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Everything posted by wld427
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thanks for the feedback guys. i want to point out this is just one small unit. These fellas in the green berets are the Royal Fusiliers. I wanted a really really lightly equipped but well armed unit. These troops will require vilas' weapons packs as well. Please dont let these few units fill your glass. FA Dalai Lamar has been tooling hard on some really nice reguar, kings division, reserves and militia troops. He also has a few surprises in those pascks as well.... Stay tuned
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could you maybee add the BIS DSHK to the commanders position?
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would be nice for an all aircraft air raid type mission....
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I totally agree. I have been working on a Evo version to implimat all of our Project RACS equipment. Truly the only mdifications i have added are the ability to sling load trucks and light vehicles. Like you are saying you have a stranded group of other players with dammaged equipment in a town sling in the necessary repair vehicles to help each other out. COOP..... is precisely that.
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Thanks for the support guys! Right now i have a coupel fo the troop units going thru internal beta testing.... i wont say when but you should have them in hand rather soon. My partner FA Dalai Lamar is in charge of the bulk of the infantry units. Unfortunately right now hes EXTREMELY busy. Also hes in a portion if the US hit heavy by stormy weather. I have nto talked to him in a bit. Otherwise it seems once i get one of the ground pieces ready for delivery a small issue pops up. So as for right now the Tanks, VEC\Fuchs, M113s, Small troop units, and LAVs are all about 96%..... each one just seems to have a small hurdle to get over. thanks for the interest. Eddie Project RACS
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i wanted to ad the "place squad wayoint" marker like in evo for Domination.... the issue is it works once.... then doesnt lol.. Can anyone spot my mistake? init.sqs <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> [] execVM "x_scripts\loop.sqf" Loop.sqf <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> onMapSingleClick " if ((local player) and player == leader player and _shift) then { deleteWaypoint [group player, 1]; _wp1 = group player addWaypoint [[0,0,0], 0]; [group player, 1] showWaypoint ""NEVER""; [group player, 1] setWaypointStatements [""never"",""never""]; [group player, 1] setWaypointDescription ""MOVE""; _base = ""HeliHEmpty"" createVehicleLocal _pos; [group player, 1] setWaypointPosition [position _base, 0]; deleteVehicle _base; group player setCurrentWaypoint [group player, 1]; hint ""Waypoint Set""; } ";
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you need ot use the sample models form BIS... EXCEPT for the invisible roadway for the grass cutter... that one needs to be in ODOL format.
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hang on i will call southy and wake him just to make you happy.....
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keep up the good work guys.... your incredible talents set the bench mark for us all
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ahh yes.... back to work I was hoping to have some ground ahrdware out this weekend but i got a wild hair up my as to fold the tpz-1 and the VEC together in one PBO.... believe it or not it made alot of things much easier on me..... here is a screenie of the Fox
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why dont you guys just ask the man to pull a rabbit out of his ass too........
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anyone know hoe to get rid of this? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Old style reload used in bin\config.bin/CfgVehicles/PRACS_puma330_CIV/AnimationSources/ Old style reload used in bin\config.bin/CfgVehicles/PRACS_puma330/AnimationSources/ Old style reload used in bin\config.bin/CfgVehicles/PRACS_puma330/AnimationSources/ Old style reload used in bin\config.bin/CfgVehicles/PRACS_puma330/AnimationSources/ Old style reload used in bin\config.bin/CfgVehicles/PRACS_puma330/AnimationSources/
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wilco <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class AnimationSources { class belt_rotation { source="reload"; weapon="M240_VEH"; };
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what portion would you like to see...... everything works but thats the RPT message
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Project RACS has 2 vehicles that are in desperate nee dof help. We have the TPZ1 Fuchs and LAV 150 commando series. The both have issues with the turret turnouts. No one on our team has experience with these. If anyone woudl be willing to help out in any way whatsoever please contact me. i will be happy to supply the addon in its current state. they are otherwise in game and fully functional. thanks Eddie Project RACS
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we have a Pucara from the falklands mod to fulfill that role. Unfortunately at this point the textures are FAR from finished. DigitalCenturion was making us a A-37 model but it never got finished before he had to leave for his conscription. Right now im trying to get ground harware and troops finished. Then i will go back nd finish updating the aircraft with alot of the things we have learned lately. thanks to all those who support us.
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well i hav emultiple issues with 3 different addons. All reguarding turnouts and thier functions. Im looking for someone who would be nice enought to help out project RACS and take one of these addons and fix it so that i may be able to learn from it. thanks Eddie Project RACS
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hey Xeno just a suggestion for an update to the support console.... a heli extraction.... just a chopper that will leave a base and bring you back to the designated H at the base. It sucks being a pilot and getting shot down FAR from the base and having to walk back.
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RPT really has nothing to say about it
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i guess i will just bow to your greatness and thank the good lord that your spirit posessed me for a saturday afternoon last week.... Ofr the sake of ending this.... Project RACS is using Mykes rotors on the chinook..... Â Â Â Â
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I consider this issue closed. i used the bottom rotor by the way.... so lets call them mykes rotors and thats it.
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you may want to get in touch wth BIS as i think they might be stealing from you too your holiness...... when truly its the bottom rotor of the Ka50 i used that one with the blackhawk blades. this is some serious bullshit.... obviously we both copied the same parts from BIS. get over yourself
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well at this point you can blow it out your ass.... i clearly explained to you how i did it...... you are just all sorts of butt hurt that i helped get your little addon rating project shot down at armaholic. Project RACS has always been quick to give credit where credit is due. if you have further issues please address on PM.
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you know what... i simply copied the BIS rotor blade form the blackhawk, shortened and widened it....the funny part was when i forgot to redefine it.... looked like a ninja sword fight. texture is one of BIS too.... Cntrl+C then Cntrl+V.... i made the spinning proxy from the rotor proxy of the KA50... So again PROJECT RACS WOULD LIKE TO SAY A BIG THANKS TO MYKE AS HE CAME UP WITH THE BRIGHT IDEA THE BIS ROTORS COULD BE MANIPULATED TO LOOK LIKE PROPPER CHINOOK ONES. honestly you truly did come up with the idea....i read it on your Armaholic page. Well before you got all emotional and pulled your addons off the site.
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Please give proper credits for this change. It isn't AfrographX work nor is it yours. Thanks for your cooperation. Myke well actually i got the idea from your post on armaholic.... so ther eis your credit. thanks for the idea as i did not realize all you had to do was stretch and fatten the rotors a lil bit.. then bend em.... perfect fit.