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Everything posted by tpM
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A.C.E. Advanced Combat Environment Public Release!
tpM replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
FN renamed it to CAR -
A.C.E. Advanced Combat Environment Public Release!
tpM replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Left shift + up/down arrows -
A.C.E. Advanced Combat Environment Public Release!
tpM replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
ArmA\@ACE\Docs\references\weaplist_config_weap.xls ;) -
A.C.E. Advanced Combat Environment Public Release!
tpM replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
AFAIK It's caused by the custom islands -
A.C.E. Advanced Combat Environment Public Release!
tpM replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
addweapon "ACE_Parachutepack" -
A.C.E. Advanced Combat Environment Public Release!
tpM replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Just add "_PDM" to the end of the magazine's classname, for example an AK74 mag: this addmagazine "ACE_30Rnd_545x39_B_AK_PDM" -
Full size Full size Full size
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Full size
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That's just static animation
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ACE - US SEAL Units (Click for full size)
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Full size Addons: RHS Infatry, ICP anims, Maddmatt's ArmA Effects
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(click for full size) Addons: .Jonny's US Marines, RHS Marines, ICP static anims
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Happy Birthday!
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Happy Birthday Looks very promising
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No it's not
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Try this and as far as i know your .wav must be 44100khz, 16bit mono
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Wave_HUN from the Hungarian ArmA Community is working on a T-90 addon. He is actually working on the textures, normal and specular mapping.The model is 95% done and has 11.000 triangles.Here are some renders:
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Looks nice btw do you need some sounds for the new weapons? if yes pm me a list
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As far as i know, importing from games without permission is illegal
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Wave is busy with real life :|
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so is ArmA' anim system flexible enough to make weapon specific animations? (holding and reload)
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@all : Thanks for the kind words. @RogueSnake: Thanks, we will use your wheel renders and wireframes: