbcc replied to blurgh's topic in ARMA 2 & OA - GENERAL
There's nothing that you can do really. It's how the LOD switching is implemented - instead of being immediate, the trees morph into the new shape. It's one of the more annoying things of Arma - learn to live with it. There are a few mods out there (I believe by Kju) that make it a little better by eliminating the most detailed LOD so the game needs fewer switches. This also helps performance and frame rate a bit since the game doesn't have to render so many objects. Having a more powerful computer may improve this a bit but not much. -
Zipper, first of all, thank you for the campaign - it's excellent, just like other campaigns/missions you made before. I do have a question and a comment about the Combined Arms mission. In addition to the above, I realized there was one more thing: the captions on various cutscenes flip through so fast that it's near impossible to read the text - I missed a lot of the content this way, especially when the text is wrapped to 3 lines and I consider myself a fast reader. Part of the problem is that the background changes frequently so the white text sometimes blends in to the background, forcing me to stop reading until the backgroung changes again. Thanks again for your great piece of work!
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I very rarely see that happening. In Arma, it was working for all kills, in Arma 2, it rarely works.
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Democracy well spread! :)
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Unfortunately it doesn't work at all. The clock system is better than that dead-end new system in A2 but it's still pretty bad. Other than some simple scenarios, the clock system cannot be used to determine the location of enemy units. Even when I stick with the rest of the AI squad, they face different directions and I find it impossible to tell what "4 o'clock" means since I don't always know the facing of every single unit (even if I know their position.)
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They should simply use degrees or major directions (like "Enemy machinegunner to NW, 500m") The major directions are always fixed and independent of relative positions of squad members.
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I will never, ever, under any circumstances buy anything from Steam. It's a locked-down platform that requires an account and being online for playing plus a 3rd party controls what I can do with the property I purchased. Steam prices are also higher because they take an additional cut. When I buy a game I don't want to support the distributor if I don't have to. As far as I'm concerned, Steam does nothing for me as a customer except rip me off and limit my rights. For the time being I try to buy the BI games from Sprocket because: 1. I get the full game and I can back it up offline 2. The developer gets the full purchase price, not a distributor 3. Patching is simple, no need to re-download the entire game all the time 4. A 3rd party cannot interfere with my usage of my own property If BIS wants to support Steam in addition to simple downloads I have no problem with that. I will leave immediately if BIS goes Steam-only.
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I'm really looking forward to that! Thanks for your work - this is a must-have addon.
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oktNoBlur - Signed Blur Remover Addon
xxbbcc replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes, still using it, thank you. -
ARMA 2: OA release candidate build 78473
xxbbcc replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I don't think anyone here even remotely has problems with those who play PvP. At the same time, a select group of people's needs should not drive how speeds are set in Arma 2 - this game is a simulation and movement should be as realistic as possible. As I said in an earlier post, some animations could use a bit of tweaking but these RC speeds are wrong. The solution would be to rework transitions and some of the animations to be closer to real-life movements. If that's too expensive, I'd much rather just keep the old ones and have the BIS devs focus on more important things. -
ARMA 2: OA release candidate build 78473
xxbbcc replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
Sorry, I didn't mean to label anyone specifically. However, there is nothing wrong with the situation you describe - all players have the same speed so one can bring up their weapon just as fast as any other player. This wouldn't change with the new animations anyway, so there's no gain. With the new animations everyone would suffer the bad animations and there'd no gain to anyone. Plus, I see nothing wrong with a player dying after making a mistake - it's close to what would happen in real life. I know it's frustrating (happens to me all the time) but every time I analyze my actions, in almost all cases it's my fault that I got shot. -
ARMA 2: OA release candidate build 78473
xxbbcc replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
I didn't install the RC since it can only be removed by completely uninstalling it but I did watch all the videos posted with the new speeds. I have to agree with the majority that the animations are now much too fast and most movement seems unnatural - almost like a movie on fast-forward. I think the kneeling/going prone/standing up animations could use a little bit of speed up (3-5%)) but definitely not this much. I never thought other animations were particularly slow so the old ones looked fine to me. Agreed with Defunkt here - this change seems to be generally rejected so it should not make it to release. Plus, in this case I simply don't think everyone's opinion should be counted. Movement needs to look / feel natural because this is supposed to be a simulator. The BF/COD/etc. crowd shouldn't be pleased for the sake of pleasing them. If the choice comes down to "speeding up all animations" vs. "old system with no speed up", I'd rather just have the old system. I'm not necessarily against tweaking animation speeds but this is way too much. Tweaking this in release as someone suggested is simply a dumb idea. -
Having a Life and playing Arma 2 Combined Ops...
xxbbcc replied to Ripsaw5165's topic in ARMA 2 & OA - GENERAL
Good question - I now have a 6-week old and I didn't get a minute of playtime since then. I really miss playing Arma. -
I just turned 37.
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I got the map a few weeks later - get in touch with them once more. They were very helpful in sorting out some issues I had while buying the game there.
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oktNoBlur - Signed Blur Remover Addon
xxbbcc replied to oktane's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oktane: I think you missed this message. Would you be able to add this as an enhancement? -
Playing with some addons, the entire campaign is badly broken. Since I want to keep the addons, I gave up on Red Harvest. In my opinion (and this is just my belief, not substantiated by facts) Harvest Red was very poorly implemented. I used to use lots of addons with the Arma 1 campaign and never had any issues with it (in fact, it became much better.) Harvest Red is unplayable with a very similar set of addons.
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Seems like I'm getting multiple "Hide" items in the action menu. And I still vote for you not hiding the "Hide" menu after use :) - just leave it in place (show a brief ambigous message to indicate the action was attempted) and then internally ignore further uses until your time limit expires. This woud make it behave very much like in real life - the player can attempt to hide but there's no guarantee, especially after shooting.
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What's the point of knowing who killed you? You're dead, that information has no relevance anymore. When you reload, that's not "you", it's a "different you". Every once in a while I wish that OFP feature was in but when you think about it, it's better that it isn't. When you need that information, it's a good indication that you made a big mistake. I hate when I do that because it normally translates to redoing a good chunk of the mission.
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Ask them for their position and go to them to help them (5,5 in unit command menu.) Or, alternatively, order them to move to a known location and then you can wait for them.
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Yes, installing OA in the same directory as A2 makes Combined Ops. That's how you want it. And yes, OA adds not only new content but a bunch of extra features. After having OA, you won't need to run original A2 anymore. You'll have 2 .exe-s, one for A2 (arma2.exe) and one for OA (arma2oa.exe.) After Combined Ops, you can just run arma2oa.exe with whatever parameters you want. If you have original A2 and OA, there's no need to buy Combined Ops - you already have it. It doesn't include BAF and PMC, though.