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Everything posted by wld427
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eeeeee yep.... got some more work there.... what is it supposed to be?
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there is actually a field directive that all soldiers assingned to CENTCOM area of operations will wear subdued IR flag while in theatre....... at least thats what we were told when we deployed. Full color cloth flag is only worn in garrison. Full color IR flag is not permitted here... at all.
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Son, you must have fell asleep in your OPSEC briefing. You just gave the enemy some very important information on your units current displacement. loose lips DO sink ships. Think harder next time. I myself am an E-6 with the 101st as my signature will tell you. I agree with alot of your observations. we do our best to take many of these into account with my mod, but unfortunately the game engine limits it i always laugh a the guy walking around witht he M240 at the high ready..... good luck with that in real life.
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EddyD hammered out a nice all white one with a blue stripe on it. This way it will satisfy both the civillian and police requests. i will get a photo up as soon as possible. EDIT..... Add Photo
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then why bother showing them and risk everyones scrutiny? least you could do is credit the authors......
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Alouette is in the bullpen.... just waiting for me to get to it @FLv*VeNoM*... the CAP version we have now will stay. But what loadout for bombs would you like to see? what configurations? the f-16 one missile proxy problem still stays. I would love to script the missiles... just need help in recruiting someone that can do that for us. The infantry will be models donated by several others. They will eb changed up quite a bit. FA Dalai Lamar is really in charge of them so i will get him to post some WIP info in them for ya. @Straubinger82... do you have an example of a paint job you have in mind? I can get Eddy D to wip one up rather quickly. Are yo looking for a general transport, police, or a medical helicopter?
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I agree the Chilean mod did a great job. For our mod we chose to stick with matching what BIS already provided us in the game. Therefore we go with the all tan. I would love to cammo up the birds but it just doesnt fit. Other News: We are getting some really good progress on the ground front. M113s are almost done. FA Dalai Lamar is working on the RVMATs for the Tpz-1 Fuchs APC. Once he finishes that up we may dig into creating some more variants. For now though there will definately be at least the APC and Ambulance variants. Chinook RVMATs are done just need some mroe testing and its ready for release. Also we have fixed the texture bug on the F-16 tank buster and that will be up for down load along with more big fixes on the Mirages, and Etendards. If you want to see more or different variants of the planes let us know. for example if you want a MirageIII with iron bombs just say so... wouldnt be much to make it. Please keep the feedback coming in and the big reports as well. This way we can get everything sorted out Thanks Eddie Project RACS
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http://en.wikipedia.org/wiki/IAR_330 even funnier thing is the design is legit.....
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oh and NH-90 and the answer to the alligator.... the cobra
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Well we have severaly people with wonderfull talents in editing models but unfortunately we have no one that can build one fromt he ground up for us. We are forced to rely on people like Vilas, Afrografx, Footmunch and Obmar among others. Heres a look at the pumas and the NH-90. Ive been promising pics for a while but now they are finally close to completion. Gunship SAR MEDEVAC Army
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Honestly fellas if there was a decent Sheradin model out there we woudl have dove for it from the start for our paratroopers.
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i hope you got permission this time.... if not i hope the MODs ban you
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i Already ahve one from the ADF mod..... it would not take much to finish it. I was asking about interest. If people want it, i will finish it.
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anyone know what causes that error?
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@maza94.... all of thier fingers look broken and dislocated.... check your cfgSkeleton
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how about an all black SUV like a suburban or whatever the FBI uses?
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Project RACS has a PLQ-86 in the works. Also Application suggestion. An application that that imports a P3D and allowys you to paint and texture it in 3D.
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I am putting this out there for debate. ita a lil bit too new bt i started one a while back and it would not take much to complete it.... Eurocopter Tigre Gunship?
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ArmA fixed wing "plane" class and turrets...
wld427 replied to rip31st's topic in ARMA : O2 MODELLING
Just a thought could it be done by proxies, like turrets were done on some of the old OFP ships? -
Possible to make Missile travel on a trajectory
wld427 posted a topic in ARMA : CONFIGS AND SCRIPTING (addons)
Project RACS is building a MLRS type launcher. My question is it possible to make a rcocket travel on a somewhat trajectory path like an arillery shell or a bullet. Also to make it affected by wind as well.... Basically making a Katyusha type launcher with a much shorter range..... -
hey great work! Glad to see some other countries getting out there with just more than reskinned units
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precisely why we chose the planes we did and the variations we did. I need to clarify the MiG21 and MiG23 are meant to offset the massive upgrade in airpower the RACS is getting. There are plenty of hinds, tanks, and other items out there for the east side. So there is no need for a complete SLA pack. There really will not be any eastern items int he ranks of the RACS except the D30.... may change to M119.if anyone has or knows aof a good model of the old US M102 howitzer i woudl ne in your debt forever.
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Hmnnnnn seems Project RACS will need to upgrade our AA Missiles..... Looks good.... keep up the work.
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Proxy: how do they work
wld427 replied to [frl]myke's topic in ARMA : CONFIGS AND SCRIPTING (addons)
out of curiousity.... why on the BIS Su34 there are proxies for both the rocket pods and missiles..... how do they make it work right.... or it it because the proxy for the rocket launcher is not atcually a "moving part" itself...... -
Possible to make Missile travel on a trajectory
wld427 replied to wld427's topic in ARMA : CONFIGS AND SCRIPTING (addons)
I am not a big fan of using script intesnsive methods of handling this. i want it to work using the effects already int he engine. Honestly wind resistance and deflection do not need to apply but i figured they would automatically to the bullet class. really is there a way to handle it in the ammo\weapon config thanks for all the input gents!