william1
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Everything posted by william1
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surely we killed their bandwidth
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Opteryx , are you serious ? a mediterranean looking island , omg
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what a tiny beast
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why should Eble need the project RACS authorisation to release a RACS version of the f-14 ?
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the same post with 20 minutes of interval ? surely it looks great just like the others conversions you made
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alternative history WWII 1952
william1 replied to WingedSerpent1969's topic in ARMA - ADDONS & MODS: DISCUSSION
the only way germany could , not win , but at least reach to a position in wich he could negotiate with the allies, is that Germany  would have developed and made a considerable amount of atomic bombs before USA and the URSS. but as hypothesis is interesting. -
this config replaces the 3 config files in your addon, you don't need the folder "h" inside the addon. note: i've changed the names of the pictures at my personal tastes, so maybe they  are not the same as the original. QG version: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class Hamis_Loading_Screens { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAUI","UI_DBE1"}; }; }; class CfgAddons { class PreloadAddons { class Hamis_Loading_Screens { list[] = {"Hamis_Loading_Screens"}; }; }; }; class RscText; // External class reference class RscPicture; // External class reference class RscDisplayLoading { class Variants { class LoadingOne { class controls { class DebugText : RscText { text = "RscDisplayLoading: Loading One"; }; class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadscreen_west1_co.paa"; }; }; }; class Loading_West2 : LoadingOne { class controls : controls { class LoadingPic : LoadingPic { text = "\Hamis_Loading_Screens\loadscreen_west2_co.paa"; }; }; }; class Loading_East1 : LoadingOne { class controls : controls { class LoadingPic : LoadingPic { text = "\Hamis_Loading_Screens\loadscreen_east1_co.paa"; }; }; };         class Loading_Wicks: LoadingOne {             class controls : controls { class LoadingPic : LoadingPic { text = "\Hamis_Loading_Screens\loadingscreen_wicks.paa"; }; }; };         class Loading_Larson: LoadingOne {             class controls : controls { class LoadingPic : LoadingPic { text = "\Hamis_Loading_Screens\loadingscreen_larson.paa"; }; }; };         class Loading_Robinson: LoadingOne {             class controls : controls { class LoadingPic : LoadingPic { text = "\Hamis_Loading_Screens\loadscreen_east1_co.paa"; }; }; };   }; }; class RscStandardDisplay; // External class reference class RscDisplayLoadMission : RscStandardDisplay { class controlsBackground { class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadscreen_east1_co.paa"; }; }; }; class RscDisplayStart : RscStandardDisplay { class controls { class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadscreen_west1_co.paa"; }; }; }; class RscDisplayMPPlayers; // External class reference class RscDisplayClientWait : RscDisplayMPPlayers { class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadingscreen_larson.paa"; }; }; class RscDisplayClient : RscStandardDisplay { class controlsBackground { class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadscreen_west1_co.paa"; }; }; }; no QG version : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgPatches { class Hamis_Loading_Screens { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAUI"}; }; }; class CfgAddons { class PreloadAddons { class Hamis_Loading_Screens { list[] = {"Hamis_Loading_Screens"}; }; }; }; class RscText; // External class reference class RscPicture; // External class reference class RscDisplayLoading { class Variants { class LoadingOne { class controls { class DebugText : RscText { text = "RscDisplayLoading: Loading One"; }; class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadscreen_west1_co.paa"; }; }; }; class Loading_West2 : LoadingOne { class controls : controls { class LoadingPic : LoadingPic { text = "\Hamis_Loading_Screens\loadscreen_west2_co.paa"; }; }; }; class Loading_East1 : LoadingOne { class controls : controls { class LoadingPic : LoadingPic { text = "\Hamis_Loading_Screens\loadscreen_east1_co.paa"; }; }; };        }; }; class RscStandardDisplay; // External class reference class RscDisplayLoadMission : RscStandardDisplay { class controlsBackground { class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadscreen_east1_co.paa"; }; }; }; class RscDisplayStart : RscStandardDisplay { class controls { class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadscreen_west1_co.paa"; }; }; }; class RscDisplayMPPlayers; // External class reference class RscDisplayClientWait : RscDisplayMPPlayers { class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadingscreen_larson.paa"; }; }; class RscDisplayClient : RscStandardDisplay { class controlsBackground { class LoadingPic : RscPicture { text = "\Hamis_Loading_Screens\loadscreen_west1_co.paa"; }; }; };
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could you post a picture of it ingame ?
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Special Forces Detachment Alpha
william1 replied to ardvarkdb's topic in ARMA - ADDONS & MODS: COMPLETE
Chechenia war mod (CWM) spetsnaz are quite good -
i've taken a look at the config and it is quite messy , there are things defined twice and the brackets are wrong placed all over the place among other things. the config needs a serious tweak , but i like the pics
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the error happens with QG too :
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@wld427 , if you don't make the plane XEH compatible you are avoiding people the possibility of using flare countermeasures with it aswell as other 3rd party features , wich i personally find a big error , extended eventhandlers compatibility should be a  must standard in all Arma addons nowadays.
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ehy , good page , thanks Q
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really nice work, it's delightful to see the cargo getin' in and out the plane , love it
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is there a Mi-26 in this mod ? ?
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i disagree in every point of your statements, but nevermind , it seems RACS project team is not willing to change the language and i don't want to extend this subject any longer, averyone will have his own theories. @blue_flight , i don't have those issues with the mirage and etendards , they work fine for me
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yeah , but SLA is too the official BIS name for the north ( Sahrani liberation Army) and they speak spanish. It's a little strange that a country that speaks spanish designates his own army in english , isn't it ?
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class cfgsounds...
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nop , "royal" is not referred to "corps" but to "Army" , so the literal translation would be : cuerpo del ejercito real de Sahrani , but this is a no realistic and a bad translation in spanish , so the correct translation would be something like : "Reales fuerzas Armadas de Sahrani"
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Blue_Flight , download the mission "Status-Quo" by OTK , in the rar file you will find an addon called OkH_ui.pbo that is a replacement addon to change the loading screens for custom ones , you can use it as example , you can find it here: http://www.flashpoint1985.com/cgi-bin....t=75858
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awesome mate
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well i am spanish and i can translate any  word or phrase for you if you want , navy can be translated as Armada or Marina , i'd rather translate it in the Racs case as "Marina Real de Sahrani" for example  . about redoing the work , you'd had just to remake the titles that are assigned to the models with setobjectexture, what wouldn't be so difficult, and change one word here and there in some paa files, not difficult either . I think spanish marks would add character to the addons. regarding the "RACS" dessignation of the south sahrani army , i think it is the english translated name , but you won't see the "RACS" abreviation as such in any vehicle or unit in the independant side, correct me if i'm mistaken.
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i'd unistall the whole game and install it again, maybe you have some corrupt file that avoids the game to run fine.
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yep , i'm afraid you guys forgot all the cfgsounds part in the config : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSounds { sounds[] = { }; class puma330_gear { name = "puma330_gear"; sound[] = {"\PRACS_puma\snd\gear.ogg", db+7, 1.0}; Â Â Â Â Â Â Â Â titles[] = {}; }; }; btw , thanks for adding green cammo version , good job
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what do you guys think about the convenience of putting the marks on the RAC planes in spanish instead of english ? is not some sort of spanish the languaje spoken in Sahrani ? just want your opinion.