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teargas

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About teargas

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  1. teargas

    Shooting thru the trees

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Mister Frag @ Aug. 21 2002,23:51)</td></tr><tr><td id="QUOTE">FWIW, I have yet to get shot through a tree in OFP. Are you using any addons or a modified config file?<span id='postcolor'> FFS... Just newly installed OFP, patch level 1.46. 1985 campaign. This bug renders mission 'After Montignac' unplayable. Instead of ``normally``, as i would do in real life, hiding in the forest, this place, forest is the most dangerous, right as opposite. Once enemy spots you, they will shoot and hit you regardless of where you are hiding and whether they actually still see you. Yes. Behind the trees. They will shoot and hit you. You can't. There is no spoon, Neo...
  2. teargas

    Shooting thru the trees

    That's right. This is long lasting bug. I know, it's not a one step task to implement correct visibility through the trees, but sometimes this bug pushes playability level so harsh, its just boring to go further...
  3. teargas

    Shooting thru the trees

    It's all right with your answers, all. You're indeed clever, all. I am STILL asking the question about the BUG with shootung through the trees: - if bullets really can penetrate trees, then why NOT MINE bullets? I can't hit enemies through the trees while the do. - if enemies can't see me through the trees then how they aim and shoot through the trees? Mission "After Montignac" is plainly unplayable with this, because it's just useless to hide and to combat in forests.
  4. teargas

    Shooting thru the trees

    Are there any news on fixing situations with gunfire in forest areas, where enemy soldiers shoot you through the trees? I just started to replay OFP and found this damn seriously annoying. It just makes game unplayable sometimes. It looks like I spotted enemy running inside forest, he spotted me, I hide in bush or tree barrel, and right after was shot down THROUGH THE TREES which are supposed to be solid enough to stop bullets. I remember it always was a problem, starting from OFP demo and still no solution?
  5. teargas

    Why russains have to be so ghetto?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IceFire @ Feb. 24 2002,13:18)</td></tr><tr><td id="QUOTE">But our weopons still are a bit better.<span id='postcolor'> Yeah, like M113 a bit better than BMP? Or, maybe Cobra a bit better than Hind? Why you so confident?
  6. teargas

    Engine problem?

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (I)eaI)Eye1809 @ Feb. 20 2002,22:11)</td></tr><tr><td id="QUOTE">just wondering when you destroy vechiles why do they bounce?? i know it has been an issue in some other patchs but is it imposible to fix? or are you guys going to fix it on the new patch? also not a prob but when people die in wasted vechiles they pop out of the roof sometimes kind of like there meditating but like their dead  <span id='postcolor'> Moreover if you shoot at BMP for example, even with M16, it will like jump a little bit up and then stay lifted up on tracks and after a second will lower back to stall position. It remainds me of live animals like when you hit a horse with a scourge. Seems like armored vehicles in OFP reacts as well.
  7. teargas

    Great New AA Vehicle

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Feb. 10 2002,20:48)</td></tr><tr><td id="QUOTE">I think the Vulcan and Shilka are too weak AA vehicles, when I see a Vulcan or a Shilka when Im flying a chopper I mostly blow them up instead of them shooting me down.<span id='postcolor'> I don't know about Vulkan, but ZSU-23-AAA AKA Shilka... It is designed to detect and engage aerial targets on long range. I mean it does not require visible contact. It has complex and sophisticated radar and targeting system and in principle intended to shot at target while it doesn't see who is shooting. Just check indoor of gun target of shilka and check out how much space consumed hatches, levers, gauges an other electronic stuff and add to this Big Drum on top of the turret... And see that main instrument of Shilka's gunner is actually radar screen and direct aiming through optics is in fact secondary / legacy function. Primary mode is smart computer aided shooting. In reality it is efficient weapon. Besides, not only against aerial targets. For me, Vulkan seems just like truck equipped with bigger gun than infantry's machinegun. What actually gunner could see and feel inside Vulkan? How it will detect target? I would agree if Vulkan's main function would be infantry support like role of enhanced M113, but how to compare Vulkan and Shilka I don't know yet. Do anyone have pages about M113 Vulkan? For example, shilka's gun barrels (4 barrels) are liquid cooled. What about vulkan? And mainly, who is targeting guns in Vulkan? I mean in really existing machines.
  8. teargas

    Dragonov

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Damage Inc @ Feb. 15 2002,19:04)</td></tr><tr><td id="QUOTE">Well how am I supposed to find out the range ?<span id='postcolor'> The sight grid has biasing line to derive range to target from its visible height. Bias is calibrated to measure height of a figure 1,8 m (mean human figure height). You fit grounding line of sight with bottom of silouette of your target and top matches to range curve (i.e. that biased line). You get a range mark (one digit) in hundreds of meters. In fact, you could (and indeed, should) measure range before engaging. Just find some suitable figure within designated area of fire.
  9. teargas

    T-80 vs M60

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wobble @ Feb. 13 2002,05:07)</td></tr><tr><td id="QUOTE">Keep a low silhouette? get the typical fold up one.. it lies parallel with the turret and the flips un when ready to fire.. Protect expensive weaponry from enemy fire? if they are that cheap they will never get anywhere Cost? what costs more? mounting a simple already designed effective missle system to the tank.. or having to reasearch and develop a new weapon? [skipped]<span id='postcolor'> Hey, tank expert. Didn't you ever think about why tanks have just one gun barrel although there are usually place enough to settle couple more? Didn't you ever think to remove turret entirely and just put AT soldier under hatch so that he would stand up when needed? Didn't you ever think why subbarel grenade launcher for M16 requiers partial rifle reassemby and weight much while GP could be attached to AK in a seconds and does not require shell removal after grenade shot? Listen, those things are beyond yours and mine understanding. Those things designed in that way 'cos designers had guts and reasons to design them as they are. I would lower my temperament and not reply in way I've done, but you ignorant enough to not just ask why but argue about something beyound your understanding. Learn if you want to know *why* but don't put an empty words just because you can't grasp *why*
  10. teargas

    Spetsnaz

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (AKM74 @ Feb. 13 2002,09:07)</td></tr><tr><td id="QUOTE">I would not recommend you to read anythink under name "viktor suvorov" . It like Bill Clinton or Muhhamed Ali will write a book about special operations in vietnam war.<span id='postcolor'> He has been there, bro. I mean, Suvorov has <span style='color:red'>participated</span> in spetsnaz training and passed some training there although not as for primary carreer.
  11. teargas

    Spetsnaz

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ Feb. 13 2002,15:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I love the Bizon soo accurate and 60 round clip. <span id='postcolor'> Don´t fool Urself Silencer, Bizon is the most inaccurate gun in the game. But its a really nice weapon under 100 meters, something to use while guarding the flag on CTF perhaps. But over 200 meters you will have to shoot like 3 mags to hit a guy lying down facing you.<span id='postcolor'> Bizon is submashine gun. In fact, it shots pistol bullets. Try to compare it to UZI or compact HK MP5. According to your manner, I could propose most inaccurate weapon in the game is SCUD. Aha. It naturally never hits anything.
  12. teargas

    Spetsnaz

    One important comment: The link in original post is directed to REAL BOOK, as text. That's not a book store preview, you don't have to buy it. Just go and read. This is the way how we Russians handle it
  13. teargas

    Spetsnaz

    One important comment: The link in original post is directed to REAL BOOK, as text. That's not a book store preview, you don't have to buy it. Just go and read. This is the way how we Russians handle it
  14. teargas

    Spetsnaz

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Feb. 13 2002,01:48)</td></tr><tr><td id="QUOTE">I don't like the spetz natz. I normally just use normal guys. More fun.<span id='postcolor'> Are you a girl? P.S. Actually I did not intend to discuss who is cool and why, I just tried to present very interesting and entertaining book. A literature You know. Usually, made of paper For reading. Aha.
  15. teargas

    Spetsnaz

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Feb. 13 2002,01:48)</td></tr><tr><td id="QUOTE">I don't like the spetz natz. I normally just use normal guys. More fun.<span id='postcolor'> Are you a girl? P.S. Actually I did not intend to discuss who is cool and why, I just tried to present very interesting and entertaining book. A literature You know. Usually, made of paper For reading. Aha.
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