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vengeance1

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Everything posted by vengeance1

  1. vengeance1

    Su-33 Flanker-D

    Hello? This is an awesome much needed mod, hope it is still under development.
  2. vengeance1

    Operation Stealth V1

    Nice Job I thought I was the only one developing missions with Gnats Subs, can't wait to try yours tonight! Thanks:)
  3. vengeance1

    Isla Duala

    Really like the variety of landscape on the Island, looks awesome! :)
  4. Great Work as always, we appreciate it! :)
  5. vengeance1

    FDF Podagorsk

    Awesome Christmas Present! Thanks!
  6. vengeance1

    Isla Duala

    Great News! Been watching this thread in anticipation! Very Nice!
  7. vengeance1

    MP fast rope script addon

    Thanks NORRIN for keeping us updated! :)
  8. Thanks on the future ACE classes! That will help alot.
  9. Sorry hate to add to the questions and although not recommended in your ACE2 Features Document I have a mission I need to configure an AI Plane to drop a Nuke? How do I do that? Will this work in a waypoint? // by Xeno _plane = _this select 0; if !(local server) exitWith{}; //_vel = velocity _plane; _dir = direction _plane; for [{_n = 0},{_n <= 4},{_n = _n+1}] do { _bomb = "B61?????" createVehicle [(getpos _plane select 0), (getpos _plane select 1), (getpos _plane select 2)]; _bomb setDir _dir; // _bomb setVelocity _vel; sleep 0.4; }; Thanks
  10. The New Launcher seems to go nuts on a endless loop with an update of CAA1 "x" directory. Only way to stop it was to RESET and remove the CAA1 directory. I tried the @ before "x" no good same problem. Any solutions?
  11. vengeance1

    CAA1 public release

    Has the URL for Yoma been changed? Doesn't work anymore?
  12. Becubed that is going to go a long way to helping take some of the confusion out of editing the configs. Nice Work!
  13. vengeance1

    Revive Script

    Well I am not sure this is exactly what you want but this does work. What I learned is you can have AI that are NON-Playable and some that ARE-Playable and if the NON-Playable are part of your Group all can/will revive you. However I have DisableAI = 1. So when the AI die they do not respawn but players do. I have tested this in MP and works. Vengeance Hope this helps.
  14. vengeance1

    Project RACS

    Yes those updated DPM textures look very nice!
  15. Awesome work looks great!
  16. vengeance1

    Project RACS

    Awesome looking stuff WLD, keep up the great work!
  17. vengeance1

    MP fast rope script addon

    NORRIN, Did you lower the min drop rope distance below 10m? So we can get under MMA Radar? Thanks
  18. Hey Silola Sounds like you are having why too much fun with this by yourself! Can't wait to share the fun! Nice Work!
  19. I had a simular problem and had to remove the Hi-Fi due to the 1 & 2 Second Burst.
  20. vengeance1

    Revive Script

    Hate when that happens! :)
  21. vengeance1

    Submarine Pack - Subs

    Gnat you ROCK man! Loads of fun with your updated Subs and Aircraft Carrier, with the addition of the Frigates we will have a real Navy. Thanks a lot for all your work!
  22. vengeance1

    Submarine Pack - Subs

    Gnat, in your Frigates when you did the Solo and Group move to boat you ended up IN the boat, when I select this in Sub (thanks for adding this) I end up on the deck? Is this what you intended? I ask this because getting your AI to get in the CRRC is next to impossible from the deck of the Sub. Thanks
  23. vengeance1

    Submarine Pack - Subs

    What I have been waiting for! Thanks:yay:
  24. vengeance1

    Kuznetsov CV

    Great Video!
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