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wld427

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Everything posted by wld427

  1. wow miles...... i can't wait to test the blood textures on them
  2. wld427

    F/A-18E/F Super Hornet

    Great job Franze. You are really getting this baby tuned in!
  3. wld427

    Turret Modeling

    ok Rock i understand I used alot of copy and paste/rework now sorry if this is a bit of  newb question but how do i rename that selection i have added to define it in the config? Or can i simply merge it inot the turret somehow
  4. wld427

    textures

    where do i find the default BIS textures for vehicles. If i guess right they should map right on the default models correct?
  5. wld427

    FAV's

    for visual appeal and buggy balance i thing you should move the spare tire to behind the M2 gunner. Also thats going to put a huge blindspot in his field of view
  6. wld427

    Vilas' addons

    Vilas are you planning on releasing the weapons pack separate from P85?
  7. wld427

    Vilas' addons

    open the config and rework it......i am sure vilas really doesn't want you messing with his stuff .......and everybody loves playing on a server when one guy has a tank thats indestructable.......so i doubt you will get much specific help
  8. tracking buddy,....... cant wait for the release
  9. wld427

    Sarve Island

    Nevertheless, thank you for that fast update/fix. Xeno ohhhh Xeno please make us a domination on Sarve!
  10. wld427

    Warrior UK APC

    MODS please move this before anybidy else gets fooled like i did.
  11. hey Miles do you think you would be able to get the arming system from Franze's F-18 to work on your Sufa?
  12. wld427

    USAF F-16C Falcon

    hey footmunch..... its friday........
  13. wld427

    IMWM

    those trucks are for SF troops.
  14. wld427

    Syrian Army Pack

    what else are you bringing over?
  15. i jut want to say th models you already have look pretty good and so do most of your textures. You need to work out the config issues first
  16. wld427

    MK19 Recoile

    In combat i have fred a real Mk-19 on a real Humvee at a real target......it kicks like hell!!. A Mark on a tripod requires sandbags and everything most soldier can put in the back of it ( hold down and right) to actially hit anything. When i was a private (2003) ( as a driver in an AT Platoon) my gunner fired over the side of the vehicle and it damn near made the truck jump a lane. The reality is or what they teach you in armorer school is if you fired a Mk19 HEDP from an M203 barrel it would burst.
  17. wld427

    HWM Addon Pack v2.0

    Good to hear Boys thought we lost you to the Arma 2 craze... do you have any plans to bring in any fixed wing aircraft? ie Phantom, Mirage or an A-7? PS. I am using the hell out of your stuff......
  18. You and your A-4, you even asked me if I was completin' my A-4 mod (which is non-existant) what can i say an A-4 with IAF roundels on the wings is one of my favorite creations.....
  19. wld427

    USAF F-16C Falcon

    EddyD give us that agressor with a couple different load outs!
  20. wld427

    HWM Addon Pack v2.0

    hey fellas how is that D model coming
  21. we could use an A-4 as well.........
  22. I know i read it on here before but now i cannot find it. How do i make my mission on our server remember the players statistics. The search engine was very unkind to me. Please direct me int he right direction
  23. wld427

    F/A-18E/F Super Hornet

    a bit difficult to handle but once you get used to it, it becomes one hell of an airplane Thanks Great work
  24. ok now i have the "CfgSkeletons" but my turret still will not turn. Could you please take a look at my configs and help? Thsi is not my model or config. I am "kit bashing" to educate myself. if you figure out what i am doing wrog please explain. Thanks EDDIE And now my CfgSkeleton <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons {  class Tank; //Define base class.  class T55Bones: Tank  { isDiscrete=1; skeletonInherit = ""; //Inherit all bones from class Car. skeletonBones[]= { "levy predni","", "levy dalsi","", "levy prostredni","", "levy zadni","", "pravy predni","", "pravy dalsi","", "pravy prostredni","", "pravy zadni","", "damageHide","", "OtocVez","", "OtocHlaven","OtocVez", "damageVez","OtocVez", "Poklop_Gunner","OtocVez", "Poklop_Commander","OtocVez", "poklop_Driver","", "kolol1","", "kolol2","", "kolol3","", "kolol4","", "kolol5","", "kolol6","", "kolol7","", "kolol8","", "kolol9","", "koll1","", "koll2","", "kolop1","", "kolop2","", "kolop3","", "kolop4","", "kolop5","", "kolop6","", "kolop7","", "kolop8","", "kolop9","", "kolp1","", "kolp2","" };  }; }; class CfgModels {  class Tank; //Declare base class.  class T55: TANK  { sectionsInherit = "";           sections[] ={"pas_P","koll1","koll2","kolp1","kolp2","koloL1","koloL2","koloL3","koloL4","koloL5","koloL6","kolP1","koloP1","koloP2","koloP3","koloP4","koloP5","koloP6","pravy zadni","pasanimL","pasanimP","levy zadni","L svetlo", "P svetlo", "HatchCommander","HatchGunner", "HatchDriver", "damageHide", "damageVez" }; skeletonName = "T55Bones"; class Animations { class OtocVez {    type = "rotationY";    source = "mainTurret"; selection = "OtocVez"; axis = "OsaVeze"; memory = true; sourceAddress = "loop"; minValue = rad -360;          maxValue = rad +360;           angle0 = rad -360;    angle1 = "rad 360";  }; class OtocHlaven {    type = "rotationX";    source = "mainGun"; selection = "OtocHlaven"; axis = "OsaHlavne"; memory = true; sourceAddress = "clamp"; minValue = "rad -4.5";          maxValue = "rad 35";           angle0 = "rad -5.5";    angle1 = "rad 35";  }; class HatchGunner { type = "rotationX";    source = "HatchGunner"; selection="poklop_gunner"; axis="osa_poklop_gunner"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1= rad -120; }; class HatchDriver { type = "rotationY";    source = "HatchDriver"; selection="poklop_driver"; axis="osa_poklop_driver"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1= rad -90; }; class HatchCommander { type = "rotationX";    source = "HatchCommander"; selection="poklop_commander"; axis="osa_poklop_commander"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1= rad -120; }; class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class damageVez { type="hide"; source="damage"; selection="damageVez"; };  class BMDkoloL1 {    type = "rotationX";    source = "wheelL"; selection = "kolol1"; axis = ""; memory = true; sourceAddress = "loop"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1 = "rad -360";  }; class bmdkoloL2 :BMDkoloL1 { selection = "kolol2"; }; class bmdkoloL3 :BMDkoloL1 { selection = "kolol3"; }; class bmdkoloL4 :BMDkoloL1 { selection = "kolol4"; }; class bmdkoloL5 :BMDkoloL1 { selection = "kolol5"; }; class bmdkoloL6 :BMDkoloL1 { selection = "kolol6"; }; class bmdkoloL7 :BMDkoloL1 { selection = "kolol7"; }; class bmdkoloL8 :BMDkoloL1 { selection = "kolol8"; }; class bmdkoloL9 :BMDkoloL1 { selection = "kolol9"; }; class bmdkoll1 :BMDkoloL1 { selection = "koll1"; }; class bmdkoll2 :BMDkoloL1 { selection = "koll2"; };  class BMDkolop1 {    type = "rotationX";    source = "wheelr"; selection = "kolop1"; axis = ""; memory = true; sourceAddress = "loop"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1 = "rad -360";  }; class bmdkolop2 :BMDkolop1 { selection = "kolop2"; }; class bmdkolop3 :BMDkolop1 { selection = "kolop3"; }; class bmdkolop4 :BMDkolop1 { selection = "kolop4"; }; class bmdkolop5 :BMDkolop1 { selection = "kolop5"; }; class bmdkolop6 :BMDkolop1 { selection = "kolop6"; }; class bmdkolop7 :BMDkolop1 { selection = "kolop7"; }; class bmdkolop8 :BMDkolop1 { selection = "kolop8"; }; class bmdkolop9 :BMDkolop1 { selection = "kolop9"; }; class bmdkolp1 :BMDkolop1 { selection = "kolp1"; }; class bmdkolp2 :BMDkolop1 { selection = "kolp2"; };  class bmdDrivingWheel {    type = "rotationZ";    source = "drivingWheel"; selection = "volant"; axis = "osavolantkon"; memory = true; sourceAddress = "mirror"; minValue = -1;          maxValue = 1;           angle0 = "rad -35";    angle1 = "rad 35";  }; };   }; };
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