Thunderbird
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Everything posted by Thunderbird
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yeah , plus you'll have the choice between several configs in the incoming FFUR . btw EECP mod's friendly for very low CPU
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yeah , In spite of the fact that it's still only an alpha version , I can confirm that this M4's one of the best ever made for OFP
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
'm glad that you like the FFUR mod but please stop asking every hour about the release date , let us carry out a decent installer... and why the hell are you still trying to get the FFUR 3.5 in spite of the fact I told ya to wait for the incoming FFUR 5.0 ?? It's 5:25 am Middle European Time. as I see you have swiss and french addons , so you must be european Why not to get some sleep , It'd be better for ya bud , trust me -
No competition with CSLA bud As canadian terror told , the two mods are totally different.
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Argh , ECP comes *jk* Nah seriously trust me , the tracers are a lot better in game . it's a bit hard to show something with only one pic the missile effects seem also better in game though... 456820 , Each side's its own tracers colours based on Nato data, you'll notice it in game. Best Regards Thunderbird84 -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
New Missile and rocket effects Best Regards Thunderbird84 -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Ok buds , here's a list of some effects of the incoming FFUR 5.0 Heavy tanks Explosions Improved. First Sequence Second Sequence Third Sequence Now , have a look on the splash effect for jet fighters Judge yourself Best Regards Thunderbird84 -
Glad to hear it Best Regards Thunderbird84
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yep I see what do you mean... I agree with ya that FFUR grenades have a kind of flash , but it has been introduced for gameplay though . It gives a kinda nice atmosphere while combats and it makes FFUR/FlashFx a bit different than other mods Best Regards Thunderbird84
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Please people STOP downloading the FFUR 3.5 and its patch 4.5 !! the incoming version 5.0 would be released soon,the installer of this version would perfectly work contrary to the old one. Thanks Regards -
ECP 1.075...The countdown begins.
Thunderbird replied to zayfod's topic in ADDONS & MODS: DISCUSSION
Calm down buds -
Yeah maybe , but I've military advisers , mainly US... GMR effects are pretty nice but a bit old...and don't offer different explosion effects , APC explosions are the same than heavy tank ones with GMR config... however they are totally different in real life. I don't use FlashFx effects as they were before , I carried out on them a lot of modifications in the goal to have something balancing between realism and gameplay . plus a lot of people like FFUR/FlashFx effects . ps : the last version of FFUR is the 4.5 not the 4.2, and you should try the incoming one (v5.0).sorry for the OT CSLA. Best Regards Thunderbird84
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What kind of effects? Not the Hollywoodish explosions I hope? grrr , I think you should watch a bit more the news , especially those of Irak "Don't ask me why" btw please avoid to judge something that you don't have any clue about .
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FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
I know , i know but now you're supposed to know that I like to make surprises Btw please people keep quiet , and wait a bit... Be sure that the release date won't be public , it'd be a surprise as usually , the only thing I can tell ya is that it would be released very soon... -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Wilson : argh , this GUI's too old Here's the new one btw we'll see if we can introduce some new addons ,. -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Why do people do a read me ? ->To avoid a lot of questions. -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
No , after the FFUR 5.0 woodland pack , we'll start making the FFUR winter one , after its release we'll do the desert pack. Each pack'll have its own folder , FFUR woodland Pack will have FFUR as Folder . FFUR Winter Pack will have FFURW as Folder . and the FFUR Desert Pack will have FFURD as Folder . Regards thunderbird84 -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Argh , you wanna see us dead ? ok so we'll die before its release nah buds , just wait a bit please. currently the main pack's totaly finished , we'll start making the installer once the pack's uploaded. we'll maybe finish tonight the new desert island for the FFUR extra pack 5.0 Regards Thunderbird84 -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
yeah , I know about the HK ,but I think it should be better to keep it as it is now replacing only the model ,the sounds , the recoil , and the bullet values. If BIS decided to give the HK-MP5 to its blackops ,that's sure that they've got informations about them in real life. especially those of the era 1985 . I can trust them on this point though Best Regards Thunderbird84 -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
Great news , all bugs have been fixed and all configs have been done Just wait a bit mates , we still have to improve and to finish some few things. Best Regards thunderbird84 -
FlashFx Units Replacement pack 5.0!
Thunderbird replied to Thunderbird's topic in ADDONS & MODS: COMPLETE
yeah bud the main pack's ready but we still have few things which need to get fixed. -
yeah , my recoil's a bit higher than yours btw check your pm box dude
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Armed Assault - development suggestions to BIS
Thunderbird replied to theavonlady's topic in ARMA - GENERAL
A long list but All this would be great in AA or OFP2: GENERAL * Greater number of represented nations. * Support for multiple weapon positions on vehicles. * Improved collision detection (particularly inside buildings). * Apparently we want more realism! More realism! More realism! * Simplified modding ability. * Dynamic campaigns (both single-player and multi-player). * Co-operative campaign. * Improved AI: Role specific AI (soldier, sniper, pilot); Non-scripted, convincing civilian behaviour. * Backwards compatibility with OFP addons. * Forget FPS squad-based combat. OFP2 should apparently be an RTS. * More convincing physics engine. * Opportunity to take on a greater variety of roles in the single-player campaign. * Ability to move around freely in/on moving vehicles. * Improved damage model for infantry (and vehicles). * Modern conflict based in real-world hot spots. * Improved AI for non-player vehicle positions. * Improved AI targeting priority (particularly tank gunners). * Objects have realistic penetration values (ie. so you can shoot through a wooden door, etc.). * Allow people with handguns to move as fast as those equipped with rifles (more of a fix to the current system). * Boggy terrain areas where men and vehicles are slowed. * Certain soldier classes cannot operate certain vehicles (ie. regular infantry or tank drivers cannot pilot aircraft, at least not without a severe penalty). * Certain soldier classes receive lesser penalties for using specific weapons (ie. a machinegunner will suffer less recoil when using an M60). * Modeling of underground tunnels. * Trench warfare (presumably both graphically and in respect to AI). * Vehicles able to be loaded into larger carrier vehicles. * Voice-Over-Net factoring in proximity for volume control. * Animals inhabiting the terrain. * Remove collision LOD for incidental objects (eg. tent ropes). * Improve the inventory system insomuch as the way weapons are picked up and exchanged. * Greater number of civilian models (eg. different body types such as fat, thin, short and tall; children; etc.). * Wounded soldiers are incapacitated and show signs of pain both visually and aurally until killed, healed or otherwise unconscious. * Wounded soldiers should die or enter a state of unconsciousness for the remainder of a mission if left untreated. * Infantry banter on the battlefield. * Ability to travel between different maps during the one mission. * Pizza eating contests and combat chopsticks. * Improved visibility from inside vehicles (or more accurate situational awareness through audio. ie. sounds indicating engine state in aircraft). * Ability to place objects (eg. sandbags, fences and machineguns in defensible positions). * Passenger positions on top of vehicles (like tanks). * Refined movement speed for infantry (similar to Splinter Cell's implementation of the scroll wheel). * More involved/detailed training levels at the start of the single player campaign (maybe with the ability to skip training altogether for seasoned players?). MULTI-PLAYER * Support of greater player numbers (supported by official servers). * Join-in-progress option (although another user expressly stated they don't want this option). * Improved multi-player interface. * Vehicle respawn (or simplified methods thereof in the mission editor). * Game mode that includes weapon/vehicle/object purchase options (a more RTS style of game). * Ability for CO's to 'paint' the map to communicate orders/tactics to the men. * Better/Easier voting system for kicking/banning. * 'Persistent' online battlefields. * Online statistics tracking of players (to recruit players of certain capabilities). * Skip intros in MP games. * Missions and addons downloadable from server while joining missions. TACTICAL/COMBAT * Modeling of proper urban and indoor combat. * Effective inter-squad communication. * Calling for air Support and artillery strikes. * Improved flight control system for fixed-wing aircraft. * Realistic aircraft avionics. * More realistic aircraft control (and of all vehicles, flying or otherwise). * Simplified orders menu/system. * More accurate behaviour of support units (medics for example). * Weapon jamming. * Ability to command at platoon or company level. * Ability to order men to carry objects (eg. carry ammo crates to a new location). * Hand signals. * More units allowed per squad. * More groups allowed per side. * Include morale as a more distinct component of the AI. * Allow tactical planning during briefing. * Ability to dig trenches/foxholes (sounds like more fun than playing missions). * More logical control over AI targeting menu. * Realistic loading times. * More accurately modeled damage depending on munition type (eg. the difference between AP and HE). * More functional (read: realistic) vehicles. * Realistic laser targeting. * Possibility of overheating engines. * Allow soldiers to roll while prone. * Ability to roll handgrenades. * Ability for soldiers to swim. * Ability for soldiers to climb trees and houses. * Ability to administer first aid. * Steerable parachutes. * Infantry lean function. * Automatic switching of primary to secondary weapon upon depletion of ammo (even if the feature can be toggled from the option menu). * Morale and competency checks for AI when their CO's are killed. * Greater AI ability for suppression fire. * Greater AI situational awareness (ie. no standing around as they watch Barry die next to them). * Separate handgrenade key (instead of switching to them as a primary weapon). * AI will destroy a building or tactically enter one when aware of the player's presence. * Ability for infantry to carry any ammo type regardless of current weapon load. * Ability to carry more than one primary weapon (encumbrance penalty may occur?). * Level design should limit the improbable (eg. a plain soldier being able to infiltrate a base, steal a chopper and clear a map of enemies). * More realistic base layouts and armament. * Greater stealth ability (including stealth kills). * Hand-to-hand combat. * Coordinated AI squad movement. * Realistic radar modeling. * Increase sniper performance. VISUALS/GRAPHICS/AUDIO * Realistic damage modeling for vehicles and buildings (objects blow apart, glass shatters, bullet holes). * Buildings and vehicles burn appropriately when destroyed. * Improved, detailed textures. * Complex/realistic terrain. * Larger terrain. * Larger cities. * Improved weather effects. * Realistic gore effects (eg. dismemberment, accurate entry/exit wound textures). * Improved/Realistic explosions. * Secondary weapons displayed on units (eg. handgrenades). * Deformable terrain. * Destructible trees (ie. within forests) * Grass depicted as physical object rather than a plain texture. * Tall grass. * Quality voice acting. * Improved vegetation (at least to the standard of Ghost Recon... I thought it was going to be a 2006 game?) * Greater variety of skins/textures (particularly for infantry). * Better looking hands on infantry models. * Improved night vision. * Modeling of thermal vision. * Modeling of mirrors. * More animations. * Moving foliage (ie. in the wind). For both visual effect and it "reduces the eye's sensitivity to motion". * Denser forests. * Make the ironsight view a 3D object with greater parallax when moving. * More realistic rifle recoil (manually pull the weapon back down). * More foliage. MISSION EDITOR * WYSIWYG editor for briefings (preferably integrated into the mission editor). * WYSIWYG oriented mission editor. * In-editor scripting support. * Deformable terrain editor. * Better control over vehicle/unit behaviour. * Easier control over objectives. * Fluid camera scripting for complex scenes. * Lip sync tools. * Simpler error reporting system to determine errors. * Ability to place all objects available in the game. * Include simple campaign creation options within the editor. UNITS/WEAPONS/TOOLS * Flame-thrower. * Aircraft carriers, submarines and greater naval forces in general. * Nuclear, Biological and Chemical (NBC) weapon support. * More/Greater variety of units in general. * Booby traps. * Small scale artillery (eg. mortars). * Heavy lifting aircraft (eg. vehicles slung under choppers). * Torches. * Knives. * Greater variety of 'Eastern' weapons and vehicles. * Interchangeable hardpoint options (eg. Humvee with choice of .50 cal or TOW). * Body armour for infantry (but leads to slower speed and fatigue). * Radio operator. * Greater variety of mines. * Greater variety of ordnance carried by aircraft (specifically bombs; napalm, cluster, anti-runway, anti-bunker). * Hardened fortifications. * Flashbangs. * Modern anti-vehicle weapons. * Pill boxes. Big thanks to Longjocks Regards Thunderbird84 -
yeah , the textures are pretty good. btw if you wanna have a realistic recoil , try this : for the single fire : riffleSingle[]={0.05,"0.02*0.65","0.05*0.65",0.35,0,-0.006,0.07,0,-0.006,0.13,0,0}; and this one for the full auto mod : mgunBurst3[]={0.05,"0.02*0.4","0.05*0.4",0.35,0,-0.006,0.07,0,-0.006,0.13,0,0}; regards thunderbird84