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wld427

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Everything posted by wld427

  1. wld427

    Project RACS

    the only troops with rolled up sleeves are the paratroopers. I did this cause i always wished we had short sleeve BDU/then ACU, tops to use as well for summer. thanks for the encouraging words. Honestly just need to finish up the weapons, make and RVMAT for the helmat, and model down the back LODs a bit and they are done...
  2. Im working on our Carl Gustav for Project RACS. The only issue i have is the soldier holds the weapon like the m136 around the barrel and i want him to hold it liek a RPG.... how do i fix this? below is the config <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class PRACS_CGustav : Launcher { scope = 2; displayName = "Carl Gustav"; model = "\PRACS_Weapons\PRACS_CGustav"; opticsZoomMin=0.0625; opticsZoomMax=0.0625; distanceZoomMin=100; distanceZoomMax=100; optics = 1; modelOptics="\ca\Weapons\optika_ACOG"; magazines[] = {"PRACS_CG_AT_x1"}; magazineReloadTime = 3; sound[] = {"\ca\Weapons\Data\Sound\RocketLauncher_Shot04_A", 11.0, 0.9}; drySound[] = {"\ca\Weapons\Data\Sound\Javelin_dry_v1", 0.0001, 1}; reloadMagazineSound[] = {"\ca\Weapons\Data\Sound\flare_reload", 0.000316228, 1}; soundFly[] = {"\ca\Weapons\Data\Sound\rocket_fly1", 10.0, 1.6}; picture = "\CA\weapons\data\equip\w_rpg7_ca.paa"; UiPicture = "\CA\weapons\data\Ico\i_at_CA.paa"; recoil = "PRACS_launcherBase"; aiRateOfFire = 10.0; aiRateOfFireDistance = 250; class Library { libTextDesc = "Carl Gustav 84mm anti-tank launcher"; }; };
  3. wld427

    Project RACS

    A peek at the current state of our paratroopers. Thankks to Ebud for allowing us to use his Alice gear you can also se a few weapons from our weapons pack in there.....
  4. wld427

    Project RACS

    please report all bugs in the addons complete section.... the cobra simply inherits the BIS config...... and teh Puma.... i am aware of. there will be an update of the puma pack coming out shortly as i want to make an ATGW version and add a zoom to the gunners optic Also if anyone is experienced at taking and making propper pictures For a weapon box.... please contact me if you would be interested in helping out.
  5. wld427

    Project RACS

    I would love to help you guys out. I already got one ingame (only code not any model), with a basic proxy script. Would be nice to use in the swedish mod, so if you want some help I am here. I don't know which is easiest way to teach you but teamspeak/skype is kinda nice if you don't mind talking.. Hey GranQ, Thanks for all your help in the past for one.... Do you have MSN? if so please PM me.
  6. wld427

    Suchoi Su-34 Replacement

    Great work buddy! I was jsut working on something liek theis for the Project RACS MiG21s and MiG23s..... glad to see somone made it work!
  7. wld427

    Project RACS

    Like I said, when you get 40mm bofors ready for sharing with FWW2, I work textures for it and share results. Of course I can add camo pattern/color of your wish for it straight away so you don't need to work on textures at all Thanks buddy. I wanted to get the animations and the mapping sorted out before i sent it over to ya.... Check your inbox...
  8. wld427

    Project RACS

    wow more requests...... too bad we dont have as many offers to help out as we do requests..... honestly seeing as how my wife and that of FA Dalai Lamar are threatening to make us single again (no Joke) because we pour so much time into these addons that i doubt you will see anything else new from us that you have not seen yet. I really want to make the barrell recoil on the bofors to add some realism to it. The model was made a very long tome ago and is not perfect. It also needs some help in the texture department. hell our whole project needs more help in the texture department. For example i have had the MiG23 sitting on my desktop for the last 4 months just waiting for RVMATs. basically i am pleading for more help. We have had to cut addons out of the project for simple reason we will never be able to finish them. The Mirage 2000 is a perfect example of how we get so overloaded that we just want to put it out to get it over with.....and for that quality does suffer. PS.... i really do want to have more stuff in this project. In due time we may. First we need to finish what we have. PSS....We are not quitting thei project....well unless my wife shoots me...... and as far as a Mk19 on a humvee goes.... i remember as a new private back in the day driving up a road in afghanistan and my gunner lightes that damn thing off making the truck damn near jump the friggin lane......
  9. thats exactly what i want to do @modemaik that link is broken
  10. i guess that would be the issue..... its a vehicle carrying a weapon lol
  11. wld427

    Project RACS

    ive been working rather hard on our ground based Bofors gun. If anyone is interested in teaching me how to animat the gun barrel to recoil please PM me thanks Eddie
  12. Fellas, im not a mster scripter and this one may seem trivial to yall but... on our mirage2000 we use a script for the niclear weapon and i am using the below eventhandler to fire that script <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">fired = "_this exec ""\PRACS_Mirage2000\weapons\Nuke.sqs"";"; how do i make it to check the weapon is "PRACS_M2k_B61_Launcher" cause now everytime i fire the machine gun the nuke goes off over and over LOL
  13. wld427

    Project RACS

    thanks for the report.... we will check that out.....
  14. wld427

    Project RACS

    I'm well aware. But I said: If it looks like a Type 42, shoots like a Type 42 and has a flightdeck, then we're happy to pretend it's a Type 42.  There're more British clans than RACS clans knocking about you know, we've got to make do with what we can get our hands on. And as PRACS appear to be very good at getting addons out the door, it'd be a shame not to make use of your content. As I said, we can't afford to be too fussy. lol im just pokin at ya bud  I like the way the hardware comes form different sources so that anyone playing this game US, British, German, etc can realistically make missions that they support the RACS or are participating in combined operations. basically the ships have all the functions as any other vehicle in game just on the water. So if you select it and tell the AI to fire at something ..... they do one hell of a job at hammering it. I actually need to adjust the configs a bit cause the gunners do not hesitate to go black on ammo.... We avoid the CIWS or the Phalanx gun as it woudl require a bunch of scripting to intercept missiles and we do our best to avoid that for multiplayer capability.
  15. wld427

    Project RACS

    ..........but we are not making British ships..... In fact we are working hard to make them very unlike thier british sources. these are RSN ships and thus will be unique. If you are interested in british ships contact CBFASI hes a very nice fella and i am sure would love to let you prot the strictly British versions
  16. wld427

    Project RACS

    well i warned everyone this one had alot of faults being ported over........ Its why it took us so long to release it. @william1 i realize my error now.... will fix @all I will wait till the weekend before i make another update. Honsetly this bird was never intended to be in the project and it has held up alot of progress on other things in order to fit it in. Honestly thats why we pretty much redid it as is. So how about i give yall a few more addons before i dig back into it. truly i was sick of looking at it in my work folder. This plane has required more effort to produce than any other in the past. Please keep reporting any other bugs you may find as i am compiling a list and will knock them down one at a time thanks Eddie Project RACS
  17. wld427

    Project RACS

    yeah i found it and took care of it.... Seems the models i sent over to you have some messed up mapping..... otherwise all is well.... Updated to Version 2 ont he website..... fixed all the above discussed Items!
  18. wld427

    Project RACS

    the Nuke script is not perfect but infortunately its the only one available that does the job. i would liek to ahve one that knocks the buildings down as well. The "hole" to the rear of the cockpit view...... kinda stays. its there with almost all planes ported from OFP. Maybee later i will go back and copy over the model selections to fill it out but right now i want to get the bulk of this stuff out and in your hands to find more difficult to fix bugs. Ive already fixed the nuke script "machine gun"....... HUD repositioned and updated....... thanks for the tip William1
  19. EDIT: Â I suppose you can test it in the config line too, like you tryed, but then probably need to put it like: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> fired = "if(_this select 1 == ""PRACS_M2k_B61_Launcher"") then { _this exec ""...""}; "; i tries your idea int eh SQS..... causes a massive amount of Lag in game whent he machine gun is fired...... thats why i figured the init line would run better
  20. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">fired = "if (_weapon=="PRACS_M2k_B61_Launcher") then {_this exec ""\PRACS_Mirage2000\weapons\Nuke.sqs""};"; something liek this is what im after but i get a bunch of errors
  21. wld427

    Project RACS

    regarding the Mirage 2000N(RSAF) Nuclear Issue , i get good results adding this code  in the "Nuke.sqs": <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?!(typeof _missobj == "PRACS_M2k_B61") : goto "Exit"; it works for me but i'm not a script expert regards yeah thats what i got .... i have a check script like that im using on the cluster bombs for the MiG21 i willg et implimented today and upload as soon as i get hom from work. those black fins.... i have no idea why the texture for them is black. eddyD musta forgot to change the color.... Updated version will be available tonight..... Please any other feedback or bugs please post. Thanks gents!
  22. wld427

    Project RACS

    Just off setting that pesky SCUD launcher....... i will take a look into the MG problem...... I thought i solved that lol...
  23. wld427

    Project RACS

    News Flash!!!!! In the addons complete section we have released our Mirage 2000 finally
  24. wld427

    Project RACS

    Mirage 2000 Released! http://www.projectracs.armaholic.eu/ Please check out the downloads section of our website for the download!
  25. wld427

    Project RACS

    its got a really kick ass bofors for that!
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