william1
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Everything posted by william1
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Razani, North Waziristan Map
william1 replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
and some little village here and there -
Schnapsdrosel , i'd suggest you to make a mideast civilian pack to fit the island of Avgani , but this in a separate addon , not to add even more weight to your already great mercenaries pack. It could include women with burkas and such , that would be great.
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Mr_Tea , i'm afraid Nephilim was using some corrosive-sarcastic humour there ...
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Schnapsdrosel , i was willing to replace those @#$%&/()@# short pants guys of Sahrani with some "Emilio Tucci" looking ones  at last , some women in Sahrani Â
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i'm not very fan of A-team , but in the whole serie they never managed to kill anything ,and they spent a decent amount of bullets .. don't know if they would have a chance against the AI in Arma ... Â
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thanks Schnapsdrosel , and happy bithday ! nice present you bring to us
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Sure, here it is the corrected replacement with exchanged loadout (changed the previous link as well) : http://rapidshare.com/files/147392994/TR_XEH_FFN_REPLACEMENT.pbo.html @-snafu- are you running other mods along with FFN ? because the ones that before didn't work with the ffn replacement will work now with the xeh replacement, maybe that's the source of your lag.
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this is already possible and can be used with FFN if you use the xeh compatible replacement i posted in the previous page , look at this link for download: http://www.armaholic.com/page.php?id=3227
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yes , a tigre helicopter would be great
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meanwhile maybe you want to use this one , it's a FFN XEH compatible replacement i've made for my own use , Â the same as TonyRanger's one but XEH compatible and optimized. hope you don't mind TonyRanger http://rapidshare.com/files/147392994/TR_XEH_FFN_REPLACEMENT.pbo.html
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beautiful ,thanks !
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mmm, made more test and it seems it doesn't work 100% properly , i have to make more tweakings .. also , handgrenades are magazines not weapons , so they wouldn't be detected either... regarding the soldier with weapons in the vehicle , you could force the passsengers to dissembrak before searching them, that would detect the armed passengers although not if they hide weapons in the vehicle , just an idea
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right now you can't add flares because the addon is not XEH compatible, but Eble said it would be in a next update Â
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ah.. , thanks for the tip Spooner Â
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that retext Puma looks really sexy , good work
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is it a problem of body armor or a matter of high dispersion bullets ? because in a mission i was playing i was literally unable to kill an enemy at 100m , i spent a whole magazine and nothing. Then i took a look at tonyranger's config and it seems that accuracy depends on the rank of the shooter, the more rank , the more accuracy he has , that added to the aimprecission in prone possition (value 0.75) makes to hit someone like if you would be shooting with a festival  , and the enemies   at you
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I don't know why people keep saying that. Â Are people blind? BIS made RACS with almost entirely American equipment so there is nothing wrong with giving them American planes. Granted some nations like Egypt use a mixture of European and American Aircraft, but generally most countries use Either European aircraft, American aircraft, or Eastern European aircraft rather then mixing. Â With that said, I agree with the RACS mod in making a mixture as it gives mission makers the option of choosing what they want to include in missions. Â The more choices the better. Â So it's all good. Personally I like all the planes regardless of who makes them. Â Nothing like blasting exocets into ships. Chris G. aka-Miles Teg<GD> this is exclusively a matter of personal taste. i prefer a RAC army with only european weapons to add some variety to the game, its a little repetitive if we have the same weapons for all parts in the game, so i decided to build a rac army with west european weapons , a usa army with american weapons , and a SLA army with russian and east european weapons . But you can build your game as you wish Â
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i tried with FFN mod and queen's gambit expansion only
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not tested the dodge movement in prone position (roll left and right) but i've made quite several tests with standing soldiers (tr soldiers and other 3rd parties custom soldiers) and none of them have done the dodge movement when i hit them with a bullet , anyone can confirm this ?
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don't know if i answered before but in case i didn't just to say that the mirage and the etendard are super great planes , the kind of stuff we was missing for the racs army, just beautiful. I don't installed the f-16 though , nice plane but i don't think racs should have american planes. For my part waiting forward your next releases
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Tonyranger , have you removed the dodge movement when hit in this version ? because it doesn't work with any unit , nor TR soldiers either . And a FFN mod without dodge movements is like a garden without flowers  . Also i think we should be able to kill injured soldiers  , lets leave the moral aspect of the matter to everyone tastes Â
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in my humble opinion RACs shouldn't have american weapons , only occidental europe weapons , to add some variety to the game. what's the point for the usa to help the army of south sahrany if they already have such powerfull weapons? usa--usa weapons racs - european weapons sla-- russian weapons but this is just my opinion Â
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EricM's Kamov KA-52 Alligator Released
william1 replied to a topic in ARMA - ADDONS & MODS: COMPLETE
you only have to add its class name to de DTA file  btw, the dammage textures are just -
great ! i love Megan Fox ...errr i mean your weapons , and i will take a look to those mercenaries too
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EricM's Kamov KA-52 Alligator Released
william1 replied to a topic in ARMA - ADDONS & MODS: COMPLETE
thanks Eric i like the new toy !