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Everything posted by volkov956
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Its Done but one problem If a person hosts the mission its fine but if a dedicated server hosts it switches over to sahrani south map ......
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I restarting the conversion when I am done working today I cant seem to figure out why there is script failures but only after so many capturable points are added
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Might be delayed by 1 day after adding a few more capturable places it starts erroring 'objects = l#lNearestObjects[_camp,[westsoldierBaseCla...' Error 0 Elements provided, 3 expected And right when all testing was going good too till we added a few more capturable towns to make almost all capturable
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This is related usually to them spawning in the water if u look at ur map you may see that they're gear is in the water
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1 of my 3 machines during a match of Warfare the screen went white except for GUI alt tabbing fixed it
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I just read the credits for Warfare thanks BIS and Mike Melvin so you were working on it just hidden away and all others in helping bringing MFCTI er Warfar to Arma Programmer:Mike Melvin
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What version of the game are u running I recommend if ur using 1.12 to increase the server Max Bandwidth output we had a similar problem and it seemed the default Max Bandwidth was way too low which was causing desyncing and Stuttering AI at distances
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AI Command waypoint system could be helpful so AI dont walk straight into a known threat. Could be interesting Flank manuever through PvP commanding AI too
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I think a random height variable would be good enough
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Fire then runing(OFP style)
volkov956 replied to foeticide's topic in ARMA - ADDONS & MODS: COMPLETE
Tested Only works if you totally standing and its pretty inaccurate when shooting which is good since we dont want any run and gunners. If Your Kneeling and press forward your gun is always pointing to the far left but that is an arma animation nothing to do with the mod. -
Mission did work now it crashes on previous working mission Out of memory (requested -132480). Reserved 262144 kb Total free 223820 kb Free Blocks 2, max Free Size 256583 KB (server has 4gb memory just so u know) Btw works in a client server or my other server. And the mission worked last night but not today..... gonna try and just reinstall server to see whats up
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What military equipment and vehicles do you want?
volkov956 replied to WARFIGHTER989's topic in ARMA 2 & OA - GENERAL
Self Propelled Guns -U.S. M109A6 Paladin -Russia 2S19 (With proper Lobbing Ballistics) -
Just helo straf running is just kinda akward since the helo always wants to seem to auto centre all the time. Making precise bombing runs on stuff like OFP much more sparatic I also noticed they removed the main rotar being able to kill infantry that got into it by standing on a rock or etc. seems to do nothing now. Made walking near the blades a more realistic experience making sure u did not get your chop knocked off
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Dynamic destruction, who needs it anyway?
volkov956 replied to funnyguy1's topic in ARMA 2 & OA - GENERAL
One game that had a Dynamic Destruction was Soldner but there was no AI to deal with really. But after seeing some vids of Arma 2 Destruction my only Q is once u knock a wall down can u enter it like the Dynamic Destruction Demos? Either way its better then watching a building fall down in Arma like you C4'd all the Structures main columns. or just vanish through the ground -
You may find that u may want to have one Game installed from the DISK as well when your doing CnP Install's because sometimes a patch refueses to install on a CnP install so installing it on the DVD installed machine then transfering the Contents over the CnP Install (Besides the Key file so you dont get 4 machines with the same Keys)and or the User Files
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Better Performance when setting shadows to high
volkov956 replied to mr.g-c's topic in ARMA - GENERAL
u may also notice the same Blocky shadows on a plane kinda being jittery as well when on High -
Was the network code changed any bit by chance??? We been testing our old Error Send value which worked nicely on 1.08,1.09 since 1.11 1.12 there is more blipping AI movements at further distances making leading a little bit of problem..
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well leaving it open for 32vs32 standard groups will be ok as well incase someone has the server and bandwidth to run one
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IS the Resistance AI spawned when a player is near or is it prespawned?
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I cant seem to locate the P3D for the Large Radio tower does anyone know it by chance? I been checking the buildings pbo but no luck so far
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Radio Tower large P3D location?
volkov956 replied to volkov956's topic in ARMA - MISSION EDITING & SCRIPTING
hmm its odd how some have the same name as the editor while others are totally different. Is that Radio in Chezh? -
Well let me add this the bug where dedicated servers have buildings that float seems to be back. How so well a mission where a AI placing a Building During MP seems to have the chance not to lock to the Map Grid. But if you run it on a non dedicated server it works properlly. Or if you go back to patch 1.09 it works again
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when I got that once the video card was over heating besides that only other time I have seen that in any other game was a very very old Win95 game with a 7xxx series card
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is VSYNC forced off by chance?
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A.C.E CWC Island Pack - beta-1 release
volkov956 replied to .kju's topic in ARMA - ADDONS & MODS: COMPLETE
Sweet time to convert MFCTI to them all thanks Enjoyed the orig everon release btw !