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wld427

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Everything posted by wld427

  1. wld427

    Project RACS

    sorry ravenDK its actually 0.027632 km^2 which is only 0.011% of the island Tomato tomato.. His numbers are insanely unrealistic.. i thought that discussions was over...... does it really matter how many tanks the RACS would have..... player can only man one at a time.....
  2. wld427

    Project RACS

    Sorry fellas the ships content is set.... we will add nor subtract any.....As always we are at the mercy of the models donated to us by other mods. CBFASI let us use his falklands ships and thats what we are going with. Im actually hoping that the Sahrani source files would be made available soon liek the ones for Rahmadi. I really want to propperly add an airbase for the SLA and add a DMZ\Berlin Wall section thru corozol.... make the game conflict more believeable.
  3. wld427

    Project RACS

    then you will be very happy very soon!
  4. wld427

    Project RACS

    actually we are using a proxy...... thats how we solved the original problem... any ideas as to why it woudl still do that?
  5. if mondo does it then it would be dependant on one of his script suites.... try contacting gigan he dod the scud missile.... the scripting from it would be easy to just remove the nuke effects....
  6. wld427

    Project RACS

    eventually....... there will also be a US version and MH-47 for the RSAF.... but thats down the road....
  7. wld427

    Project RACS

    fr some reason it only still does it a certain angles..... if anyone could provide some input as to how i can fix this please let me know
  8. wld427

    Project RACS

    Sice that pic the texture has been changed to reflect the "RACS" logo.... Yes the aircraft is sourced from the Spanish mod as well as the original MLOD from Afrographx... We skinned it, added the M240 door guns and added different rotors.
  9. lat time i talked to Godammer he was working n an all new MiG-25 from scratch....
  10. wld427

    Project RACS

    Nice pics kooky..... update your download and it should correct the bug on the tail rotor... breathtaking pics though......
  11. wld427

    ArmA is too hard

    yep.....
  12. wld427

    USA Politics Thread - *No gun debate*

    wouldnt it be great if they would have just teamed up, and said screw the party system.... THAT would have brought change to America..... McCains old fart been there done that experience and Obamas lets just do it attitude.....
  13. wld427

    PROJECT'85 TOPIC

    @Topas.... do you have  a link where you got that Chapparal for OFP? EDIT: Thanks Buddy
  14. wld427

    Project RACS

    there will be new pilots that come out with the troops. In order to prevent our individual packs form relying on outside addons or having to re-release them just for that we will leave it up to our loayal fans to add them to thier addons if they wish
  15. wld427

    PROJECT'85 TOPIC

    I have found for project RACS people are very happy with the individual downloads. Also lets them custom tailor thier missions to time period and equipment level they want. The downloads are very small and quick. Implimentation is easy....
  16. wld427

    Project RACS

    sorry to bump..... AH1Z updated...... Rotor Blur issue Fixed
  17. Great work guys! Glad you finally got "there". A massive mod with alot of moving parts is hard to coordinate..... you fellas are the best!
  18. wld427

    Project RACS

    bumping....... PUMAS UPDATED *Fixed sliding door bugs* *New Optic for WSO* *Re-Positioned WSO proxy* *Fixed landing gear bug*
  19. wld427

    Project RACS

    thanks .... issue solved
  20. wld427

    Project RACS

    will take a look..... @ALL.... PLEASE report any other bugs you may find as soon as you find them. Fixing bugs actually helps improve future releases as we do not make the same mistakes again.
  21. wld427

    Project RACS

    ive found the source of this problem..... updae will be released in the next couple days with the other choppers....
  22. Im using cheyanneAH64s nule scripts to initiate a bomb type nuclear weapon. unfortunately after adapting it i have a small issue\error message RPT message <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Error in expression <_MissileX = (_this select 4);> Error position: <select 4);> Error Zero divisor Error in expression <_missobj = nearestObject [Mirage2000N, _MissileX];> Error position: <nearestObject [Mirage2000N, _MissileX];> Error Type Any, expected Number section of script.... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#Loop _Mirage2000N = (_this select 0); _MissileX = (_this select 4); _missobj = nearestObject [Mirage2000N, _MissileX]; _missobjX = _missobj anybody got an idea where i screwed up?
  23. wld427

    F 14  Tomcat

    Definately a good job! keep up the hard work buddy
  24. wld427

    Project RACS

    i really dont think numbers of equipment is nearly as important as being sure to not make the RACS too high tech. Besides ive always pictured Sahrani as the island in the middle of 2 larger continents. .... it jsut happens to be the unlucky battlefield. I wish BIS would have split corozol in half with a "berlin wall" and some obstacles. then a checkpoint ont he main highway.
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