So yeah, how hard is it to balance the actions of the AI to be in some middleground between the two current extremes (i.e. complete obliviousness and eagle eyes)? I think the last bit if gameplay today took the cake for me. If I'm a sniper, hiding between bushes, shrubs and trees in a ghillie suit of all things (you know, supposed make you nearly invisible in the current example), taking two potshots at the nearest AI, which is goddamned 1500 meters away, why do I have the Wrath of God coming down on me in form of mortars within seconds of the second shot?
On other missions, I'm like 700 meters away lying in grass (half distance of the example above), no other obstructions, clear in your face line of sight, and I'm popping 30 or more AIs running around like headless chicken, without apparently getting noticed just even once.
Things like this have been happening since the original OFP. One would think the AI got a little more average across the board by now. Things like this spoil the game pretty hard, especially due to the logistics of getting around on Altis.