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Undeceived

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Posts posted by Undeceived


  1. I'm honored to see an answer from you, kk, thanks a lot.

     

    Meanwhile I found a solution for it in another forum, thanks to @SHJ-Studio . Just wanted to note it here too in case someone needs it. That said I didn't test your approach, but thanks again, mate.

     

    So here's what I found out:

     

    In the overviewText of a campaign description you must not use "".

     

    overviewText = $STR_textline;

     

    This works.

     

    The stringtable file has to be in the folder ABOVE the campaign description.ext.

     

    This did the trick for me.

     

    Oh, I didn't dig too deep but it seemed that stringtable.xml didn't work for me. I used a stringtable.csv then, as SHJ-Studio did. Then it worked.


  2. On 23.1.2017 at 8:43 PM, mathias_eichinger said:

    But if you are right, "under the hood", the old script snipped way of editing should still work

     

    It does, but some code pieces are obsolete and were replaced by new commands. But these really are only a few.
    I myself still do a lot in "old-school-style", rather than using the editor possibilities.

     

    But you know what... Just wait for Arma 4. :D With the Enforce engine and the new scripting language we will have to throw everything aboard, even though sqf might still be supported. But what will happen to our beloved .SQS???:drinking:

    On 22.1.2017 at 8:54 PM, mathias_eichinger said:

    I am amazed how you spell out the difference between OFP and later iterations. This is that itch I feel towards all the ArmA's but I could just not point the finger on the root cause.

    I couldn't either for years. :D Only now when I intensively played it after such a long time, suddenly it was clear. :)

     

    But... (to return to the topic) losing the hype also happened in the OFP days. As many said, it's normal. And I always came back to the series.

    • Like 1

  3. I recently played a nice OPF SP campaign. 1988 - Red Star Rises by Calman13 (https://forums.bistudio.com/topic/201080-1988-red-star-rises-version-11/).

     

    I felt like in the first days in 2001! :)


    And I think that I discovered (at least for me, after playing it after a very long time) what the essence and the reason for these feelings and for the awesomeness of OFP is, compared to the later versions, including A3 (which did a good job but doesn't reach OFP):

     

    Many things in OFP were "black and white" and thus SIMPLE and thus absolutely emotionally accessible. Its rough graphics - you could see if there's someone in the fields and forests or not. The enemy: Russians vs. USA - the mother of all conflict partys (apart from Nazi Germany in WWII). The story characters (including the eastern accent) - sharp edges. The campaigns - Move to the village and take it, straight forward tasks. The sunsets - fire on the sky, such a beauty. The short view distance - you had the overview and everything happened just and only around you.

    Many things were on or off, there wasn't much "grey" in it. They were drawn very strongly and clearly and you knew what was going on and what to do.

     

    This is what the following games don't have (that much), they became more and more complex, you can't tell if there's someone in these bushes ahead, you have to "process" much more in your brain, many more details, view distance, weapons, etc. The setting (future) has no connection to me, the characters are not that elaborated and don't have this roughness, the sunsets aren't that red and powerful, the enemy is like "Who the hell are you??" or "What the fuck is the SLA?" (I was absolutely disappointed in Arma 1 - the SLA caused no emotions at all for me, thus I couldn't take them as a threat), and so on and so on. Now think about the SLA and then think about the actual Ukrainian conflict or the conflict in the southern Chinese sea - I am immediately emotionally hooked when thinking about it as it's something I know and it has caused emotions in me earlier already.

     

    And this might go a bit in the direction of what Mathias Eichinger says, even though I strongly have to disagree with him on EDEN! :don11: What I said above is from a player's perspective but from the point of view of a mission designer the 3d editor was the BEST thing that could happen to us. Its possibilities saved me countless hours already and I'm still impressed by it.

     

    • Like 4

  4. Finished it now.

     

    It was a cool campaign and it was fun to play it. And as I said - OFP still has so much atmosphere.

     

    And...

    Spoiler

    What, Hodek survived?? Wow! :)

    I asked myself how he was killed, suddenly he was lying there, dead. And I heard some distant shots but couldn't see anyone. Them I ran away with the rest of the group.

     

    Now to the feedback:


     

    Spoiler

    First of all - it was bug free, I can't remember any showstopper and heavy bug.

    The only thing was Hodek not returning to the base (mentioned earlier), but it's not that bad.

     

    If you wanted, there would be some things to improve the campaign (or maybe you can use some of these things in your next projects). Most of them aren't that difficult:

     

    - The finishing cutscenes of some missions (when the "Mission accomplished" appears) sometimes is out of place, the camera is not pointing at the player

    - Use the fadeSound and fadeMusic command before quitting the mission and also use TitleCut ["","black out",1]; to black out the screen

    - Often I saw enemies standing still while their comrades two meters away got killed.

    - Here and there the missions were a bit empty. You could place some patrols in the forests and on the roads, this would also be good for the atmosphere. Many parts where nothing happened. There was one mission where it would have been super cool if some enemy units came: It was in the Morton mission where the player is commanded to move to the crossroads. I had a blast with the landscape while moving there - so beatiful - and I imagined how damn cool it would be to see a enemy group or maybe a small vehicle coming down the road to that crossroads from the distance... :)

    - All in all the campaign was very (I'd even say TOO easy). Hence some more patrols, but you could also send some enemy reinforcements, when the player accomplishes tasks.
    - Sometimes I thought that it would be better to make one mission out of two. For example the Morton mission and the next one where you meet Hodek. You could create a small mid-cutscene (even the intro of the next mission) and then move on with it. The briefing feels like an interruption sometimes and the missions (ok, not particularly the Morton one) feel too short sometimes.

    - Ok, that's all for now - I'll get back to you if I remember more.

     

     

     


  5. Yeah, Mordocai, I noticed that I mixed up both villages in my last post to you (Hunapu and Mataredo). And then I forgot to get back to you. Sry for that.

     

    Nevertheless I think that both issues aren't the same. In your case it could be that:

    Spoiler

    ...that you missed a Spetsnaz in the village. I set the AI so that they don't flee but maybe one of them is roaming around outside of the village, out of your sight.

    I will try to optimize that part and use another approach to check if Mataredo is clear.

     

    Did you try it more than once btw?

     

    In Xerxes case it seems that the following cutscene started and only then the game crashed (because of an unknown reason).


  6. 9 hours ago, XerXesCZ said:

     

    Okay, I will try enabling huge pagefile in Arma 3 preferences, also I'll try enabling HyperThreading. I don't play on regular PC, but on gaming laptop, so I don't know how far I can go before everything goes to hell (it did happened in the past, now I know that it's not a good idea to overclock GPU's on gaming laptops :f:). My CUP is subscribed from Steam, so I think there should be everything in order and most importantly, in latest versions.

     

    Problems won't discourage me from trying, I really want to complete this mission in Arma 3!

     

    I'm planning to install A2: Combined Operations again just to play some of the old campaigns again, but if there's port of Black Lands coming to A3... :drinking2:

     

    XerXes, yeah, try that. I haven't played the mission for quite some time, but never experienced something like this, and if, then it was a random crash, unrelated to certain parts of the mission (did it crash right THERE in Mataredo repeatedly?). I hope you can sort it out.

     

    Thanks a lot for the feedback.


  7. Nooo, it was supposed to be a surprise for my wife at my wedding day!! :don11: Just kidding, she already knows.

     

    Yeah, I'm porting it. Right now I'm at the second last mission. Very time consuming, as I have to develop it completely from scratch - some may remember, you could complete it with one mouse click on the map.

     

    But before that I have something different in store, a SP mini campaign about a bunch of Altian kids getting into deep trouble aka. SHIT.

    • Like 2

  8. I gave it a try and man... In terms of atmosphere OFP still is fantastic! Great campaign, I'm enjoying it a lot so far.

     

    Simple, straight forward and using the advantages and strength of OFP very well. Combined warfare, stealth missions, very recommendable.

     

    I just played 8: Infiltrator and... Hehe that looked quite familiar.

    Spoiler

    Disguise as Russian and kill an officer in a bar, equipped with a silenced pistol. :don11:

     

    :D

     

    Great job so far, Calman!

     

     

    Edit:

     

    I agree with JdB, Hodek didn't return to the base but stopped 100 m before it and I spent 5 minutes waiting before moving on myself.

    As a motivated and obedient soldier I sticked to my SL so maybe you should make that part clearer to the player (maybe Hodek gives a new order or so).

    • Like 1

  9. 1 hour ago, Calman13 said:

    Fantastic job, Undeceived! You have made the best of the best Arma campaigns and missions! I still think that the original Armed Assault Evil's Last Will mission is better:)

     

    Haha :D What makes you think so? In my opinion Arma 3 "feels" way better than A1.

     

    Thanks a lot for the comment!

    • Like 1

  10. 4 hours ago, maxjoiner said:

     

    @Undeceived  before to decide,  are You developing a mission with my Women addon?

     

    Well, I didn't take a closer look at them yet, but I'm converting an Arma 2 campaign where I had lot's of women (hehe that sounds nice :don12:, doesn't it?), so I was desperately waiting for women in Arma 3. CUP doesn't say much about the matter* and your addon seems to be shaping up well, so right now I'd say yes, I'd like to use it. Although I also need the old women (farmwifes, etc.).

     

    *in order to avoid inumerous required downloads for the player I would stick to CUP if there were women, but right now I don't see them coming.

    • Like 4

  11. On 30.10.2016 at 9:22 AM, Undeceived said:

    Max, are you going to release the mod on Steam Workshop too?

     

    On 30.10.2016 at 8:17 PM, maxjoiner said:

    [...]

    @Undeceived for the moment I don't know.... I'll decide when I'll release the beta version...

     

    Hi Max,

     

    first of all Happy new year from my side too.

     

    Have you thought about a SW download?

     

    The one-click download and setup would be very helpful, especially if many addons/mods are required for a mission or campaign.


  12. Good luck! :)

     

    I know what you mean (with your OP topic). But, as many said, it's absolutely normal. It's especially frustrating to get burnt out when you're in something "important" as e.g. the MANW contest. :D

     

    But in a normal case I don't allow pressure anymore (yes, I as well was afraid in earlier times of completely "losing the faith" on my hobby). Today I enjoy drifting away to other games as I know that sooner or later the motivation will return (even though I really would like to finish one or another project soon... But no - no stress!)

     

    Happy new year to you all, guys!

    • Like 1

  13. 3 hours ago, bhcluster said:

    Did you manage to load xcam_objects.pbo?

    Of course, I tried to run everything WITHOUT it, as it caused this:

     

    On ‎30‎.‎12‎.‎2016 at 2:16 PM, Undeceived said:

     

     

    error.jpg~original

     

     

     

    Just throw the file into the @XCam >> addons folder in the Arma 3 folder.

     

    You can find it in one of the optional folders in the download package. May solve your problem.

    If it's not xcam_objects.pbo, then it could be another pbo, where your missing objects are from (given, my whole theory is correct :) at least I experienced your error message this way).

     

     

    Have a good new year!


  14. 4 hours ago, bhcluster said:

    For what ever reason when I load my project in X-Cam it does not load CUP objects (I have reloaded library but still nothing). Also I get this error when I click on the missing object loaded from my project:

    yd4hkKJ.jpg

    Any help is greatly appreciated.

     

    bhcluster, I got this error today when I had loaded a project where certain objects were not part of the XCam library (because in my case the addon xcam_objects.pbo wasn't loaded together with XCam). The project itself loaded and the (missing) objects were in the list left hand side but when I clicked on one of them, this error appeared and the camera went on the sea ground.

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