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Posts posted by Undeceived
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Have fun, AZCoder. Looking forward to your feedback.
Btw. I added a new trailer in the first post, it's the campaign's intro cutscene.
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That's right of course, but still one can spend countless hours more in Arma than in the "average" game. I always say that Arma is rather a hobby than a game - for me at least.
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Yeah, IIRC he works or used to work in a book shop - perfect conditions as it seems, and maybe he could even get inspiration or useful information out of some books for Resist.
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It could also be that people with many hours are really ingame, but at times not really playing or editing.
I also often go afk to eat or do something else and just leave the editor open because this is just handy.
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Hello, I updated the mission and added the new version (v. 1.2) to the first post.
Thanks for any feedback!
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It's not necessarily related to the behaviour "SAFE" but definitely to setUnitPos "UP".
If the AI is set to "UP" (either via script or by commanding it) and then gets into combat mode, this bug will happen.
EDIT:
Checked with 1.70 and it seems BIS has fixed it now.
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Very interesting, Greenfist. I'll check that out. Thanks so far.
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Hello guys!
Does anyone have an idea why the AI jiggles their rifles like this when they get into combat mode?
Btw. it's not only when commanding the AI to combat mode but also when the AI is scripted so (setBehaviour).
Yes, I use mods --> CUP and the mod in which the mission is in.
My problem is that I can't reproduce the bug in the editor. It might have to do with my mission's scripts, but I have no idea in which way. Hence I posted it here in the hope that someone knows it and can help.
Anyone? Thanks a lot!EDIT:
Btw. this problem was introduced only recently. I'm not sure in which patch as I didn't play my mission for some months, but everything (related to that) worked fine until now.
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Tried "Steal The Helo" the other day - it's a very good mission which I absolutely can recommend to every one!
I managed to play it without firing one single shot - but of course if you fuck it up (or if you want to) you can make hell break loose on the island and the author implemented a reinforcements system too.
The mission is well elaborated - so do not think this will be a walk in the park like the very first "Steal the car" mission in OFP. It's way bigger and suspenseful!
Good to see this here too, Clayman! Have to try your other one as well............ If I get some time. :)
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And Larrow has striked again.
Thanks a lot guys (for opening the thread and helping)!
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Yeah, looking at the existent screenshots and video snippets it feels a bit like Altis / Stratis.
The original OFP look would have been amazing!
BUT the steeper and higher mountains are still the same which I loved in OFP.
EDIT:
For the original look we have CUP Terrains.
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I'll double checkI checked that part with...Spoiler...Manos bleeding out or being captive-false.
About him bleeding out I'm absolutely sure that I never touched this subject. The only thing I can imagine is (as always ) that some additional addon messes something up.
What I know and CAN say though is that he's captive-false when the player is dragging him. That's why covering his ass with something is obviously important. It's healthy for the player's ass too of course.
Thanks for the feedback.
EDIT:
Checked it now:
SpoilerManos' damage doesn't change and he's set to captive the whole time, except when the player is dragging him.
@corporal_lib[br], does that make sense for you - I mean: Could Manos have died by another cause or were you dragging him or getting shot while close to him? Or are you using any additional mods? Thanks for your feedback, mate!
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SpoilerEhm, Manos bleeding to death?? This isn't supposed to happen and I never had it. The player has unlimited time to save him (which only means dragging him away - there is no plot string where he survives - nice idea though... ).
He also should not be killed by the cops (apart from a random ricochet shot maybe which was meant for the player).
Btw. if you're interested and don't plan to replay the Manos mission: I added a small walkthrough for all possible ways in the first post.
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27 minutes ago, icebreakr said:Goddammit, I really miss coop in your amazing stuff ;)
MP is a life's mystery for me, mate... I don't even dare to open that book.
Thanks for popping in.
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Hi and thanks!
SpoilerNo, only the three possible endings in mission 5 resp. in the cut scene after.
There are some small decisions but they don't affect the plot at all. They're rather necessary design additions to take care of the players freedom.
Do you have any ideas for an alternative plot? :)
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On 19.4.2017 at 11:24 AM, corporal_lib[br] said:Wow... That was INTENSE! As a "leftist", I´ve loved the whole plot... specially the ending! Great catharse and a nice urban/ragtag tale =)
Your missioncraftsmanship (such a looong adjective) amaze us as usual, Undecieved! Thank you so much! The immersion, the challenging shootouts...and the smart use of scripts and ambiance mods made this so refreshing! Keep it more coming ;D
BTW, a small nagging:
The sniper and some shooters overall were too damn precise... couldn´t drag Costas on 4th mission without cheating - the sniper would mow me down whenever I´ve tried...had to use invencibility code to complete the task... otherwise, quite intense playthrough! 8D
Cheers!
Thanks a lot, lib, much appreciated!
One question:
SpoilerDidn't you find out any solution to save Manos? There are in total 7 or 8 ways to solve the mission so that the sniper can't do anything. Some are harder, some are pretty easy.
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Hello guys, ok, here we go (see first post).
PLEASE
- Read the "ISSUES" segment in the first post!
- Give feedback and report bugs.
Thanks.
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It will take some more days, I've got some good feedback from the beta testers, which I want to adress. I hope I can release it at the weekend.
MOCAP is required, yes, but to be honest, I only used one "must-have"-animation of it - the player doesn't have to do THAT much in that situation.
Altogether you could probably use it to kill some baddies with it (in the hope that it doesn't break the scenario process ) but I didn't explicitly design situations where it is a key feature. That said, there are some low profile and sneaking phases in the campaign though.
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I need the forum thread link for the in-game links.
"Coming soon" means rather days than hours or minutes (maybetomorrowthis weekend).I'll release it on Steam Workshop and on Armaholic and some other sites. The first two required addons are not on SW though.
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UNDERDOGS
Author: Undeceived
Version: 1.92 (updated December 15, 2023)D E S C R I P T I O N
"We were totally excited when we finally got the green light for the job that our contact Manos had told us about. Just a simple burglary - a pile of money waiting for us in return. At that moment we didn't know that this would be the trigger of a terrible nightmare and a wearying run for our lives..."
A story-driven mini-campaign (5 missions, cutscenes, multiple endings) about a group of Altian kids trying to survive the consequences of a deadly coincidence.T R A I L E R S
F E A T U R E S- Story-driven SP mini-campaign (5 missions)
- A civilian style "crime thriller" - take a refreshing break from the daily military duties
- Cutscenes
- Multiple endings
- Many ways to solve certain tasks
- Crafting of certain needed improvised items
- You can adjust the brightness in night missions
A V A I L A B L E L A N G U A G E S
R E Q U I R E M E N T S
- Everything is part of the campaign download
I S S U E S
- Playing with other mods apart from the required ones could break the missions or cause bugs. Other than that I have no clue what happens in the Arma dev version, so better play in the stable version.
A D D I T I O N A L I N F O R M A T I O N
Spoiler
W A L K T H R O U G H M I S S I O N 4 (spoilers ahead!)SpoilerHow to save Manos in the 4th mission?
There are in total 7 (depending how you count even 9) ways to save Manos. They are spread around in the area, you have to keep your eyes (and mind) open and check if you find something useful.
If you still need help then read all solutions in the next spoiler.Spoiler- Smoke bomb: Create a smoke bomb and block the sniper's view. The ingredients can be found in Manos' shack (powder sugar, heatpacks), behind the shack (old rugby ball) and in the workshop nearby (duct tape). The workshop is just southeast of Manos' shack, on the other side of the main street. After having collected everything, construct the bomb in the workshop. Now you still need matches (Manos' shack). Then go back to Manos' position (make sure you still stay behind the wall) and select "Throw smoke-bomb" in the action menu. Wait for the smoke, then drag Manos away.
- Burn the tires (smoke): Find Costa, he's in the construction site in the blue "Find Costa" marker (east of Manos' shack). If you choose so, he'll lead you to a stack of tires. Get Manos' quad (the key is in his shack) and load the tires on it. Now you need some fuel to ignite them. There's a empty fuel canister in the workshop mentioned above. Fetch some fuel from the surrounding vehicles (or the quad itself) and take the matches from Manos's shack. Now get the quad to a good position not too far from Manos and ignite the tires. You will need some driving skill and speed, as (obviously) they become very hot after some time. Position the quad in the sniper's view angle, eject and get into cover (behind the wall). This part is quite complicated, but the wall of smoke that emerges is definitely worth the struggle. Wait until the whole quad burns, then drag Manos away.
- Garbage containers: There are two of these big garbage containers with wheels around. One is behind the workshop mentioned above, the other one is at a house between Manos and Costa (construction site). Take cover behind it and move it to Manos. Now drag Manos away. You might have to reposition the container while dragging Manos.
- Cars: Use your or the cop's car to block the sniper's view (just as with the garbage containers). This one requires some speed and skill too (just like with the quad), I got shot by the sniper almost everytime. But it's definitely possible.
- Bus: The omnibus will return to the town after some minutes. But you have to go in Costa's direction first, then the corresponding trigger is activated. It will make a loud noise when stopping. Look for it in the south. Approach the driver and "kindly ask" him to give you the keys. Easy sniper's view blocking.
- Smoke grenades: After approx. 10 minutes another reinforcements wave will arrive (two guys coming from the southwest). One of them has 5 smoke grenades. Use them to block the sniper's view. Easy too.
- Kill the sniper: Of course this is also possible. Requires some orientation and map reading skills though, as you will have to spread out widely to flank him. You can use a vehicle (Manos' quad or a car).
C H A N G E L O G
v. 1.0 (beta)
- First beta release
v. 1.1 (beta)
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Bugs eliminated
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Fixed showstoppers (difficulty way too hard)
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Optimizations
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Video in main menu has the right resolution
v. 1.2 (beta)
- Completely renewed (massively expanded) the 4th mission
- The player can now adjust brightness in dark missions
- Non-skippable cutscenes are now shorter when watching them again
- Bugs eliminated, optimizations, blah blah...
v. 1.3
- More optimizations (nothing big)
- End of beta phase
v. 1.4
- Added Steam Workshop link
- Public release
v. 1.5
- Chinese translation added (Chinese simplified)
- Added new version of Psychobastard's A3 Wounding System
- Bug fixes and optimizations
v. 1.55
- Hotfix for Chinese translation
v. 1.6
- MOCAP Melee and CBA are not required mods anymore
- Added alternative takedown / knockout system and situations
- Chinese translation (Chinese simplified) was expanded
v. 1.7
- Script correction due to a change in the Max Life Pack mod
v. 1.8
- Max Life Pack added to the campaign download (thanks to Maxjoiner for the permission)
v. 1.9
- Lots of bug fixes and optimizations
- Removed Psychobastard’s “A3 Wounding System”, replaced it with “Grimes Simple Revive” by KC Grimes, which was adapted by KingN for “The Forgotten Few”, which was adapted by Undeceived for “Underdogs”
v. 1.92
- Further bugfixing and polishing
B E T A T E S T E R S A N D C O N T R I B U T I O N S
Clayman @ assaultmissionstudio.de
h- @ ofpec.com
mathias_eichinger @ ofpec.com
johnnyboy @ ofpec.comChinese translation (Chinese Simplified) by KelMG (special thanks!), IamNotG4(Gay3_LYX) and Nercon
D O W N L O A D
Underdogs v. 1.92
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YEAH, a new update!
Thanks a lot, CUP team! You guys really rock with your persistent work! Good job, keep it up.
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Thanks, I'll check it out next time!
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Yeah, thought so too...
At least it resets on mission start - if I remember correctly this wasn't always the case. This is more important than the reset in 3den.Anyway, thanks for the clarification.
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This almost sounds you're teasing some new and still unreleased game feature here? :p
Krokom, Sweden
in ARMA 3 - ADDONS & MODS: DISCUSSION
Posted
These screenshots really blew me away, absolutely stunning, especially that custom vegetation. Very good.
Keep it up!