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Everything posted by wipman
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Hi, this is what the makers (Nvidia) of that CNR say about they'r program: And well... i agree, the sound is clear like the cristal. Let's cu
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Hi, AMAZING; those new buildings look great, almost as good as in the AAO, with the right addon units the areas look like almost real (ex: USMCBeta3, MT-LB's, BTR-T's, MP_5T Trucks, etc.. etc..) the roofs of the buildings are walkables; the AI go to the marked zone when u tell 'em to go, i like a lot this island; it's very fanzy. What i don't like is the streetlamps; 5 streetlamps enlighting a entire small city?, i'll had preffered to see it with some AGS/WX3 buildings and the mapfact street lamps plus some of they'r buildings & maybe some of those barrels & the garage in the MT-LB's 2.2 pack; but i like a lot this island, it's great. Let's cu
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Hi, i've played in an AAO server where they had a message about a nother voice communications program called: CNR (= Combat Net Radio) it's a 1Mb of program, kinda the TS; but the voice quality it's like a TV with the CNN on in the other side of the living room at some volume. The quality of the sound, the speed of the transmission, the accuracy in the "on voice activation" plus the absence of lag... makes me think that the Combat Net Radio (aka CNR) it's better than the TS 2.2, i recomend at least to try it, it have impresed me; the team work it's much easyer with this program, it may help the ppl in those long coops. Let's cu
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Hi, i've converted all the black/scratched textures using that RGBA 5:5:5:1 mode and damn... it's true, they look a bit better than just letting it in "auto-detect" (thanx feer 4 yar ******' help) unfortunatelly i can't do the same with the desert and woodland textures because i've deleted the .tga's & .psd's because i don't knew about the properties of that mode; but well... they still serving. This is the noticeable change from how they were before to how they'r now. RGBA 5:5:5:1 : Let's cu
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Hi, i've converted all the black/scratched textures using that RGBA 5:5:5:1 mode and damn... it's true, they look a bit better than just letting it in "auto-detect" (thanx feer 4 yar ******' help) unfortunatelly i can't do the same with the desert and woodland textures because i've deleted the .tga's & .psd's because i don't knew about the properties of that mode; but well... they still serving. This is the noticeable change from how they were before to how they'r now. RGBA 5:5:5:1 : Let's cu
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Hi, about the EU politic i'll like to say that i like to know that those... "frenchs" voted NO, to the EU constitution, that throws the workers rights to the shit, armour the big companys & eliminate some basic rights; looks like that the "frenchs" made it well this time. Now we only need a mayority of countrys or some big (in population number) to force the EU parlament to ratify a more valanced or with a miracle... inspired in the left wing partys ideas; giving a big kick in the balls to those ******' sons of the ****h of big companys like Total-Fina, for example, or Repsol-YPF. Let's cu
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Hi, i remember that the Browning Hight Power silencer was 45cm long, and that silencer looks half of that; but the guns looks very good. And i don't know that Mk3... but as the silencer it's designed to fit into a specialy designed barrell with spiral at the wrong side... and the Browning High Powers use basically the Colt M1911 design, u should be able of change the barrel from the one made with the spiral for the silencer in a Mk3; but im not sure, i don't know the Mk3 specs. Let's cu
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Hi, another texture ended; this time... is the vertical grip. Sadly i've discovered late that that RGBA 5:5:5:1 could make the textures look better. For the textures i switched the PaaTool 1.1 in: "Auto-Detect". I asked Feer one time in OFPEC "what all those other fuckin' 5:5:5:whafuckin'ever modes serve 4?" & he told me between other things... "you don't care, let it in auto-detect" so, the only texture converted from: .jpg > .tga > .paa using that RGBA 5:5:5:1 mode, it's that vertical grip. It may look better than letting it in "auto-Detect" because took it much more to convert it than in "auto-detect" mode. There's the resoult. New Texture ended (vertical grip): P.D:If we finally gonna use the Eotech we should be knowing what versions we'll do with it; also knowing wich version will use the x20 rnds mags & wich the x30 rnds mag, and clipped or just a single mag. That'll be good. Let's cu
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Hi, another texture ended; this time... is the vertical grip. Sadly i've discovered late that that RGBA 5:5:5:1 could make the textures look better. For the textures i switched the PaaTool 1.1 in: "Auto-Detect". I asked Feer one time in OFPEC "what all those other fuckin' 5:5:5:whafuckin'ever modes serve 4?" & he told me between other things... "you don't care, let it in auto-detect" so, the only texture converted from: .jpg > .tga > .paa using that RGBA 5:5:5:1 mode, it's that vertical grip. It may look better than letting it in "auto-Detect" because took it much more to convert it than in "auto-detect" mode. There's the resoult. New Texture ended (vertical grip): P.D:If we finally gonna use the Eotech we should be knowing what versions we'll do with it; also knowing wich version will use the x20 rnds mags & wich the x30 rnds mag, and clipped or just a single mag. That'll be good. Let's cu
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Hi, i use as "default" Resistance units the EDGE Retextured Guerrillas but there'r some things on 'em that i dislike; like that the sniper and spotter have only 4 JAM_Mag2 Remington R700 mags when they have 10 main ammo slots... or that they use JAM_Mag2 weapons instead C8X_weapons, plus that no one of 'em have NVG's. But they look very well and act as the common BIS resistance units, that's enought for me. Let's cu
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Hi, no; this pack ONLY use .paa & some .pac textures (like the MF ones). Even using the Feer PaaTool 1.1 the .paa or .pac textures that i've converted loose quality; and ever that i've converted a .jpg into a .paa or .pac it looses quality, there's no way of avoid that as far as i know. I need the textures in .jpg to work more easy on 'em for apply the camo's, make the scratches and add lightnings and shadows afther the camo applycation, colour levels chnages and all that; that's why i need the Eotech textures in .jpg, there's not a single .jpg texture in our M4's, they were; now they'r ONLY .paa or .pac, even the inventory pics. Let's cu
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Hi, no; this pack ONLY use .paa & some .pac textures (like the MF ones). Even using the Feer PaaTool 1.1 the .paa or .pac textures that i've converted loose quality; and ever that i've converted a .jpg into a .paa or .pac it looses quality, there's no way of avoid that as far as i know. I need the textures in .jpg to work more easy on 'em for apply the camo's, make the scratches and add lightnings and shadows afther the camo applycation, colour levels chnages and all that; that's why i need the Eotech textures in .jpg, there's not a single .jpg texture in our M4's, they were; now they'r ONLY .paa or .pac, even the inventory pics. Let's cu
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Hi, i can't use the textures that that eotech use because they'r .paa and convert 'em in .jpg will suck; it will lower in a very noticeable way the quality of the texture. And Sgteversman, i can't say that how i'll say it, i been clearly warned various times about my words, way of talk & my opinions are not welcomed in this forums, so i try to listen to what placebo told me 2 times. Other thing about the eotech... i tryed for try... how that model on those M4's will fit into our M4's (before resize 'em) and it don't fitted right, the center of the eotech sight glass don't fits with the aim point of our M4's models. Let's cu
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Hi, i can't use the textures that that eotech use because they'r .paa and convert 'em in .jpg will suck; it will lower in a very noticeable way the quality of the texture. And Sgteversman, i can't say that how i'll say it, i been clearly warned various times about my words, way of talk & my opinions are not welcomed in this forums, so i try to listen to what placebo told me 2 times. Other thing about the eotech... i tryed for try... how that model on those M4's will fit into our M4's (before resize 'em) and it don't fitted right, the center of the eotech sight glass don't fits with the aim point of our M4's models. Let's cu
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Hi, i've thinked in that number of faces and 1 of our basic M4's (= body+4 RIS pannels+Muzzle flash+back up sight) have 1447 faces in the viewpilot LOD & the 1St LOD that are the same LOD; don't will be too much + the Eotech?. Let's cu
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Hi, i've thinked in that number of faces and 1 of our basic M4's (= body+4 RIS pannels+Muzzle flash+back up sight) have 1447 faces in the viewpilot LOD & the 1St LOD that are the same LOD; don't will be too much + the Eotech?. Let's cu
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Hi, oohhhhh Gordy... now i wanna, be your dog...!!! do you have .jpg textures for that eotech?, i'll need also a working sight (textures pathed to the O2 building) i resized the INQ M4 Construction Pack models to 0.94 to make 'em have the right size. If u could make all that... we could do it, and maybe even do some M4's with the iron sight & the eotech 552F in the front upper RIS. Then the pack will be complete, all the OFP players will be in debt with you. Let's cu
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Hi, oohhhhh Gordy... now i wanna, be your dog...!!! do you have .jpg textures for that eotech?, i'll need also a working sight (textures pathed to the O2 building) i resized the INQ M4 Construction Pack models to 0.94 to make 'em have the right size. If u could make all that... we could do it, and maybe even do some M4's with the iron sight & the eotech 552F in the front upper RIS. Then the pack will be complete, all the OFP players will be in debt with you. Let's cu
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Hi, thanks for the sad news Heatseeker; that's a great lost for the OFP. Let's cu
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Hi, im not a modeler or even a texturer, i'm just a player; as player i know what i i'll like to see in the game & how. As WH40K fan i learned somethings about paint things just that; im just a player & a OFP fan like many others. Great M4 Gordy. Don't take me wrong but i don't want a place in this community, im happy enought knowing that what i do for free reachs other ppl & makes 'em happy, that's enought for me. Apart of that... i've another of way of talk that isn't this "academic" english; speak like this it's antinatural 4 me; but well, who cares!? i hope to make soon working sights for the M68 & the Tasco Scope, & then, move on & end this weapons & let the ppl have fun with 'em. Let's cu
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Hi, im not a modeler or even a texturer, i'm just a player; as player i know what i i'll like to see in the game & how. As WH40K fan i learned somethings about paint things just that; im just a player & a OFP fan like many others. Great M4 Gordy. Don't take me wrong but i don't want a place in this community, im happy enought knowing that what i do for free reachs other ppl & makes 'em happy, that's enought for me. Apart of that... i've another of way of talk that isn't this "academic" english; speak like this it's antinatural 4 me; but well, who cares!? i hope to make soon working sights for the M68 & the Tasco Scope, & then, move on & end this weapons & let the ppl have fun with 'em. Let's cu
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Hi, many thanks; u could had PM me or just have said in our M4's threat that u made the realistic ballistic and recoil values of the M4A1 & that u'll like us to use 'em & we'll had said "yes, many thanks". Another name to add to the readme; STGN. Let's cu
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Damn... u may have it... >>:-)
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Hi, thanks for the reply; i was looking for news of the SFP 4.0, the modern stuff. Right now as maybe u know, im bussy with the M4's & CAR-15's; once that we'd end 'em, cleared the bugs, send 'em to the config writter (if he still wants to do it), beta test 'em a bit & release 'em allowing all the players to take whatever they want (plz ask those OFP addon makers that are reachable 1St) from our M4's... then, i'll be glad of help to any player/addon maker/mod that needs help & think that i could help 'em. Let's cu
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Hi, there's nothing new to say about the promissing SFP 4.0?, i'll like to know if the ppl stills working on this. Let's cu