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Everything posted by wipman
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Hi, what i wanted to say it's that This looks like as an Haitian street; there'r now the Marines also. The USMCBeta3 that i re-retextured will fit into the island ground textures because they don't look green as the Ngova textures, they look almost as well as the AAO grass textures; there the real Marpat colours work as camo; in Nogova they don't. This island not will only serve for make missions in asiatic countrys like Nam, Indonesia, Laos or Cambodia. It could also serve to make some convoy escort missions as the ppl it's doing now in Haiti; urban areas patrols & many other kind of missions. Sure that with that distance between buildings the AI's must walk arround & drive arround much better than in for example... Tonal, there there's few distance between buildings & u could shave u, eat your dinner, clean your teeth, take a leak & maybe when u came back... the AI's went to where u sent 'em; if u don't loose that "2: Negative" message. Anyway, i like this island & those objects & buildings; 3FWX objects/buildings & Mapfact objects/buildings could help to represent some facilityes. & about the TAG... i can't say nothin', but in Irak they still chopping off the hands of the thiefs. Let's cu
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YEEEEESSSSS YEEEEEEEEESSSSS IT'S TRUE!!!! JESUS SAVES!!!! OHHH LORD!!! WE NEEDED THE 2Nd COME OF THE MESSIAH!!!! YESSSSSS!!!!!! >>:-) P.D: how i make a sight from scrath?
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YEEEEESSSSS YEEEEEEEEESSSSS IT'S TRUE!!!! JESUS SAVES!!!! OHHH LORD!!! WE NEEDED THE 2Nd COME OF THE MESSIAH!!!! YESSSSSS!!!!!! >>:-) P.D: how i make a sight from scrath?
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Hi, could i use this recoil/ballistic values for the config of our M4's if we find a solution for the M68 red dot that don't shines?. Let's cu
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Hi, some one see something wrong in the model there? m68 sight in the O2: Let's cu
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Hi, some one see something wrong in the model there? m68 sight in the O2: Let's cu
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Hi, i mean... that this island could also serve for play missions in a terrain with buildings and areas closer to as Haiti is; those Haitians sold out almost all they'r trees, yeah... i know... but well, this island could serve for recreate that; Haiti. That's what i wanted to say, & that it looks very good; only that. P.D: I miss your kicks Lis, no one gave me so good kicks as those from your ENTER Key >>;-) take care of all those b.. TJO!, the ppl in the OFPEC mIRC channel. Let's cu
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Hi, this island looks very good; i fixed some textures of the TOW CH-34 (letters, numbers & inscriptions) that could help but i think that i should tell that to some TOW member. What i like of this island is that it could serve for recreate a kind of Haiti terrain, villages or something like that; there the USMCBeta3 by Suchei will fit at the perfucktion. We need some Haiti in our lives >>;-) let's cu
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Hi, i'll like to know if this pic has something to do with the USMC Addon Studio people: - USMC Mod UH1N & CH46E:
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Hi, i spoke with Earl & he don't knows what can be wrong with that sight; last time that i say this: IT's THE SIGHT (Mouse Button 2) WHAT's FUCKED OFF. A "solution" could be to use the E&S USMC weapons pack sight, using the weapons pack as "Required Addon: c8x_usmc". But i'll like to make this weapons as stand alone as much as i could, & not force the players to download or have other 31Mb of required addon (even if i think that the USMC 1.0 it's a must have). A fella told me that the Red Dot in the E&S weapons, are recalled by config; & that's why the red dot shines by night (our Red Dot don't do it) & that's why u can see it shine using the NVG's (our red dot don't). That's the only thing that i haven't try, i'll thank if some one could check that for us (i'm a townfolk) or if some one could send me a working by night E&S Aimpoint sight with the following texture names & map: - .p3d's names: *m68_o.p3d *m68sd_o.p3d (without muzzle flash) ----------------------------------------- - textures names: *m68_o.paa (the aimpoint reticle) *m16_flash.paa (for use only in the non SD sight) *m68_rd.paa (the red dot texture) Jackal, sure u use the E&S sight somewhere... COME HERE & HELP; or any other addon maker that already use those sights, we need help ppl. Let's cu
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Hi, i spoke with Earl & he don't knows what can be wrong with that sight; last time that i say this: IT's THE SIGHT (Mouse Button 2) WHAT's FUCKED OFF. A "solution" could be to use the E&S USMC weapons pack sight, using the weapons pack as "Required Addon: c8x_usmc". But i'll like to make this weapons as stand alone as much as i could, & not force the players to download or have other 31Mb of required addon (even if i think that the USMC 1.0 it's a must have). A fella told me that the Red Dot in the E&S weapons, are recalled by config; & that's why the red dot shines by night (our Red Dot don't do it) & that's why u can see it shine using the NVG's (our red dot don't). That's the only thing that i haven't try, i'll thank if some one could check that for us (i'm a townfolk) or if some one could send me a working by night E&S Aimpoint sight with the following texture names & map: - .p3d's names: *m68_o.p3d *m68sd_o.p3d (without muzzle flash) ----------------------------------------- - textures names: *m68_o.paa (the aimpoint reticle) *m16_flash.paa (for use only in the non SD sight) *m68_rd.paa (the red dot texture) Jackal, sure u use the E&S sight somewhere... COME HERE & HELP; or any other addon maker that already use those sights, we need help ppl. Let's cu
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Hi, here u can find some of the best done & armed east units; without any lag, look great & works great (only bug that i've found it's that the AKS74U grenades vest don't works). USMC & RNI Pack 1.0 Enjoy it, let's cu
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Hi, well... i've tryed everything... cut & paste the red dot in the O2, select edge by edge & hit SHIFT+E to switch the edges to: shinne that they were already setted up to shine... repath one & thousand times the red dot texture, repath all the textures, cut & paste the other textures (MF & aimpoint), put the aimpoint texture infront the red dot... put the red dot infront the aimpoint... & nothing works; this is the dead of this M4's pack. bye
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Hi, well... i've tryed everything... cut & paste the red dot in the O2, select edge by edge & hit SHIFT+E to switch the edges to: shinne that they were already setted up to shine... repath one & thousand times the red dot texture, repath all the textures, cut & paste the other textures (MF & aimpoint), put the aimpoint texture infront the red dot... put the red dot infront the aimpoint... & nothing works; this is the dead of this M4's pack. bye
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Hi, no no no no no... im getting close to get a permanent ban if i have to explain what's wrong with that Red Dot again & again & again, that DON'T WORKS LIKE IT SHOULD (= like in the C8XM4cco) afther; stole IT with the ODOL Explorer 2.wfe... that Red Dot don't shines; and if u look at the properties of that FFace in the O2, it's setted up to: shine. And it don't shines; how could we make the Red Dot of our M4's shine?. It's not that hard to see that that red dot don't works... just compare the screenshots of the C8XM4cco with & without NVG's & then look at the screenshots of the M68 Aimpoint that we're using; the difference it's more than ovbious; our sight don't works. The E&S M4's/M16's works. How we make our sight work?. Just that; me & our modeler don't know why it don't work or how to make it work. We-need-HELL-P. Let's cu
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Hi, no no no no no... im getting close to get a permanent ban if i have to explain what's wrong with that Red Dot again & again & again, that DON'T WORKS LIKE IT SHOULD (= like in the C8XM4cco) afther; stole IT with the ODOL Explorer 2.wfe... that Red Dot don't shines; and if u look at the properties of that FFace in the O2, it's setted up to: shine. And it don't shines; how could we make the Red Dot of our M4's shine?. It's not that hard to see that that red dot don't works... just compare the screenshots of the C8XM4cco with & without NVG's & then look at the screenshots of the M68 Aimpoint that we're using; the difference it's more than ovbious; our sight don't works. The E&S M4's/M16's works. How we make our sight work?. Just that; me & our modeler don't know why it don't work or how to make it work. We-need-HELL-P. Let's cu
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Hi, i don't know if it's that i don't manage to explain what's up with the red dot in our M4's or if it's a fault of my poor english & that i can't say the things clearly in the kind of "english" that i use to speak (my dear "english"= wiz, wacha, bitcha, fuckin', ya, yar & that kind of good "english"); but our Aimpoint sight it's BUGGED, it don't serves by night (with or without NVG's) the red dot don't shines; it isn't noticeable when it's over a darker/green/brown/black etc.. etc.. surface. I gonna put a screenshot of how that's seen without the NVG's; compare the already there screenshot of "our sight by night" & the pic that i gonna hang up there with that one from the great C8X_Weapons; our-sight-don't-work. Let's cu Without NVG's; where's the Red Dot?: With NVG's; where's the Red Dot?:
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Hi, i don't know if it's that i don't manage to explain what's up with the red dot in our M4's or if it's a fault of my poor english & that i can't say the things clearly in the kind of "english" that i use to speak (my dear "english"= wiz, wacha, bitcha, fuckin', ya, yar & that kind of good "english"); but our Aimpoint sight it's BUGGED, it don't serves by night (with or without NVG's) the red dot don't shines; it isn't noticeable when it's over a darker/green/brown/black etc.. etc.. surface. I gonna put a screenshot of how that's seen without the NVG's; compare the already there screenshot of "our sight by night" & the pic that i gonna hang up there with that one from the great C8X_Weapons; our-sight-don't-work. Let's cu Without NVG's; where's the Red Dot?: With NVG's; where's the Red Dot?:
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Hi, no Chops, u can't see it with the sights; it's only viewable in FPV; up there u can see how it looks like with the NVG's. I don't know why it don't brights with 'em by night, i think it should; and up there u can also see the bug on our Aimpoint sight, our red dot don't shines by night & we don't know why; it does in the original C8X_weapons (from where i took it), i'll like to know how to fix that & i'll thank that if some real modeler/weapons master/real addons maker could tell us how to fix that (the Aimpoint red dot & maybe the laser beam bright using the NVG's) we don't know how to fix it. Let's cu
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Hi, no Chops, u can't see it with the sights; it's only viewable in FPV; up there u can see how it looks like with the NVG's. I don't know why it don't brights with 'em by night, i think it should; and up there u can also see the bug on our Aimpoint sight, our red dot don't shines by night & we don't know why; it does in the original C8X_weapons (from where i took it), i'll like to know how to fix that & i'll thank that if some real modeler/weapons master/real addons maker could tell us how to fix that (the Aimpoint red dot & maybe the laser beam bright using the NVG's) we don't know how to fix it. Let's cu
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Hi, pics of the Laser Beam & the M68 aimpoint sight by night. The USMC Addon Pack M4cco sight: C8XM4cco red dot: Our aimpoint sight (bugged): Laser Beam with the NVG's: Laser Beam without the NVG's: The laser beam helps in close ranges, when you're entering in houses and that; but at far ranges isn't so utile. I don't know how to make selections transparent with the O2, otherwise i'll had made the back lense of the M68 Aimpoint & the ACOG, transparent, like in the USMC Addon Pack weapons or in the Dan M14 Pack. I haven't the HYK, LSR or any other addon unit that don't be USMC units installed; and for put that M4 in game... i had to tweak the G36's K config and use it for that M4; so i can't try more than 1 M4 at the same time. And as the config it's something for see the model, and not they'r own config... then it don't has any of the features that the M4's should have. Let's ce
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Hi, pics of the Laser Beam & the M68 aimpoint sight by night. The USMC Addon Pack M4cco sight: C8XM4cco red dot: Our aimpoint sight (bugged): Laser Beam with the NVG's: Laser Beam without the NVG's: The laser beam helps in close ranges, when you're entering in houses and that; but at far ranges isn't so utile. I don't know how to make selections transparent with the O2, otherwise i'll had made the back lense of the M68 Aimpoint & the ACOG, transparent, like in the USMC Addon Pack weapons or in the Dan M14 Pack. I haven't the HYK, LSR or any other addon unit that don't be USMC units installed; and for put that M4 in game... i had to tweak the G36's K config and use it for that M4; so i can't try more than 1 M4 at the same time. And as the config it's something for see the model, and not they'r own config... then it don't has any of the features that the M4's should have. Let's ce
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Hi, that laser beam it's now allways ON, it's visible (only for the weapon carryer) by night, but with the NVGoggles... it looks dark, almost black, practicaly unnoticeable; in the O2 as properties it's setted up to: shine . And it does; but all the things that u setup to : shine, look dark with the NVGoggles & the DXDLL 1.0; happens the same with the M68 lenses. I don't gonna add the LAM to all the M4's; those who have it gonna be those who gonna have it, that don't gonna change. I don't know how to make the laser beam be switchable to ON/OFF but if that needs a model with it ON & other with it OFF... then it could be ever ON (me & our modeler don't know [i think] how to make that) and well... the question still be: do we add the laser beam to the LAM equiped M4's?. I could make a poll... that'll be more precise than posts saying yes or no. Let's cu
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Hi, that laser beam it's now allways ON, it's visible (only for the weapon carryer) by night, but with the NVGoggles... it looks dark, almost black, practicaly unnoticeable; in the O2 as properties it's setted up to: shine . And it does; but all the things that u setup to : shine, look dark with the NVGoggles & the DXDLL 1.0; happens the same with the M68 lenses. I don't gonna add the LAM to all the M4's; those who have it gonna be those who gonna have it, that don't gonna change. I don't know how to make the laser beam be switchable to ON/OFF but if that needs a model with it ON & other with it OFF... then it could be ever ON (me & our modeler don't know [i think] how to make that) and well... the question still be: do we add the laser beam to the LAM equiped M4's?. I could make a poll... that'll be more precise than posts saying yes or no. Let's cu
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Hi, here are some screens, hope that u like what u see. Laser Beam at 50m: Laser Beam at 100m: ACOG by side: wip_m4m203acogsd: Reloading on Asashmi: Now what i've noticed about the laser beam; it's setted in the O2 to: shine. And ya, it does... but if u turn ON the NVGoggles using the Keg DXDLL 1.0, the beam looks dark, very dark; it isn't "a ray of light in the darkness" it's just something almost unspottable with the NVGoggles. As selection, it's called: "Svetlo", in the O2; i don't know what that does, but up there u see how it looks like in game. That's the real, final ACOG textures in the black M4's (that "ACOG for seals" was just a joke, i was bored); as u can see below... the LAM texture on the black M4's it's not done (or even touched). Then what we do?, we add the laser beam to all the LAM equiped M4's?, black, desert & woodland? or we just pass of add it to the M4's?. Let's cu