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Everything posted by Undeceived
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Post-Apocalypse mod
Undeceived replied to canis lupus's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hey man, you know that I made a mission with these resistance fighters for Arma 1, do you? :D Look at my sig. I am porting it to Arma 2 slowly but so far some addons are missing. The resistance fighters were absolutely awesome, alltough they had some bugs too. ;) So in this case it's great that you're beginning from the scratch. But the appearance of them was just perfect! I was using them for a second mission (as the main role) but then Arma 2 came out and I stopped working on it, because the addons weren't there for A2. It's really a surprise that you are porting them now, this is f*** great!! :yay: Btw. did you change your nickname? Because the guy who did this mod in A1 was agamoth (or am I wrong?). -
31st Normandy mod for ArmA2: WW2
Undeceived replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks! :) -
Yes!! :) That's what I also needed. Thanks Wolle!
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German Misc Pack released
Undeceived replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That sounds VERY good!! :) -
This is great, Relli!! Thanks for the work. I also wonder if there exists something like a snow storm script or addon already somewhere?
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Betons addons releasethread
Undeceived replied to beton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Same for me! :D -
German Misc Pack released
Undeceived replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Absolutely fantastic!!! :D :D -
Betons addons releasethread
Undeceived replied to beton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Cool! :) Beton, watch out, some pics are above 100kb. Or do we have new rules? :) -
I think he meant maps, missions and addons. :D
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gac_train with script sample 0.8
Undeceived replied to gachopin's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:D This reminds me of some adventures in Brazil when we climbed on those diesel trains (as slow as the one in the video) and hid ourselfes on the top and traveled to the next village, in the middle of the night... And then, well, we had to return on foot, we arrived home at 5am in the morning. :D -
Betons addons releasethread
Undeceived replied to beton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Btw, there is this page with lot of info about the region, with maps and photos, etc. Could be useful for further updates of this great map! http://www.huertgenforest.be/ -
Betons addons releasethread
Undeceived replied to beton's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great island!! Make sure you continue polishing it, it really is great! -
German Misc Pack released
Undeceived replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I love this pack!! :D Keep up the good work! And (as suggested some pages earlier) please consider making WWII signs and objects. Would be absolutely fantastic! -
Wide fields..................... Wonderful! Thank you for your work, man! Do you also live in that region, Mondkalb?
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German Misc Pack released
Undeceived replied to marseille77's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
GREAT!!! Thank you! -
So many promises... And so many lies. :rolleyes:
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How do I give civilians guns?
Undeceived replied to XX55XX's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put a magazine first or the weapon will be empty (at least this was the case in ArmA). An example for you for the AI's init: dude addmagazine "64Rnd_9x19_SD_Bizon"; dude addweapon "bizon_silenced"; dude addmagazine "64Rnd_9x19_SD_Bizon"; dude addmagazine "64Rnd_9x19_SD_Bizon"; dude addmagazine "64Rnd_9x19_SD_Bizon"; This adds a Bizon silenced and 4 magazines. See all Arma 2 weapons in here. Put the class names in the init. -
Sorry for asking such a noobish question, but I really am new to this script and didn't read all 35 pages. :o :) Is this script MP only (that means that it has to be played on a server) or can it be inplemented in a normal SP mission too? Because I am making a single player mission where civ1 finds civ2 injured in a deep forest and civ2 is unable to stand up (unconcious animation). Civ1 can only drag / carry him, but can't give him first aid. Can this revive script maybe be something what could help me? I tried it with the BI modules too but with them it is only possible to have both options available -> drag and first aid. But I need it this way that only the drag option is available for the player. Can you help me somehow? Thank you very much.
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Thank you, Deadfast!
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Most Anticipated PC Game of 2010 - Help give Arrowhead a boost!
Undeceived replied to KeyCat's topic in ARMA 2 & OA - GENERAL
Voted. -
-1 for this idea.
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Well, I hope so. :rolleyes: But I would like to know if there is a possibility for the radio station to return! It was just fantastic!!
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Currently I am planning to convert the mission to Arma 2. It's great that Arma 2 brings by itself a lot (almost all) of the addons that are required for the mission in ArmA. I'm only not sure how to make available Sahrani without having to download the 2 GB of CAA1...
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New community venture announced - discussion
Undeceived replied to Jennik's topic in ARMA 2 & OA - GENERAL
Good stuff, BI! I'm sure that via the official site the good work of the community will be more known everywhere! -
Animation Viewer
Undeceived replied to Clayman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for this! I looked after it, finally I found it! :)