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Everything posted by vengeance1
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Cobra, Am I missing something here? I am using your script and it looks like you already name both helo and troops.
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USAF C-130H Hercules
vengeance1 replied to nzdfcrash's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Being ex USAF this is much appreciated. Thanks! -
Much appreciated Tophe! Yes a mission for 2-4 players would be great but I will edit your Easy settings as you described. Also look into integrating NORRIN's Mobile Respawn with HQ vehicle.
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Cobra, I have successfully integrated US Support into Domination now and noticed your Paratroops work fine in SP or Local but in MP on Dedi Server they do not jump out? Helo comes but no Troops?? Have you tested in MP on Server?
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OAC and Dynamic AI Scripts?
vengeance1 replied to bigshot's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes very good news! ---------- Post added at 09:38 AM ---------- Previous post was at 09:37 AM ---------- Thanks much appreciated! -
Awesome Mod use it in my BlackOps Missions very cool.
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I second that! We need a US Version, this Addon needs finishing. Please.
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OAC and Dynamic AI Scripts?
vengeance1 replied to bigshot's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do you put this in the init.sqf? whats the syntax? -
Nice work, I will give it some time this weekend.
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Language mod for 'locked' language versions
vengeance1 replied to wiper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Working fine today! Weew, :eek: I don't even know German thank goodness it started working for me. -
Manzilla, Let Yoma help you on it, he helped me out and your gonna love it once your up and going. My Clients can now download all my Server Mods with ease and take care of folders like DTA when JTD Fire & Smoke put hpp files in there. Vengeance
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BlackOps and desert mercs
vengeance1 replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is there a way to get the AI to show up as a Medic in the bottom of the screen when playing on your team? He is not identifiyed so make it difficult to remember which one is the Medic. -
Language mod for 'locked' language versions
vengeance1 replied to wiper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The download link for German to English doesn't seem to be working for me, went to Filefront manually and it can not find file?? Anyone else have this issue? -
NORRIN, I have been using Revive now in Domination and Evo for awhile working quite well. With 1.04 however I did discover it is not recognizing Mobile Respawn Point (Player) and if you select Mobile it goes to LHD. Also Mobile Marker does not show up. Not sure if anyone else has seen this or if it could be another AddOn conflict. Good News: In 1.04 I have mixed Non-Playable AI with Playable AI and the Non-Playable do come to revive you, very cool. Also had Recruits on my squad (of course they did not respond).
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I tested this in MP on my Dedi Server last night and went pretty well couple of observations. 1. LAV HQ would get destroyed in creation multiple times had to keep moving around to get it to be created. Could you add code to check surface area before creation like flat, open, road. 2. MV22 just does not work the damn thing flys in circles for ever finally crashing or getting shot down. Could you change to other type of helo. 3. I had to remove all Menu driven config in Description.ext due to using it with Domination and EVO. Then stay away from selecting those options. Could you make your Menu config unique like NORRIN Revive has done so it can be easly integrated into missions that have Menus config already defined. 4. Because US Support seems to be written for Player config like SP or Local it has issues when in MP had to define 1 unit as player in init for testing. Hope this helps, it is a great add to the game! Well Done!
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Thanks, I tried it again on my Server this time with Beta, went very well and worked great. I will look at the reinforce.sqf also. If you can get it to slow down to the pace of Domination it would make for great game play and then move on. :)
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Yes I edited your Easy WAY DOWN when you only have a few players or SP it is impossible to gain access to the Tower. Also it brings in Reinforcements why to fast, how do I slow that down?
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Awsome news WLD love to see PRACS in ARMA2 for sure!
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Lucilk, Will this work in MP on a Dedi Server for muliple players at the same time? Thanks
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I noticed that the MHQ no longer works and you can not Teleport to the FARPS, is this true? If so then I would recommend activating the Respawn Mobile Vehicle in Revive. Just a thought. Also you say it needs the Beta Patch but I was running it without it????
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Well sorry I can't help you there but I do have a question. Is it possible to rename some of the Rsc items so they don't conflict with other Menus like Domination, Revive, EVO etc as I want to integrate this into those missions.
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Great Job going to use this, found a error in 1.4 you may have already fixed. delfob2.sqf player exec "lkscripts\fob\doneh2q.sqf"; I think you meant? player exec "lkscripts\fob\donehq2.sqf";
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I have to agree, when doing Yoma for clients I don't like the idea of editing the DTA folder wish there was another way. Great Mod, hope there's an alternative sometime.
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Mando Missile ArmA for ArmA 2
vengeance1 replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looking good Mandoble, can't wait to get it back in the Mission. Also: I like the Transparent Dialog, it has saved me more than once when I can still see an enemy approach. -
Really liking the SLX mod. On my Dedi Server I get this error while in mission after start. Can not play this mission........ missing SLX_Modweapons_sounds. However mod pbo is present. ??