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Everything posted by wld427
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Lost Brothers IDF Units Ver 1.6 RELEASED
wld427 replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
wow miles...... i can't wait to test the blood textures on them -
Great job Franze. You are really getting this baby tuned in!
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ok Rock i understand I used alot of copy and paste/rework now sorry if this is a bit of  newb question but how do i rename that selection i have added to define it in the config? Or can i simply merge it inot the turret somehow
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where do i find the default BIS textures for vehicles. If i guess right they should map right on the default models correct?
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for visual appeal and buggy balance i thing you should move the spare tire to behind the M2 gunner. Also thats going to put a huge blindspot in his field of view
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Vilas are you planning on releasing the weapons pack separate from P85?
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open the config and rework it......i am sure vilas really doesn't want you messing with his stuff .......and everybody loves playing on a server when one guy has a tank thats indestructable.......so i doubt you will get much specific help
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Lost Brothers IDF Units Ver 1.6 RELEASED
wld427 replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
tracking buddy,....... cant wait for the release -
Nevertheless, thank you for that fast update/fix. Xeno ohhhh Xeno please make us a domination on Sarve!
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MODS please move this before anybidy else gets fooled like i did.
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Lost Brothers IDF Units Ver 1.6 RELEASED
wld427 replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
hey Miles do you think you would be able to get the arming system from Franze's F-18 to work on your Sufa? -
hey footmunch..... its friday........
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those trucks are for SF troops.
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what else are you bringing over?
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i jut want to say th models you already have look pretty good and so do most of your textures. You need to work out the config issues first
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In combat i have fred a real Mk-19 on a real Humvee at a real target......it kicks like hell!!. A Mark on a tripod requires sandbags and everything most soldier can put in the back of it ( hold down and right) to actially hit anything. When i was a private (2003) ( as a driver in an AT Platoon) my gunner fired over the side of the vehicle and it damn near made the truck jump a lane. The reality is or what they teach you in armorer school is if you fired a Mk19 HEDP from an M203 barrel it would burst.
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Good to hear Boys thought we lost you to the Arma 2 craze... do you have any plans to bring in any fixed wing aircraft? ie Phantom, Mirage or an A-7? PS. I am using the hell out of your stuff......
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Lost Brothers IDF Units Ver 1.6 RELEASED
wld427 replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
You and your A-4, you even asked me if I was completin' my A-4 mod (which is non-existant) what can i say an A-4 with IAF roundels on the wings is one of my favorite creations..... -
EddyD give us that agressor with a couple different load outs!
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hey fellas how is that D model coming
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Lost Brothers IDF Units Ver 1.6 RELEASED
wld427 replied to Jewish-Freak's topic in ARMA - ADDONS & MODS: COMPLETE
we could use an A-4 as well......... -
I know i read it on here before but now i cannot find it. How do i make my mission on our server remember the players statistics. The search engine was very unkind to me. Please direct me int he right direction
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a bit difficult to handle but once you get used to it, it becomes one hell of an airplane Thanks Great work
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my turret wont turn...... EDITED
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ok now i have the "CfgSkeletons" but my turret still will not turn. Could you please take a look at my configs and help? Thsi is not my model or config. I am "kit bashing" to educate myself. if you figure out what i am doing wrog please explain. Thanks EDDIE And now my CfgSkeleton <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons {  class Tank; //Define base class.  class T55Bones: Tank  { isDiscrete=1; skeletonInherit = ""; //Inherit all bones from class Car. skeletonBones[]= { "levy predni","", "levy dalsi","", "levy prostredni","", "levy zadni","", "pravy predni","", "pravy dalsi","", "pravy prostredni","", "pravy zadni","", "damageHide","", "OtocVez","", "OtocHlaven","OtocVez", "damageVez","OtocVez", "Poklop_Gunner","OtocVez", "Poklop_Commander","OtocVez", "poklop_Driver","", "kolol1","", "kolol2","", "kolol3","", "kolol4","", "kolol5","", "kolol6","", "kolol7","", "kolol8","", "kolol9","", "koll1","", "koll2","", "kolop1","", "kolop2","", "kolop3","", "kolop4","", "kolop5","", "kolop6","", "kolop7","", "kolop8","", "kolop9","", "kolp1","", "kolp2","" };  }; }; class CfgModels {  class Tank; //Declare base class.  class T55: TANK  { sectionsInherit = "";           sections[] ={"pas_P","koll1","koll2","kolp1","kolp2","koloL1","koloL2","koloL3","koloL4","koloL5","koloL6","kolP1","koloP1","koloP2","koloP3","koloP4","koloP5","koloP6","pravy zadni","pasanimL","pasanimP","levy zadni","L svetlo", "P svetlo", "HatchCommander","HatchGunner", "HatchDriver", "damageHide", "damageVez" }; skeletonName = "T55Bones"; class Animations { class OtocVez {    type = "rotationY";    source = "mainTurret"; selection = "OtocVez"; axis = "OsaVeze"; memory = true; sourceAddress = "loop"; minValue = rad -360;          maxValue = rad +360;           angle0 = rad -360;    angle1 = "rad 360";  }; class OtocHlaven {    type = "rotationX";    source = "mainGun"; selection = "OtocHlaven"; axis = "OsaHlavne"; memory = true; sourceAddress = "clamp"; minValue = "rad -4.5";          maxValue = "rad 35";           angle0 = "rad -5.5";    angle1 = "rad 35";  }; class HatchGunner { type = "rotationX";    source = "HatchGunner"; selection="poklop_gunner"; axis="osa_poklop_gunner"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1= rad -120; }; class HatchDriver { type = "rotationY";    source = "HatchDriver"; selection="poklop_driver"; axis="osa_poklop_driver"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1= rad -90; }; class HatchCommander { type = "rotationX";    source = "HatchCommander"; selection="poklop_commander"; axis="osa_poklop_commander"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1= rad -120; }; class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class damageVez { type="hide"; source="damage"; selection="damageVez"; };  class BMDkoloL1 {    type = "rotationX";    source = "wheelL"; selection = "kolol1"; axis = ""; memory = true; sourceAddress = "loop"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1 = "rad -360";  }; class bmdkoloL2 :BMDkoloL1 { selection = "kolol2"; }; class bmdkoloL3 :BMDkoloL1 { selection = "kolol3"; }; class bmdkoloL4 :BMDkoloL1 { selection = "kolol4"; }; class bmdkoloL5 :BMDkoloL1 { selection = "kolol5"; }; class bmdkoloL6 :BMDkoloL1 { selection = "kolol6"; }; class bmdkoloL7 :BMDkoloL1 { selection = "kolol7"; }; class bmdkoloL8 :BMDkoloL1 { selection = "kolol8"; }; class bmdkoloL9 :BMDkoloL1 { selection = "kolol9"; }; class bmdkoll1 :BMDkoloL1 { selection = "koll1"; }; class bmdkoll2 :BMDkoloL1 { selection = "koll2"; };  class BMDkolop1 {    type = "rotationX";    source = "wheelr"; selection = "kolop1"; axis = ""; memory = true; sourceAddress = "loop"; minValue = 0;          maxValue = 1;           angle0 = 0;    angle1 = "rad -360";  }; class bmdkolop2 :BMDkolop1 { selection = "kolop2"; }; class bmdkolop3 :BMDkolop1 { selection = "kolop3"; }; class bmdkolop4 :BMDkolop1 { selection = "kolop4"; }; class bmdkolop5 :BMDkolop1 { selection = "kolop5"; }; class bmdkolop6 :BMDkolop1 { selection = "kolop6"; }; class bmdkolop7 :BMDkolop1 { selection = "kolop7"; }; class bmdkolop8 :BMDkolop1 { selection = "kolop8"; }; class bmdkolop9 :BMDkolop1 { selection = "kolop9"; }; class bmdkolp1 :BMDkolop1 { selection = "kolp1"; }; class bmdkolp2 :BMDkolop1 { selection = "kolp2"; };  class bmdDrivingWheel {    type = "rotationZ";    source = "drivingWheel"; selection = "volant"; axis = "osavolantkon"; memory = true; sourceAddress = "mirror"; minValue = -1;          maxValue = 1;           angle0 = "rad -35";    angle1 = "rad 35";  }; };   }; };