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Everything posted by vengeance1
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Ok, I finally read the README FILE Â Â but I can't seem to board the Usable Chopper? Add Usable Chopper to Deck of Ship ---------------------------------- In the INIT line of the ship place; [this, "XXXX"] exec "gnt_frigates\chopper.sqs" Can you tell me the Script for moving in Soldiers to Hanger? This moveIn?? Thanks
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What would be the INIT script to have the KA27 sit on the Ships Landing Pad? This doesn't seem to work: "this setPos [getpos this select 0, getpos this select 1, (getpos this select 2) +10]" Thanks
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This is Great! Thank a lot for all the Ships for ARMA. Takes the game to a whole new level.
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Hi, The Cargo System Game Logic is used when you have no visible cargo or supported vehicles on the map. So you have to start the scripts using the logic. If you look at the example mission rksl-hiddencargo.Intro, you will see all the vehicles and objects use the hidden cargo commands with standard Arma addons. Hope that helps? Cheers Much Appreciated that clears that up. I have all kinds of vehicles ands ships that can load/unload Cargo, it's one of the best AddOns. Great Work! Thanks
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Attack Mission, can't figure this one out? In the latest versoin of ATTACK I am going to take down the second mission buildings and my character has a British Flag sticking out of his vehicle or his Back Pack? It acts exactly like the Capture the Flag in Domination? I didn't put this in the game, Xeno is this some kind of Easter Egg in the game?
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Can anyone direct me to info on when you need to use the Game Logic RKSL Cargo System objects, which one and why, don't see it on RKSL Website? (Hope I didn't miss it:hm:) Thanks
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Hi NORRIN, XENO ATTACK AI-Enabled Spawn move works now with your fix on Dedicated Server.  Tested for several hours last night worked pretty well until JIP.  Got same error as preveiously posted (x_pos, y_Pos) this caused me to lose control of all the AI but after a few Respawns they came back.  Wierd  Thanks for the Spawn Move Help! Vengeance Forgot working on Attack ACE AI-Enabled now also.
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Thanks Manzilla I will give it a try. Â Edit: Working Again: Thanks
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Not sure if anyone else is seeing this but with the New ACE Update v1.04 and New Event Handler the Cargo Menu is Blank now. It worked fine before the update in my missions?
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I am currently working with Xeno Attack AI-Enabled with NO ACE as ACE caused too many problems. It is also a Snow Island, weather, vehicles and infantry so lots of Mods, I will port it over to a standard Island and send it to you. Thanks for the Help! NORRIN Vengeance
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Norrin, I have updated Xeno's Attack mission with AI-Enabled, and it works great much more fun but when I capture and clear the first base he moves spawn 1 there. Except It does not work with AI-Enabled. How do I dynamically move Spawn 1? Vengeance
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Kremator, I did one with the AI-Enabled it worked but had some conflict in version 1.4 with Bots respawning and then not responding anymore. Have not tried since with 1.6. If I get some time I will give it a go again.
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Really well done, not sure how to do it but a Police Station you drive through a automatic gate then unload prisoner would be nice. Great scripts!
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Great Work Project RACS Team!
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Keep up the great work Vilas, we appreciate all you hard work. Vengeance
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A.C.E. Advanced Combat Environment Public Release!
vengeance1 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Nearly every feature has this ability. Just not documented atm i'm afraid. We're looking for members :-D ACE is fantastic but it would be nice if ACE developers would spend a bit more time on documentation. Yeah, I know its boring!!!! Can you give us just one example on how to DISABLE a feature like Helicopters, return them to normal so 1 player can take over again Manual Fire. Thanks -
All those A.C.E. updates in the changelog were from the allready released versions. The changelog just shows the difference to the last fullpack 3.14. What I meant was that I'm not going to make further A.C.E. specific updates to the A.C.E. version anymore. A.C.E. in it's current stage is unplayable because of the completely broken wounding system (I was even able to run arround having the blackin/blackout screen, the one with the "fisheye"). Xeno Sorry to hear this but understand. For me mission making with ACE will be dead then as Domination & DAC are the CORE for all my misisons. Too bad I will have to go back and convert back all my Domination Custom Conversions to remove ACE but can't be without the features of Xeno's work.
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A.C.E. Advanced Combat Environment Public Release!
vengeance1 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
If this is possible or already suggested my aplology. It would be helpful to be able to Disable ACE Features of choice in the Init like Mandoble Bombs does giving us control over what features are not right for some missions. Great Mod! -
1. Mandoble thanks for the response because I have each ship going to different waypoints patrolling I ended up putting a West Higher Rank 0% probability on each ship and it works fine now. 2. Looking forward to 2.35. Much Appreciated.
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Just wanted to say Awesome Ships, added them to ACE Domination and had a great time. Â 1. Are there any init line variables we can enter to control the distance enemies are detected before a missle launch? 2. Using Mando Bombs for Recruits (Blufor) how do I keep the ships from blowing the out of the sky? Â Keep up the great work! :
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Hi Norrin, I sent you an email of an error I got when rejoining. Thanks Vengeance
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Thanks Norrin, that worked good. Let me know when you get the other CustomExec working I see I don't get my AddActions when I am Revived only Respawn. Thanks
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Awesome looking detail guys! Great work.
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Hi Norrin, Trying to make the Mobile Respawn Work in AI-Enabled latest version. But I keep getting error and points to Line 143 in move_spawn.sqf Is this line in the revive_init.sqf suppose to have the NORRN in front on it? if (_NORRN_mobile_spawn == 1) then {r_ms_base_1 = _NORRN_Base_1}; What is the proper config on revive_init for mobile in Demo Mission? How do I do this in AI-Enabled? NORRNCustomExec3="execvm ""JAAF_AddActions.sqf"";"; Thanks Vengeance
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Xeno, Great Mission Xeno, we really like the Two Teams Domination. Is it possible to do a TT ACE Domination? Thanks